What game are you currently playing

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I just started playing 'Graveyard Keeper' and I'm loving it so far.
Never heard much about it since I found it in the Game Pass catalogue.
It's like Harvest Moon/Stardew Valley with an weirdly medieval setting.
I would recommend it! :ok:
 
Just downloaded RE7. Quite different from previous games. The RE2 remake is fantastic if anyone hasn't tried it but loved the old games. It's a massive improvement in almost every aspect
 
Ion Fury (former Ion Maiden) finally came out in full!



DRM-free Linux version is available: https://www.gog.com/game/ion_fury
 
Elite Dangerous has become a massive time sink for me. I’ve only been playing that game lately, and I logged in 200 hours in one month of playing. Kinda proud, to be honest.
 
Elite? Could you humour me by listing what you like about the game? And if you could, your thoughts on the X series as well (mainly X3 & X4)?
I've been looking at a space game but can't decide which.
Thanks.
 
Elite? Could you humour me by listing what you like about the game? And if you could, your thoughts on the X series as well (mainly X3 & X4)?
I've been looking at a space game but can't decide which.
Thanks.

I've played all of what you listed above and I can say that right now X3 is still the best when it comes down to sandbox empire management in which anything you see you can own/fly. Maybe x4 will catch up to it, eventually, but so far it just isn't there yet. It's also a bit more arcadey than X3

Elite is sandbox as well but whithout the empire part, you're just a CMDR with a pretty unique and individually distinct ship selection, excelent flight mechanics and jaw dropping Visuals and audio (I fondly remember the moment when I first switched from the starting ship to the Courier and engaged the boosters, it was like I was flying a Ferrari and a Cessna Citation X+ all in one) but it can get stale fast. The SIM in Elite is focused on your ship and the flight experience, while in the X games it's more about the universe, with close to no RNG present there. Your income will mostly come from missions or RNG item searching while in X3 you can do a lot more. Still a great space flight sim, the best for what it does, actually. And it has multiplayer (but is completely optional) which might tip the balance for some.
 
I've always wanted to get into the Yakuza games, but never could...there was something that just didn't connect for me. Maybe it was the way too many cut-scenes...

What I wish we could get is a Sleeping Dogs 2...now that game was a great time!

On a side note, has anyone heard anything about a game called Remnant: From the Ashes? I hadn't until now but it looks dope.
 
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Elite? Could you humour me by listing what you like about the game? And if you could, your thoughts on the X series as well (mainly X3 & X4)?
I've been looking at a space game but can't decide which.
Thanks.

Elite: Dangerous will probably always be niche...even within the larger niche. It is an incredibly demanding flight model. People that simply take joy in flying their machines with precision will absolutely adore the way it feels. It definitely errs on the side of "simulation", and many of its mechanics are obtuse (but mostly in a good way).

Add to that an expansive level of detail, absolutely gorgeous graphics, a huge range of different activities (simple trading between stations, an extremely versatile and challenging mining system, travel and tourism, exploration, seamless planetary landings, surface exploration and combat via a buggy, search and rescue, the ability to join wings, PvE, PvP, faction play [Powerplay] to unlock, a deep engineering system, very unique ships with lots of subtle strengths and weaknesses...), there's a lot to love.

Downsides are that it can be very buggy. Some systems and gameplay elements are needlessly wonky or grindy to a ridiculous extreme. Very steep learning curve. You will eventually encounter situations where you simply cruise forward in a straight line for 15+ minutes of real time. The game is 100% online only -- even for the single-player option. Online play can be viciously toxic (but still fun). The game's marketplace (cosmetics only -- no effect on gameplay) is cheeky to an extreme.

Final upside, though, is that if people like this type of simulation gameplay, there are so many ways to play that you are guaranteed to find something that hooks you.


X3 is still the best when it comes down to sandbox empire management in which anything you see you can own/fly.

Mmm...I have to agree that X3: Albion Prelude is a near-perfect blend of learning curve, complexity, and sheer, satisfying gameplay. Frankly, I'd toss the campaign out the window and just jump into the open world. Plus, it's been polished to a pretty fine sheen nowadays, and should run very well even on lower-end hardware. And, it's only $10 USD on Steam. It's easy to recommend it without reservations.

I'd say that compared to Elite, X3 offers more of a pick-up-and-play experience. Learning curve is steep, but not really aas frustratingly crushing as it can be in Elite. There are a TON of ships to fly, although some of them can feel kind of same-y. (Flying capital ships is pretty awesome, though. With an awesomely huge and awesome sort of awesomeness.) I think many people feel like it's too slow, or that there's nothing to do, but for myself at least, once I learned the nuances of the X system, I'm often rushing around quite frantically to ensure that I'm maximizing trade routes as the markets constantly shift.


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Another one to look at, that I've mentioned before, is Evochron Legacy. It's made by one person and has been worked on for nearly 20 years, now. It's not as advanced or polished as Elite or X, but it's got an astonishing level of cool stuff. And the flight model is pretty good, really. Plus, there are no "ships". You buy components and customize the look and function of your ship to your preference -- right down to designing the 3D model piece by piece. It's got a pretty deep and engrossing navigation system, too. The other activities like trade, combat, or various utility missions are quite interesting, but a bit simplistic and cookie-cutter.

Still, they're very inventive in their own way. For example, a high-paying job to "Clean a Solar Array":
Well, it's high-paying because the array is inside the high-gravity well of a star...so the player will have to actively compensate for the gravitational influence while maneuvering to clean each panel with their tractor beam. In the meantime, they'll be taking continuous damage from being inside the star's corona. So it's a good idea to do things as quickly and efficiently as possible. Then, they'll notice that their fuel reserves are burning faster than normal because of the constant maneuvering...and the player will need to use more than normal to escape the well when they jump. Sure hope the player remembered to plot the escape route into the navigational system before they jumped in...or that could pose an nasty challenge when the time comes to leave...o_O...:D...!)

Overall, it's quite inventive and very engaging. I played one of the older versions for hundreds of hours before moving on to other things.
 
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Ion Fury has cyberpunk settings by the way. Most of the opponents are in fact over-augmented cyborgs, up to spider-like robo heads :)

Shelly's one liners are quite funny (on par with Duke Nukem and Shadow Warrior):

Finding the Penetrator gun: "I spray, you pray".
Dispatching another cyborg: "Arigato, Mr. Roboto!".
 
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