The Command and Conquer remaster, though next time, I’m opting to have one or two molars removed.
I’m powering through it using the love for nostalgia and the genre of RTS, but MAN has it not aged well in the 25 or so years. I’m appreciative of the graphical overhauls, but the pathfinding and artificial intelligence is killing me.
Unless I constantly micromanage each of the individual units of my armies, they’ll fall apart in a big confusing ball of chaos.
In modern RTS, group selecting a big mass of tanks and telling to move south, will have them realise they’re part of a big collective movement, they’ll turn on a dime and turn south in Unison.
In these old timey RTS? Each individual tank will try to pathfind its way around the others, meaning the individual tanks will head in every conceivable direction - including North on a South bound order, to drive around each other.
Telling badly wounded units to retreat, will often have them drive off towards the enemy, crossing chokepoints creates huge traffic jams, orders are sometimes ignored, or units will separate from the group and go off on their own to get killed one by one. I’m convinced half my army is suicidal and the other half hates me.
I’m what’s known as a “turtler” in an RTS; someone who’d rather stay in their base to let the enemy come to them, rather than sweep out and harass the enemy. I’ve become less of a turtle as time went by and I played modern RTS, but playing this game suddenly made me realise why I grew up a turtle to begin with.
There’s nothing like needing 10 minutes to herd my army of cats across a bridge, to really kill all the fun of attacking something. I’d much rather stay at base and pick off my enemies with air units.
I can’t be angry at the game though. For bad or worse, it’s exactly as I remember it and a faithful remaster.
Also, still playing Oxygen not Included on the side.