Anyway, The Witcher 3 looks excellent on High and presents itself on the PC, as expected, with better antialiasing, stronger colors, sharper textures, and more shader and lighting effects than on the consoles. Polished leather armor shimmers slightly on the PC, but not on the PS4 or the Xbox. Moreover, ground details such as bunches of grass pop in at just five to seven meters in front of Geralt on the consoles, while the detailed sight distance on the PC amounts to roughly twice that.
Meanwhile, in the console race, the PlayStation 4 is clearly the leader. Admittedly, the textures are less sharp than the high details on the PC, but it matters little at normal TV viewing distance. Also, the witcher's adventure plays in 1080p on the PS4, though with just 30 frames per second, which did not bother us. On the Xbox One, Geralt's monster hunt likewise plays at 30 fps, but only in 900p; also, the textures appear slightly more washed-out than on the PS4. However, according to their claim, CD Project is still polishing the Xbox version, and they could possibly increase it to 1080p, but they will not promise that. At present, the PS4 image is sharper and more colorful.