Till today I was thinking that what CD PROJEKT RED were doing was undoubtly shady - but still within some kind of law boundaries. Yes - they stripped down like 50% of content - but demos had that disclaimer (work in progress - migh not reflect the final product). They obviously lied about game state on old gen consoles. They changed the game from RPG to linear quasi shooter - but well what really pissed me on was my today finding. After whole that crap with accusation for false advertising they are still doing it.
Here is a na artcile linked from main page of big polish news/info portal - it is clearly sponsored:
https://2077.gazeta.pl/2077_Next/0,177472.html?bo=1#do_w=52&do_v=66&do_a=294&s=BoxBizImg1 (you can google translate it as it in polish) - but c'mon ... still selling that lies? Even now? Please
Anyway its an interview with a Principal Writer - and here are the quotes that really got my attention:
Question:
How important is the story to Cyberpunk 2077? Did you devote comparable time and resources to it as in the case of The Witcher?
Writers Answser:
If not bigger! The plot is the backbone of CD PROJEKT RED games, it couldn't be otherwise. Players will get a bloody, multi-threaded and non-linear story that will take at least several dozen hours to play, not including side missions.
Question:
And what does "open world" mean in Cyberpunk? Because it's one of the most important features of this game?
Writers Answer:
For us, that is for scriptwriters, it meant having to face the biggest challenge, which is always constructing a non-linear plot. This is a real task, because the player must have a sense of agency and the feeling of as much freedom as possible - but all possible storylines must, however, connect somewhere, and the story must make sense in each of (many!) Possible permutations.
Question:
It is like trying to describe realistic events with some "math"
Writers Answer:
There is something about it. Our game scenarios resemble large trees; One must remember about all these ramifications and ensure that they do not contradict each other. A lot of mental gymnastics, and sometimes, to be honest, also a headache. But the end result is worth the job as the player feels they are charting their own path through Night City.
Question:
Can you count the heroes that can be found on the streets of Night City? How much time can you spend on the game?
Writers Answer:
It's hard to count! I'm serious, I'm not sure how much it is, because we've "densified" the game world to the very end. Suffice it to say that completing the main plot alone should take several dozen hours, and getting rid of everything that we have prepared much more.
Question:
Several dozen hours to "briefly" discover the game?
Writers Answer:
We wanted Night City not to give the impression of a model, where, as soon as you leave the main path, it blows with boredom and emptiness. That's why in the world of Cyberpunk 2077, there is something going on at every corner. Sometimes it will be a multi-stage side quest, sometimes a short but juicy story. It pays to explore this city, get to know all its nooks and crannies, listen to what is being said on the streets.
Question:
There is no game without vivid characters. Will they be like that in Cyberpunk?
Writers Answer:
I have no doubt! The ones we created for Cyberpunk will be as remembered as those from the Witcher series. It is also worth mentioning that our work was not limited only to writing story missions. We wanted the player to feel that Night City is a real city, living its own life.
Question:
There is no game without vivid characters. Will they be like that in Cyberpunk?
Writers Answer:
I have no doubt! The ones we created for Cyberpunk will be as remembered as those from the Witcher series. It is also worth mentioning that our work was not limited only to writing story missions. We wanted the player to feel that Night City is a real city, living its own life.
Question:
How did you achieve it?
Writers Answer:
We have created several TV channels, each of which has its own program, character and even political preferences, as well as numerous radio stations, an internal internet with numerous pages, and books. Even without following any specific task, you can lose yourself in this city, sink into it.