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What happened to TW2's outstanding armor design?

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Agent_Blue

Guest
#41
Mar 5, 2013
Demut said:
The problem with horned helmets is not the fact that they didn’t exist in our world (outside of rituals) but the fact that they are a horrible disadvantage on helmets. Have you never asked yourselves why there were no horned helmets? I mean they do look pretty cool. But you see, while that’s true it is also undeniable that they’d be a real danger to the wearer. You see, helmets are rounded for a reason. They are supposed to deflect incoming blows so that their force glances off and doesn’t hit them head-on. Horns prevent that.

Best case scenario: You lose your helmet (or at least a horn) as soon as the first strike to your head hits it and rips it off your head.
Word case scenario: You don’t lose your helmet (maybe because you fastened it to your chin) and instead have your head violently pulled down by the strike, possibly losing your balance, falling to the ground and now being as good as dead.

For that reason it would be really, really stupid of CDPR to keep them in the game because it does a huge disservice to the plausibility of the witcher’s world.
Click to expand...
That's a very thoughtful explanation. There's no denying: you do have a point.

The only possible plausible way out would be for those NPCs to be some sort of sacred or royal guard, bound by ritual to wear horned helmets. But it doesn't seem to be the case, since the clothing appears quite informal.

Additionally, a quick Google search revealed the following
( source: http://en.wikipedia.org/wiki/Horned_helmet#Middle_Ages )

However, impractical adornments have been worn on battlefields throughout history. Helmets with large horns were particularly popular among knights of the Teutonic Order during their campaigns in Eastern Europe for purposes of intimidation.
Click to expand...
I think the above might bestow some latitude upon CDProjekt. Reflecting on your point, I can only hope the use of horned helmets is quite limited and backed up by some very specific in-game reason. The vast majority of helmets should remain hornless.
 
D

Demut

Banned
#42
Mar 5, 2013
The problem with that quote is that it’s not sourced and so we have no idea whether that’s true or not (which, alas, is often the case with Wikipedia articles). But considering that this seems to talk about knights it might actually be true since those usually fought on horseback and thus did not have to be as concerned about sword blows to their head as much. So yeah, I’d be okay with knights in “The Witcher 3” wearing horned helmets but not your average footman ;P
 

Agent_Blue

Guest
#43
Mar 5, 2013
Demut said:
The problem with that quote is that it’s not sourced and so we have no idea whether that’s true or not (which, alas, is often the case with Wikipedia articles). But considering that this seems to talk about knights it might actually be true since those usually fought on horseback and thus did not have to be as concerned about sword blows to their head as much. So yeah, I’d be okay with knights in “The Witcher 3” wearing horned helmets but not your average footman ;P
Click to expand...
We agree then.
 
G

goopit

Forum veteran
#44
Mar 5, 2013


Why doesn't Geralt not have a bag for his potions and stuff anymore!
 

Agent_Blue

Guest
#45
Mar 5, 2013
guipit said:


Why doesn't Geralt not have a bag for his potions and stuff anymore!
Click to expand...
Good point.

But you realize you need to follow through on that rationale and call for a realistically constricted inventory, don't you?
 
D

Demut

Banned
#46
Mar 7, 2013
Not a problem :) It was ridiculous anyway how many ingredients I could carry with me.

AgentBlue said:
We agree then.
Click to expand...
Good to hear. No horned helmets for footmen then :>
 
V

vongraudenz

Rookie
#47
Mar 10, 2013
German knights did wear helmets that were adorned with various attachments, horns among them... mostly for tournaments where the show was just as important as the go. They did not wear these adorned helmets in actual combat, for the most part, there are exceptions which can be seen in contemporary paintings.

 
B

bcheero

Senior user
#48
Mar 11, 2013
I have faith CDPR will make the armor design much much better in TW3. I'm going to wait out for some more news...
 
D

Demut

Banned
#49
Mar 12, 2013
vonGraudenz said:
[...]
Click to expand...
Yeah, we already agreed on that much :p Knights were less in danger of sword blows to the head though ;)
 
G

goopit

Forum veteran
#50
Mar 12, 2013
AgentBlue said:
Good point.

But you realize you need to follow through on that rationale and call for a realistically constricted inventory, don't you?
Click to expand...
Nope TW2 was good enough. Geralt only uses a handful of stuff in combat which totally fit his bag.

Even if he has a bunch of stuff he doesn't use it all the time which is okay as it doesn't break immersion.

What does break immersion is Geralt pulling something out of his ass in combat without explanation.
 

Agent_Blue

Guest
#51
Mar 12, 2013
guipit said:
Nope TW2 was good enough. Geralt only uses a handful of stuff in combat which totally fit his bag.

Even if he has a bunch of stuff he doesn't use it all the time which is okay as it doesn't break immersion.

What does break immersion is Geralt pulling something out of his ass in combat without explanation.
Click to expand...
I disagree.

He should be able to carry around as much as he realistically would, not an ounce more. Beyond that, he should pay an exponential price for his over-encumberment. A bag for his potions would certainly be a welcome addition but, compared to the inventory issue, it seems mere trifle.
 
M

merttol

Forum regular
#52
Mar 12, 2013
AgentBlue said:
But you realize you need to follow through on that rationale and call for a realistically constricted inventory, don't you?
Click to expand...
Yeah, Geralt shouldn't carry ten swords and five armors in his inventory at the same time. (He's not a Chuck Norris).

About horned helmets; It reminds me Skyrim in my subconscious level and that's why I don't like it, I guess...




On the other hand; this image could be just a marketing strategy, Geralt fights against the "Dragonborn" for better, realistic and true RPG experience...
 

Agent_Blue

Guest
#53
Mar 12, 2013
merttol said:
Yeah, Geralt shouldn't carry ten swords and five armors in his inventory at the same time. (He's not a Chuck Norris).

About horned helmets; It reminds me Skyrim in my subconscious level and that's why I don't like it, I guess... />/>/>




On the other hand; this image could be just a marketing strategy, Geralt fights against the "Dragonborn" for better, realistic and true RPG experience...
Click to expand...
Interesting.
You seem to be claiming that,
subliminally, CDProjekt's saying Geralt is worth, what, 3 Dragonborns?
 
G

goopit

Forum veteran
#54
Mar 12, 2013
AgentBlue said:
I disagree.

He should be able to carry around as much as he realistically would, not an ounce more. Beyond that, he should pay an exponential price for his over-encumberment. A bag for his potions would certainly be a welcome addition but, compared to the inventory issue, it seems mere trifle.
Click to expand...
Are you saying that visual explanation for where Geralt gets his potions and bombs isn't important? and Geralt 'exponentially' slow walking just because he's carrying ten swords is?

Besides we have a horse now where we can store items there.
 

Agent_Blue

Guest
#55
Mar 12, 2013
guipit said:
Are you saying that visual explanation for where Geralt gets his potions and bombs isn't important? and Geralt 'exponentially' slow walking just because he's carrying ten swords is?

Besides we have a horse now where we can store items there.
Click to expand...
I am saying that realistic encumbrance is way more important than a bag for Geralt's potions. Nonetheless, it would certainly be a worthwhile addition.

Having a horse to store some of your goods is beside the point.
When you're crawling that dungeon by yourself, with no horse to be seen, the size of your inventory will still be an issue. Make it realistic, I say.
 
G

goopit

Forum veteran
#56
Mar 12, 2013
AgentBlue said:
I am saying that realistic encumbrance is way more important than a bag for Geralt's potions. Nonetheless, it would certainly be a worthwhile addition.

Having a horse to store some of your goods is beside the point.
When you're crawling that dungeon by yourself, with no horse to be seen, the size of your inventory will still be an issue. Make it realistic, I say.
Click to expand...
But that's tedious and not fun that's why a lot of games don't do it.

Let's say Geralt goes into a cave and finds a bunch of swords or a bunch of heavy items and his horse is outside. It's isn't fun if Geralt goes back and forth between the cave and the horse just to get all of that stuff.

In TW2, when we get Seltkirks armor It'd be really annoying if we have to dump a bunch of items just to receive that one quest item.

and you're telling me that's more important than a a bag for Geralt's potions and bombs?

Next thing your going to tell me we don't really need Geralt to have scabbards for his swords.
 

Agent_Blue

Guest
#57
Mar 12, 2013
guipit said:
But that's tedious and not fun that's why a lot of games don't do it.

Let's say Geralt goes into a cave and finds a bunch of swords or a bunch of heavy items and his horse is outside. It's isn't fun if Geralt goes back and forth between the cave and the horse just to get all of that stuff.

In TW2, when we get Seltkirks armor It'd be really annoying if we have to dump a bunch of items just to receive that one quest item.

and you're telling me that's more important than a a bag for Geralt's potions and bombs?

Next thing your going to tell me we don't really need Geralt to have scabbards for his swords.
Click to expand...
Please read back my previous posts. Twice I've said a bag would be a welcome addition. Twice should be enough, really.

Yes, it is way more important. Such restriction would open up a whole range of tactical gameplay. Adding a bag would be a nice touch alright, but it wouldn't affect gameplay the least bit.

Nowadays there seems to be a never-ending battle between convenience and realism:
- Unrestricted Fast Travel vs Limited fast travel
- Unlimited or over-the-top inventory vs realistic inventory.

What's so abysmal about dropping trivial loot in order to carry really great one?

To quote someone:

«There's a kleptomaniac in every RPG player»
Admitting to the problem is the first step to solving it.
 
D

Demut

Banned
#58
Mar 13, 2013
guipit said:
But that's tedious and not fun that's why a lot of games don't do it.
Click to expand...
“Fun” as outlined by you shouldn’t be the primary focus of serious video game developers. That’s what causes the dumbed-down casual crap we primarily have nowadays. Precise descriptions instead of floating quest markers, challenging puzzles instead of undemanding minigames, tactics instead of button mashing and QTEs ... all those are things that casual gamers would bemoan because they are “tedious” and not fun in their eyes. I don’t think we should throw plausibility, realism and such out of the window just because some people don’t want to deal with the consequences of those.
 
G

goopit

Forum veteran
#59
Mar 13, 2013
Demut said:
“Fun” as outlined by you shouldn’t be the primary focus of serious video game developers. That’s what causes the dumbed-down casual crap we primarily have nowadays. Precise descriptions instead of floating quest markers, challenging puzzles instead of undemanding minigames, tactics instead of button mashing and QTEs ... all those are things that casual gamers would bemoan because they are “tedious” and not fun in their eyes. I don’t think we should throw plausibility, realism and such out of the window just because some people don’t want to deal with the consequences of those.
Click to expand...
Don't get me wrong I hate dumbed down casual crap as much as you guys. Let me explain, What I mean by tedious is we're not really using our creativity or wit but instead it's just mindless leg work. I actually prefer the inventory of W1 It was more realistic and added immersion

but what I'm saying is it's not as important as Geralt having a scabbard for his swords or having a bag for his potions, a visual explanation of where Geralt gets his stuff. The absence of those things break immersion a lot more than a realistic inventory system

I imagine Geralt finds ways to stow away items that he couldn't carry under rocks in crevices or whatever and he'd just get them when he plans to sell them. If Geralt pulls a bomb out of his ass while in combat I can see it without any idea where he kept it that breaks immersion.

basically it's immersion vs (not so important tedious)gameplay and I'd rather be immersed if I can't have both while Blue seems to think the other way around.
 
S

Szwedzki_st____

Rookie
#60
Apr 18, 2013
I am really pissed about the horned helmets... the Skellinge is supposed to be based on viking age Scandinavia and there beliefs, and as far as i know and what is true is that nobody used horned helmets in combat,the Concept art has been awsome so far until the helmets, what the fuck did they though about there? seriously, polish has alot of Viking histories and slavic, such as The jomsvikings and venders. I just get rage thinking about it, aaaaaaaaaaaaaaaaaaahrrrrrrrrr Why cd project WHY?

Tell me whyyyyy Cd project!
 
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