What I think why SC and SK are weak right now
simple---base power
I am no pro and I'm just a player slowly climbing the ladder, so tho I do feel like SC and SK are lacking good archtype, I feel like others can analyse that way better than I do, so I will ignore it for now.
back to topic.
I am not a "min max" style deck builder, my deck is usually like half building up own str with archtype chain-reaction and half offensive to prevent opponent to do whatever they want to do, I do not fully rely on the archtype and use only those that perform best with simplicity,
so the simple rule of mine is ----if a bronze card, played in a situation that is good for its specialty, cannot reach 10 str value (either by ability, damage, boost etc) in its first 2 rounds (because powerful cards will be targeted and probably won't last very long), it's probably not worth it.
And the thing is, most of NR,MS,NR bronze cards can do that now (some can easily push to 10+ once it's played), while SC bronzes in general probably takes few turns to move around to reach that, SK bronzes value are just horrible.
transformers usually need to take two turns to reach 12str, but since enemy will likely destroy it or leave it alone, you probably will need to trigger it yourself, and say you use archer to damage 3 transformers, you used 4 turns to play those cards, and you only get 7+12*3=43, that is barely useable.
And that is basically the same condition with other SK bronzes--take too long too get it to max condition (making those vunlerable), and the end result is not rewarding enough at all.
Pirate Captain? Best you can do is 14 str with an craite warrior, and discard warrior provides no further benefit, expcept you have war ships, yet they are so vunlerable on board
skirmisher will take 2 turns to reach 10+, and if you count the resurrector and take an average str value, it can only reach about 10 str per card at most.
Axeman? you start with 4 silly, you need to put it on a tow full of enemies on opposite and have AOE in your hand for that exact moment (that is, it doesn't die before that) and can barely reach 10
And the best damage you can do with a bronze SK is 4 str, rest are only 2 or 1 str damage, compare with other factions it is just weak.
Again, I did not invlove silver or gold in this discussion, but truth is SK silver/gold is not that good compare to other factions neither.
SK has this chain of weakness that other factions don't:
"Immediate str value too low->take many turns to enhance cards->the situation required to trigger abilities are less common->not good enough even at the max str value"
I would say the idea of SK play style is not bad per se, but the base str, damage value, ability restriction is just too big for SK to be competitive, they probably need a big boost in brute force
simple---base power
I am no pro and I'm just a player slowly climbing the ladder, so tho I do feel like SC and SK are lacking good archtype, I feel like others can analyse that way better than I do, so I will ignore it for now.
back to topic.
I am not a "min max" style deck builder, my deck is usually like half building up own str with archtype chain-reaction and half offensive to prevent opponent to do whatever they want to do, I do not fully rely on the archtype and use only those that perform best with simplicity,
so the simple rule of mine is ----if a bronze card, played in a situation that is good for its specialty, cannot reach 10 str value (either by ability, damage, boost etc) in its first 2 rounds (because powerful cards will be targeted and probably won't last very long), it's probably not worth it.
And the thing is, most of NR,MS,NR bronze cards can do that now (some can easily push to 10+ once it's played), while SC bronzes in general probably takes few turns to move around to reach that, SK bronzes value are just horrible.
transformers usually need to take two turns to reach 12str, but since enemy will likely destroy it or leave it alone, you probably will need to trigger it yourself, and say you use archer to damage 3 transformers, you used 4 turns to play those cards, and you only get 7+12*3=43, that is barely useable.
And that is basically the same condition with other SK bronzes--take too long too get it to max condition (making those vunlerable), and the end result is not rewarding enough at all.
Pirate Captain? Best you can do is 14 str with an craite warrior, and discard warrior provides no further benefit, expcept you have war ships, yet they are so vunlerable on board
skirmisher will take 2 turns to reach 10+, and if you count the resurrector and take an average str value, it can only reach about 10 str per card at most.
Axeman? you start with 4 silly, you need to put it on a tow full of enemies on opposite and have AOE in your hand for that exact moment (that is, it doesn't die before that) and can barely reach 10
And the best damage you can do with a bronze SK is 4 str, rest are only 2 or 1 str damage, compare with other factions it is just weak.
Again, I did not invlove silver or gold in this discussion, but truth is SK silver/gold is not that good compare to other factions neither.
SK has this chain of weakness that other factions don't:
"Immediate str value too low->take many turns to enhance cards->the situation required to trigger abilities are less common->not good enough even at the max str value"
I would say the idea of SK play style is not bad per se, but the base str, damage value, ability restriction is just too big for SK to be competitive, they probably need a big boost in brute force