But being a backstabbing psychopath is fun and underepresented though. A lot of games make us work against authorities but so little let us give in to capitalistic leviathan and all the opportunities and power that comes with it. Playing as corp isn't necessarily sitting in an office 9-5. Corporate intrigue makes for a decent thriller and offers roleplaying opportunities, like would you throw a colleague under a bus to advance the corp ladder or suffer even worse unexpected consequences for not doing so? Moral dilemma of "just doing your job" or fully embracing is a compelling character development tool. Not to mention you can probably contact some rebel edgelords and work with them to sabotage the corp from inside. Or to sabotage the rebels like a true triple agent.
There is a lot of opportunities to make a corp playthrough a fun and challenging roleplaying experience with branching narrative paths.
It would indeed be fun, having V getting in a corporate role, going his corporate stuff for a while and getting fired for random reasons.
It was just about the freedom perspective, the punk/street level gives you way more possibilities.
It may be more interesting to be a punk inside a corp, than a "corp" inside a corporation, but yeah, depends how far CDPR puts the Corp path, I'd love to do a corporate path too, but it has to be challenging and push yourself to act like a dude from american psycho, not just being a "employee of the month" type it would be boring as hell.
That's what's fun about that role IMO, all the shaddy behind the scene and fucking up your coworker's plans to steal their place, otherwise, it's just as fun a working in a post office haha.
Imagine the shoot-at corp was a competitor to the presentator's one and you have an idea
I think the only semi-confirmed thing (or 100% confirmed?) is that we can't finish the game without installing ANY augment. But that's how the world is like, everyone is using that to their advantage.
I think the only mandatory augments you'll need will most likely will be story driven and world driven like a bunch of reflexes boosters to keep up with late-game enemies that may move super quick, probably a few armor plate for damage resistance and a few stuff like chips or neural implant to interface yourself.
Beyond that, you'll probably be free to do whatever you want, it's nothing when you can actually change every body parts and your whole body.
The only concern I still have is how deep the world will be in term of roleplay (the map can be super huge, it you just stick to the surface of it, it'll feel limited about roleplay).
Can we apply to a corporation/police station/Media crew/Trauma Team/Gangs and be it's agent for a while?
Will the world react to the job you chose to made?
What if you don't take any route? (stay a streetpunk, getting your money out of stealing people, etc...), will you have some criminal records with the police? etc... (could be a lifepath in itself, you'd be banned in corp-zone etc....)
Or will we get stuck to work for via Fixer's job?
ala "I got a client that needs this, go do it" but that client is Arasaka, Militech, etc... (most likely this from what we saw).
If you can be "V", but applying to a corporation, and work your corporate life, fucking up, being fired, then being a cop, or even going to apply to another corporation, etc.. it would be pretty cool, you'd be basically free to play whatever role you'd like, it just depends how deep they push it.
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