From what they said as one of the options, indeed we will. Plus it's implemented more intuitively than classic be good/evil classic rpg dilemma.
I'll bookmark that page, and will look forward how they will make the Story advance with V refusing to see Dexter Deshawn and to work with Jackie to save the girl.
Fact is I seriously doubt I'll get the choice.
Err...no. In fact, it's completely the opposite, for New Vegas and many older rpgs. Rigid, binary outcome when it comes to skill checks or narrative ( morality) is literally the trademark of the genre.
CDPR seems to take more after Immersive Sims, with gameplay mechanics and c&c implemented more organically, moment to moment decision making.
Just take a look at this one for example:
http://fallout.wikia.com/wiki/Beyond_the_Beef
Litterally anything you try affect how it goes and the outcome.
You're not going to get this in narrative driven games of this scale/complexity/production values, anytime soon. Same can be said for DAO which has only "one class"/style of gameplay: combat.
One again, I wasn't refering to combats, but to Roleplay, with the game acknowledging who you are.