Broadly speaking I think that reusing geometry data of Night City would be pretty much a non-issue as you can indeed use raw geometry across various game engines. And it might even be possible to basically rebuild the old city and landscape that way by using UE5's material data and then polishing up the rest with individual characteristics. But that's still a lot of work for a baseline.
But I'm all for intelligent recycling to save time and found Night City to be a great location overall, just not dense enough. But a sequel can fix a lot of that very easily.
Also, just because Night City is the location once more it doesn't mean that there won't be differences to its current form. For example, the sequel could start with Night City after a small unrest, an uprising against the corporations that was silenced by force, by setting ablaze a whole district of the city and by bombings against strategic buildings. And if the sequel plays a few years later that would give the option to replace parts of the destroyed city blocks and buildings with new, pro-corp propagandist buildings, monuments to the gods that are the corporate leaders. Would also lead to a good general leitmotif to start with.
Further the city could be expanded upon, especially the wastelands, but also some sky scrapers could be filled with small ecosystems of NPC's quests and side quests. But it's all dependant on what CDPR wants the sequel to be. The possibilities are basically endless.
But I'm all for intelligent recycling to save time and found Night City to be a great location overall, just not dense enough. But a sequel can fix a lot of that very easily.
Also, just because Night City is the location once more it doesn't mean that there won't be differences to its current form. For example, the sequel could start with Night City after a small unrest, an uprising against the corporations that was silenced by force, by setting ablaze a whole district of the city and by bombings against strategic buildings. And if the sequel plays a few years later that would give the option to replace parts of the destroyed city blocks and buildings with new, pro-corp propagandist buildings, monuments to the gods that are the corporate leaders. Would also lead to a good general leitmotif to start with.
Further the city could be expanded upon, especially the wastelands, but also some sky scrapers could be filled with small ecosystems of NPC's quests and side quests. But it's all dependant on what CDPR wants the sequel to be. The possibilities are basically endless.


