TheStalkWitcher said:
Random quests will be very useful for the hunt quests to obtain some orens or some levels you need just a large bestiary.
The Alife system is not necessary for the open world Rpg only , it can be used by the semi-linear rpgs like The witcher , the NPC will Live his life without our witcher, they will buy and sell , move on the city , reproduce , travel , do his job , fight , marry...etc , They will not do one thing every day from morning until the night as in the witcher 2.
How is The Witcher (semi) linear? And how does it compare to so-called "open world" games? The fact that you can choose the order in which you do things has little to do with the actual flexibility of the game to respond to your actions. "Open-world" games like any Elder Scrolls let you do anything at any given moment, but without major consequence and without having the possibility to change the outcome. Both Witcher games have a limitation in when you can do things and go to places, depending on the chapter, but they are actually open-ended in terms of gameplay and interactivity, which is what counts. You can't role-play without a story, and it doesn't matter what you do if the game won't acknowledge your actions.
I see your point though, and that is interesting. But the random quests part is better left to games where looting and leveling is a major goal, not the ones where decision making, planning and narration are the prevalent features.
TheStalkWitcher said:
I support TheStalkWitcher in this matter. TW3 or Cyberpunk needs more side quests. To me the ideal solution is something like this:
- Stem, core: the main storyline quests. Such as in TW2.
- Branches: side quests designed as those in TW2
- Twigs: Small side quests, which in TW2 is missing! Here is the place for that what TheStalkWitcher writes.
Yeah, it would be cool to have activities that somehow complement the world/setting/characters, even if they are unrelated to the main story. However, they have to have a reason for existing in the first place. In real life, if you have something to do, you go ahead and do it and try not to get too distracted with completely unrelated tasks unless you have time to spare. Then again, you need a solid reason to do those other things. You don't think of "getting XP" or "leveling up" because such things do not exist for you. That is what your character sees in a ROLE-PLAYING game; the leveling up and so on is what you, as the player, see, but that is not part of the game world.
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Geralt sees a Scoia'tael scout coming, and quickly examines him. Oh, he thinks, he's only level 7 and doesn't have the parrying talent, and can only roll normal distance. Easy!