I know that the author of the saga Andrzej Sapkowski himself was dismissive of games in the past. But he had time to change his attitude.
What if the developers now ask him to participate in the creation of the 4th game as a scriptwriter for additional quests?
For example, the witcher's orders in the third part of the game are very good, but too miniature, too easy to complete. Structurally, they should not bring anything fundamentally new to the gameplay, but they develop those gameplay tasks that are already in the main game. Therefore, the main difficulty in their development, it seems to me, is to come up with a new interesting story, a new conflict, new characteristic heroes, new riddles and ways to solve them, which would be longer and more complex than what was done in "The Witcher 3". And this is exactly what pan Andrzej could do well with his vast literary experience.
He probably would have been able to come up with some ways to solve witcher problems not by following markers on the map, but through indirect intuitive hints. I think witcher senses were a good idea, but they were abused a bit (there is no point in listing examples).
And, in comparison, when you had to find a chest on Ard Skellige by the shadow from the top of a mountain falling to the bottom of a valley at a certain time of day, it was a thousand times more interesting than just following illuminated tracks.
What if the developers now ask him to participate in the creation of the 4th game as a scriptwriter for additional quests?
For example, the witcher's orders in the third part of the game are very good, but too miniature, too easy to complete. Structurally, they should not bring anything fundamentally new to the gameplay, but they develop those gameplay tasks that are already in the main game. Therefore, the main difficulty in their development, it seems to me, is to come up with a new interesting story, a new conflict, new characteristic heroes, new riddles and ways to solve them, which would be longer and more complex than what was done in "The Witcher 3". And this is exactly what pan Andrzej could do well with his vast literary experience.
He probably would have been able to come up with some ways to solve witcher problems not by following markers on the map, but through indirect intuitive hints. I think witcher senses were a good idea, but they were abused a bit (there is no point in listing examples).
And, in comparison, when you had to find a chest on Ard Skellige by the shadow from the top of a mountain falling to the bottom of a valley at a certain time of day, it was a thousand times more interesting than just following illuminated tracks.
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