I'm hoping that "Style over Substance" doesn't become too much of a development mantra.
Style for what your character's appearance is, and how much it can be changed, as well as how style can be applied to apartment/homes, car customization, clothing fashion is more than welcome.
I do, however want as much substance as can get got too. A veneer of shiny sparkles colors gimme is great, but, if there's no metal, or meat to it, it all becomes pointless and obvious attention whoring.
Thus, here's to complex decision trees that have substantial effects on the game world your character experiences. Here's to stories with impact, and even stories with history behind them that might ping the curiosity of folks to look up source literature/film. Here's to the potential character death of an NPC you've grown fond of, but, not something that's simple unavoidable artifice, but something that relates to decisions your character has made that could actually be avoided if different decisions are made. Here's to plots where your own greed, or ambition shoots you in the foot or gut, where you're given several opportunities for different paths so you get what you deserve in some cases.
Here's to some game play being unfair because, who said life has to be fair anyway and, it rarely ever is?
Here's to hoping for some stories with consequence that deviate from the old trope constant character progression, that cost the character time, eddies, and maybe even a literal arm or leg that forces the character to lose something, and not necessarily in exchange for something better later on, but something that delivers a great story where that story, that subjective experience is the reward.
We see missions in many games that are part of the main story where your character's valuables, equipment, and other things are forcibly taken away for a time and personally, I'm of the opinion those missions are annoying AF. It'd be better stories that required a loss to the character were a matter of choice, and consequence; not unavoidable, that could be be a gamble for some advantage, cause or effect later on, or, even seemingly pointless, but opening doors your character wouldn't see in the game world otherwise.
Her's to more than just style over substance.
Here's to substance!