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What is your biggest fear regarding CP2077

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Suhiira

Suhiira

Forum veteran
#281
Feb 11, 2019
lelxrv said:
Why do you think your or anyone else's opinion is a 100% working solution that is possible to implement within what they're trying to make?
Click to expand...
Actually my point was - Just because they're listening (and I'm certain they are) doesn't mean they're actually acting on the comments and suggestions.

Mybrokenenglish said:
Sorry, but I don't know how this argument can be valid in a cyberpunk ("""sci-fi""") setting.
Click to expand...
Actually I have zero problems with science-fantasy, I loved the original Star Wars (the recent ones I'll refrain from commenting on).

I do have a problem with taking a PnP game renown for it's technical excellence (yes, there are elements where game play takes priority over reality) and tacking on fantasy elements just because they're popular with action game fans.

Now if they were to say CP2077 is inspired by CP2020 I'd not say a word and probably love it. After all I played, and enjoyed Shadowrun. But no, Mike or not, it's claimed CP2077 is directly comparable with CP2020 and it's clearly not.
 
Last edited: Feb 11, 2019
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Jamskulin

Jamskulin

Forum regular
#282
Feb 11, 2019
That it feels flat. Like a lot of games with big hype come out and are just a semi well done single player story with a few cosmetic features that are advertised as open world freedom.

I really hope you can simply do so much stuff that you can actually live in CP2077, or that it at least has enough activities that have nothing to do with the story, that you can truly play your own game or live your own secondary/role play life outside of the story.
 
Last edited: Feb 11, 2019
kofeiiniturpa

kofeiiniturpa

Mentor
#283
Feb 11, 2019
Suhiira said:
The problem is we're being told CP2077 is an RPG first and foremost, but everything, EVERYTHING, we're seeing indicates it's an FPS first and foremost. If they'd just come out and say it's an FPS with RPG elements everyone would know what to expect and there would be no need, or reason, for these discussions.
Click to expand...
Indeed. 👍

From how character systems are explained to how skillchecks work, and how it all looks like in action, it all so far points towards a narrative driven action/shooter inspite the the devs’ insistence on claiming otherwise. The dialog/combat ratio also makes no difference there.
 
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S

SkyWitcher

Rookie
#284
Feb 11, 2019
Mine as others is that mess up not add a TPP that would definitively kill my desire to play as I fall in love with Witcher series. I'd still play it but just on sale %.
 
Mybrokenenglish

Mybrokenenglish

Senior user
#285
Feb 11, 2019
Suhiira said:
Now if they were to say CP2077 is inspired by CP2020 I'd not say a word and probably love it.
Click to expand...
But that's exactly what they said and why they called the game CP 2077 and not 2020:


minute 9:30ish if the video doesn't starts there already.

(yes, recent star wars movies are unacceptable)
 
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Gwydden

Gwydden

Senior user
#286
Feb 12, 2019
Suhiira said:
CDPR has made its reputation by innovating on "old school" tried-n-true game concepts why should they embrace the current "more of the same" ones?
Click to expand...
They have? I like The Witcher series but one bit of praise I would not direct its way is that it is innovative. Almost to a fault, TW games are safe ARPGs with RPG systems that were never that great to begin with and that got increasingly simplified with every entry. I had, and to some extent still have, high hopes for CP2077. But my expectations were always far more measured, because of CDPR's track record and because I didn't think their next project would wildly diverge from their previous offerings.

Suhiira said:
The problem is we're being told CP77 is an RPG first and foremost, but everything, EVERYTHING, we're seeing indicates it's an FPS first and foremost. If they'd just come out and say it's an FPS with RPG elements everyone would know what to expect and there would be no need, or reason, for these discussions.
Click to expand...
The old RPG semantics debate. It's kind of tiresome, because there are so many subgenres and so many corollaries to the definition over the decades since the genre's virtual inception. At the end of the day, it seems to me that what people mean by "a real RPG" is "the sort of RPG I like." I have no doubt developers mean it when they say CP77 is an RPG first and foremost. I have no doubt you mean it when you say it isn't. Where does that leave us?

I see it more as a relative position. Whether CP77 is a "real" RPG or not, what we've seen so far suggests it has far more RPG elements than any of TW games ever did, certainly more than TW3. Small victories, and all that. Some stuff was never going to change. TW3 made it big because of mainstream accessibility, so a voiced protagonist, cinematic presentation, and action combat were a given from the get-go.
 
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Jamskulin

Jamskulin

Forum regular
#287
Feb 12, 2019
Correct, TW game's RPG systems flattened out game by game.

I hope CP2077 is a reap hardcore RPG in the classical sense, but that its super intelligently adjusted to fit perfectly with free FPS elements.
 
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njeffcoat

njeffcoat

Rookie
#288
Feb 12, 2019
I'd have to say that my biggest fear is that customization of the playable character will not be as extensive as most would hope. ie. augmentations that change appearance, "exotic fashion", and even things as simple as getting a haircut.
 
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Jamskulin

Jamskulin

Forum regular
#289
Feb 12, 2019
njeffcoat said:
I'd have to say that my biggest fear is that customization of the playable character will not be as extensive as most would hope. ie. augmentations that change appearance, "exotic fashion", and even things as simple as getting a haircut.
Click to expand...
Me too. It sucked so much when red dead 2 dropped and customizeability had been hyped almost endlessly beforehand and it was so basic when the game came out.
 
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njeffcoat

njeffcoat

Rookie
#290
Feb 12, 2019
Jamskulin said:
Me too. It sucked so much when red dead 2 dropped and customizability had been hyped almost endlessly beforehand and it was so basic when the game came out.
Click to expand...
Agreed, out of all the games I've played over the years it's the games that allowed you to customize your character that I enjoyed the most. I mean the most iconic game I still love is Elder Scrolls 4: oblivion, the first time I played it I spent nearly 2 hours making my character.
 
sinister.sinner

sinister.sinner

Senior user
#291
Feb 12, 2019
Jamskulin said:
Me too. It sucked so much when red dead 2 dropped and customizeability had been hyped almost endlessly beforehand and it was so basic when the game came out.
Click to expand...
That's sadly how Rockstar opperates now. The really nice customization stuff is only online where you can do a shitton of it. Sadly.
 
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evotaph

evotaph

Rookie
#292
Feb 12, 2019
Just jumping in to agree with the last few posts. It's not that I fear CDPR will underdeliver on character customization exactly... I just hope that the feature has been given a high priority. Style over substance. Fingers crossed for industry leading character customization.
 
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Marquis_deShade

Marquis_deShade

Rookie
#293
Feb 12, 2019
evotaph said:
Just jumping in to agree with the last few posts. It's not that I fear CDPR will underdeliver on character customization exactly... I just hope that the feature has been given a high priority. Style over substance. Fingers crossed for industry leading character customization.
Click to expand...
I'm hoping that "Style over Substance" doesn't become too much of a development mantra.
Style for what your character's appearance is, and how much it can be changed, as well as how style can be applied to apartment/homes, car customization, clothing fashion is more than welcome.
I do, however want as much substance as can get got too. A veneer of shiny sparkles colors gimme is great, but, if there's no metal, or meat to it, it all becomes pointless and obvious attention whoring.
Thus, here's to complex decision trees that have substantial effects on the game world your character experiences. Here's to stories with impact, and even stories with history behind them that might ping the curiosity of folks to look up source literature/film. Here's to the potential character death of an NPC you've grown fond of, but, not something that's simple unavoidable artifice, but something that relates to decisions your character has made that could actually be avoided if different decisions are made. Here's to plots where your own greed, or ambition shoots you in the foot or gut, where you're given several opportunities for different paths so you get what you deserve in some cases.
Here's to some game play being unfair because, who said life has to be fair anyway and, it rarely ever is?
Here's to hoping for some stories with consequence that deviate from the old trope constant character progression, that cost the character time, eddies, and maybe even a literal arm or leg that forces the character to lose something, and not necessarily in exchange for something better later on, but something that delivers a great story where that story, that subjective experience is the reward.
We see missions in many games that are part of the main story where your character's valuables, equipment, and other things are forcibly taken away for a time and personally, I'm of the opinion those missions are annoying AF. It'd be better stories that required a loss to the character were a matter of choice, and consequence; not unavoidable, that could be be a gamble for some advantage, cause or effect later on, or, even seemingly pointless, but opening doors your character wouldn't see in the game world otherwise.
Her's to more than just style over substance.
Here's to substance! :)
 
Last edited: Feb 12, 2019
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Jamskulin

Jamskulin

Forum regular
#294
Feb 12, 2019
Marquis_deShade said:
I'm hoping that "Style over Substance" doesn't become too much of a development mantra.
Style for what your character's appearance is, and how much it can be changed, as well as how style can be applied to apartment/homes, car customization, clothing fashion is more than welcome.
I do, however want as much substance as can get got too. A veneer of shiny sparkles colors gimme is great, but, if there's no metal, or meat to it, it all becomes pointless and obvious attention whoring.
Thus, here's to complex decision trees that have substantial effects on the game world your character experiences. Here's to stories with impact, and even stories with history behind them that might ping the curiosity of folks to look up source literature/film. Here's to the potential character death of an NPC you've grown fond of, but, not something that's simple unavoidable artifice, but something that relates to decisions your character has made that could actually be avoided if different decisions are made. Here's to plots where your own greed, or ambition shoots you in the foot or gut, where you're given several opportunities for different paths so you get what you deserve in some cases.
Here's to some game play being unfair because, who said life has to be fair anyway and, it rarely ever is?
Here's to hoping for some stories with consequence that deviate from the old trope constant character progression, that cost the character time, eddies, and maybe even a literal arm or leg that forces the character to lose something, and not necessarily in exchange for something better later on, but something that delivers a great story where that story, that subjective experience is the reward.
We see missions in many games that are part of the main story where your character's valuables, equipment, and other things are forcibly taken away for a time and personally, I'm of the opinion those missions are annoying AF. It'd be better stories that required a loss to the character were a matter of choice, and consequence; not unavoidable, that could be be a gamble for some advantage, cause or effect later on, or, even seemingly pointless, but opening doors your character wouldn't see in the game world otherwise.
Her's to more than just style over substance.
Here's to substance! :)
Click to expand...
Amen brother.
 
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NCPD

NCPD

Rookie
#295
Feb 12, 2019
I’m worried that it won’t look as good as the demo by the time they finish it. I worry that what they showed is too ambitious for current gen and will have to downgrade on all systems like they did for Witcher 3, or like Anthem did since its reveal. Xbox One and PS4 base consoles are showing their age.
 
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njeffcoat

njeffcoat

Rookie
#296
Feb 13, 2019
NCPD said:
I’m worried that it won’t look as good as the demo by the time they finish it. I worry that what they showed is too ambitious for current gen and will have to downgrade on all systems like they did for Witcher 3, or like Anthem did since its reveal. Xbox One and PS4 base consoles are showing their age.
Click to expand...
well on the bright side, even if they do have to downgrade for console, chances are the pc version will retain it's high res version.
 
evotaph

evotaph

Rookie
#297
Feb 13, 2019
njeffcoat said:
well on the bright side, even if they do have to downgrade for console, chances are the pc version will retain it's high res version.
Click to expand...
I'm guessing 2077 will be a cross gen title on console so it'll probably look fine. I like shiny graphical tech as much as the next person but that isn't why I'm into this game.
 
Marquis_deShade

Marquis_deShade

Rookie
#298
Feb 13, 2019
evotaph said:
I'm guessing 2077 will be a cross gen title on console so it'll probably look fine. I like shiny graphical tech as much as the next person but that isn't why I'm into this game.
Click to expand...
I can't find it now, but, there was a youtuber giving some speculation to the FPP/TPP argument that FPP was chosen and is being forced to streamline performance, because with character customization, TPP and tracking the player's unique character would bog down current generation consoles. Thus TPP is allowed for poser shots with a camera mode, but, not for anything action related.
That is, of course, speculation.
How much extra oomph does a box need to keep track of a unique custom player character polygon count at a decent frame rate in TPP vs the old floating gun standard in FPP?
 
evotaph

evotaph

Rookie
#299
Feb 13, 2019
Marquis_deShade said:
I can't find it now, but, there was a youtuber giving some speculation to the FPP/TPP argument that FPP was chosen and is being forced to streamline performance, because with character customization, TPP and tracking the player's unique character would bog down current generation consoles. Thus TPP is allowed for poser shots with a camera mode, but, not for anything action related.
That is, of course, speculation.
How much extra oomph does a box need to keep track of a unique custom player character polygon count at a decent frame rate in TPP vs the old floating gun standard in FPP?
Click to expand...
It's possible that could have been a factor in the decision but I kind of doubt it. There are a lot of tricks used to maintain framerates (dynamic resolution scaling, etc). I tend to believe CDPR when they say that part of their reasoning was immersion. I think another part is that 2077 is more firearm oriented (ranged combat) than something like TW3.
 
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njeffcoat

njeffcoat

Rookie
#300
Feb 13, 2019
Marquis_deShade said:
I can't find it now, but, there was a youtuber giving some speculation to the FPP/TPP argument that FPP was chosen and is being forced to streamline performance, because with character customization, TPP and tracking the player's unique character would bog down current generation consoles. Thus TPP is allowed for poser shots with a camera mode, but, not for anything action related.
That is, of course, speculation.
How much extra oomph does a box need to keep track of a unique custom player character polygon count at a decent frame rate in TPP vs the old floating gun standard in FPP?
Click to expand...
I agree I'm guessing that CDPR can and probably already has TPP in the game but locked for framerate as mentioned. I imagine if ps5 and Xbox#theNext were out they'd be all down for putting in TPP. hopefully, and this is a long stretch, they'll make it an option for PC as pc can be way better than console as far as how much uhmmff it can take. but they probably won't just out of fairness to console.

Even if we can only see our character in cutscenes or picture mode, i still would love to customize the high F- out of him/her.
 
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