Some of the way, yeah. But that depends entirely on how potent those mechanics actually are; how much of a difference they make. And normal weapons should absolutely do at least that much in a tangible manner. But there's still room in redesigning the smart-guns for a more "RPG" use (not just for "No, I can not play/am not good at FPS'"-peeps).I still think skills that combat skills that effect things like weapon sway, recoil, reload speed, parrying/blocking and etc could go a long ways towards giving the character some agency in the game.
This isn't all about combat, though. There's a whole world of skills and checks to be made outside weapon proficiencies (or... should be, I don't know how much there will).