yet in cyberpunk 2077 you can't be anything more than a predfined mercenary that is forced to use cyberware in quest in order to progress. Huge disappointment, it feels like a themepark you visit from a distance rather than an active participant.
I am new to games, just started this month in 2011. I have visual disabilities, and I have recently asked an industry expert if it is more expensive to make a third person game than first person. They told me yes it is. I loved Witcher 2 and 3, my only experience with your company. You are not giving me the opportunity to continue as a loyal customer to you. In one of your reasons for FPS, you say it is an experience that you need for this game, contrary to regular RPG format.
You're right. Lock me out of your game. After all, it is YOUR game, sadly it is not mine.
...way of turning Cyberpunk setting into Witcher Jr.....would be the best ever.
In that case you can enjoy a fearless time until release.Microtransactions.
If the biggest fear is a Ciri cameo (which, even if it happened at all, despite being denied by the game director, would likely be very minor and done in a way that leaves it ambiguous whether you really meet or read/hear about Ciri), then there is good reason to be optimistic for the game.
Ciri travelled to the Cyberpunk 2077 world, she should appear in the background somewhere with Avallach while the player runs through a quest. Maybe at the moment they hop into a portal.
This is an old can of worms.
Introducing magic to cyberpunk would cheapen the setting (and, consequently, the experience itself). It’s like if you watched Bladerunner, and suddenly Gandalf was there chatting with Deckard. Or if you saw the terminator looking for Sarah Connor in The Shire.
It just messages that the world isn’t taking itself seriously, and opens the door for all kinds of wacky out-the-left-field stuff.