Wait. Are we talking about what qualifies as an RPG again?
Just two guys patting eachother in the back. There’s no thunder yet to run away from.
Wait. Are we talking about what qualifies as an RPG again?
A bit worried about hardware requirements and the amount of time that game will take to enjoy. Some RPGs like to make you grind for hours upon hours before you can advance past certain stages. That and having a PC that can't run this game will be biggest fears.
I get where you're going with everything else, but that particular bit is such a vague, broad description as to include almost every story-driven game in existence.That comes largely from stats and their effects getting cut and/or streamlined to hell.
Most people take an "RPG" to mean a game that has a high-drama story, inventory that consists of more than just your weapons, some dialog choices and where you can make a couple of narrative decisions.
Talk about stats in a manner that actually makes a difference and most of the time you get ignored or boo'd out of the room.
What I mean by too long, is too grindy. They put a bunch of meaningless side quests in for you to do that have zero impact on the main story, and then make you do them to progress the main story line. Or they make you do it for exp. I don't mind if a story is long, love it actually.I think it's been stated "any old PS4 will run the game", and, in that respect, one can compare that to PC and work out what potential minimum requirements to run the game are.
As far as game length goes, I'm on the opposite side of the fence you're on. I want the game to last 1000 hours, and have meaningful content all the way. I don't believe there's any such thing as a game that's "too long".
If anything, on top of an impossible 1000 hours play time for just the main quest, I'm all for robust modding support so that any brilliant stories that don't get told in additional quests, DLCs, and features, can get added by the modding community ... and used, or not used depending on anyone's preference.
Granted, the game will not have 1000 hours of play time in the main quest. We'll probably only ever start to see something like that happening with games when real world AI develops to such sophistication and economy of use, likely in the next 20 -25 years, to have "dev teams" of AI systems churning out content with human QA teams ensuring quality for next to nothing for a budget.
What I mean by too long, is too grindy. They put a bunch of meaningless side quests in for you to do that have zero impact on the main story, and then make you do them to progress the main story line. Or they make you do it for exp. I don't mind if a story is long, love it actually.
but that particular bit is such a vague, broad description as to include almost every story-driven game in existence.
Marketing.Yeah, it is. That’s part of the point. The definition has been broadened too much.
I don’t know why exactly. Perhaps because it has seemed that it is somehow ”cool” (for the lack of a better word) to call a game an RPG or like RPG’s because it might have a token similiarity somewhere to why people used to like them. Or not. I dunno.
Marketing.
RPG is a buzzword just like multi-player, open world, and realistic graphics.
Their real meaning is irrelevant, it's what the marketing department thinks customers will buy that matters.
Marketing.
RPG is a buzzword just like multi-player, open world, and realistic graphics.
Their real meaning is irrelevant, it's what the marketing department thinks customers will buy that matters.
My biggest fear is that the mod support for the game will be equivalent to the Witcher's which was not good at all. Skyrim still lives on thanks the incredible mod community it has. Adding in entire new companions or guns or clothing would make this game last so much longer and give me something to look forward to other than DLC.
Blood and Wine had color system for armor so i think CP2077 has to have something similarMy only fear currently is that the character creation and all of the creative aspects of the game will fall short. Fashion/Fashionware, character creation, even vehicles, i hope there are plenty of options so you are truly able to do your own thing. And hopefully aren't eventually limited because there are higher level things that you almost have no choice but to use. Some sort of colour system would be cool.
You do realize that in this world it actually makes sense with implants?Far Cry has become an "RPG" with new dawn. That's so stupid, you shoot at someone's head from 1 meter with a shotgun but if he's level 4 and you have low level shotgun you barely hurt him. Or you unlock the blowtorch with skill points.
Goddamn if CP will do the same...
I call it realistic.Isn't that a bit pessimistic?
And 90% of the time the folks labeling games as RPGs miss (or intentionally ignore) the primary thing that make an RPG an RPG, character stats and skills, character driven combat and skill usage. Customization, inventories, "perks" (i.e. abilities vice improvable skills), stats that are easily/frequently upgraded, a story-line, the occasional game altering decision, and most of the rest are game mechanics not RPG mechanics. They're not integral to the core features that make an RPG an RPG.In that sense, when CDPR says the game is an "RPG", despite a very shooter-looking game demo, I'm compelled to believe, at the very least, that they believe they're making an RPG. What everyone's subjective definition of what an RPG is, however, is a matter for discussion.
Character Customization? - check
Character inventory - check
... what other little check boxes can we all agree swim around in the RPG pool?
Which check boxes are mandatory? Optional, but nice to have?
What's the stripped down absolute bare necessities for something to be defined as an RPG?
Witcher 3 had an emotional punch for a lot of people me included first time i ever hear someone say it didn't have that.If the main plot line falls in line with The Witcher 3, i'll be dissappointed. I want more of an emotional punch from the main story. Everything else in the Witcher 3, minus maybe the combat was perfect though
Have you played W3? if CP2077 has any of that meaningless grindy sidequest i will be seriously shocked. That one thing i wouldn't worry about.What I mean by too long, is too grindy. They put a bunch of meaningless side quests in for you to do that have zero impact on the main story, and then make you do them to progress the main story line. Or they make you do it for exp. I don't mind if a story is long, love it actually.
No DRM needs no confirmation and its confirmed by default. CDPR owns GOG and they only sell games without DRM.rumored No DRM
My biggest fear is that the mod support for the game will be equivalent to the Witcher's which was not good at all. Skyrim still lives on thanks the incredible mod community it has. Adding in entire new companions or guns or clothing would make this game last so much longer and give me something to look forward to other than DLC.
What source do you have for this statement?Mods aren't going to happen.
It's not necessarily stats, or character creation, or any of those other bells and whistles that make an RPG
And 90% of the time the folks labeling games as RPGs miss (or intentionally ignore) the primary thing that make an RPG an RPG, character stats and skills, character driven combat and skill usage. Customization, inventories, "perks" (i.e. abilities vice improvable skills), stats that are easily/frequently upgraded, a story-line, the occasional game altering decision, and most of the rest are game mechanics not RPG mechanics. They're not integral to the core features that make an RPG an RPG.
Your assumption various game mechanics are core RPG features makes my point. Marketing has so muddied the waters most gamers don't even know what an RPG is, they assume it's what Marketing tells them it is.