@Skipper_1O1
While I understand that this might feel repetitive if you have an eye for this or focus on this, I think in the end you will hit practical limits. Eventually assets or animations will see re-use because the alternative is creating an above-average or massive amount of animations. Possible, sure. But takes more time. I am not saying "only have one animation set for this" but eventually you have to move on to other animations and things.
Some assets (animations) and people you will eventually see in repeating fashion.
The skill or trick is reducing this threshold as much as possible so it feels as natural or spread out as possible. For example by not having 50 boxing ring fights with eventually finite animations around ever corner (exaggeration) but by spreading those out a tad, if you cannot make excessive animations. It do not want to because you think that is sufficient.
In the end we will have to see what the release day game offers us, however.
While I understand that this might feel repetitive if you have an eye for this or focus on this, I think in the end you will hit practical limits. Eventually assets or animations will see re-use because the alternative is creating an above-average or massive amount of animations. Possible, sure. But takes more time. I am not saying "only have one animation set for this" but eventually you have to move on to other animations and things.
Some assets (animations) and people you will eventually see in repeating fashion.
The skill or trick is reducing this threshold as much as possible so it feels as natural or spread out as possible. For example by not having 50 boxing ring fights with eventually finite animations around ever corner (exaggeration) but by spreading those out a tad, if you cannot make excessive animations. It do not want to because you think that is sufficient.
In the end we will have to see what the release day game offers us, however.