As most people here, I assume that most are interested in games and depending on age, have been for a long time. So I regular check out what upcoming games are in the workings, games released the last few years and so forth. And I find my self being less and less interested in them, because my expectations have changed based on so many of the lastest releases there have been, which have been disappointing beyond believe. I only have a PC, so games for consoles doesn't interest me, never going to figure out the controller So this is only based on that. But I think I have narrowed it down to three main things.
1. Half finished games
It seems that it is considered perfectly acceptable today to release half finished buggy games, where some of the bugs are so obvious, that there is no way that these weren't noticed during testing, but were simply ignored. To me this really ruins my excitement, because buying a game, which you think looks fun, only to get slapped in the faced by an incomplete product that hardly works really ruins everything.
2. Games seems the same
This is probably a lack of understanding regarding game development, but it some how seems strange, when some AAA games are released, how they can take such a long time to make. Most of the time, they seem to use the same structure that have been used in the last 50 games of that genre. I haven't tried Anthem, so this is not to have a go at it, but have seen some game play videos of it and heard that it have been in development for 6 years, which seems like a fairly long time when you look at it. The AI seems pretty standard like you see in most other games, then you can fly around, which I wouldn't assume is that difficult to program, but besides that, the way of steering seems a lot like that of any other 3rd person game? Again this is not to have a go at Anthem, simply use it as an example, could just as well take Far cry or any other game for that matter. But according to those that have played Anthem, there is not really a complex story either with a lot of options as is common for these types of multiplayer shoot and loot games, which I assume would take a lot of time to program, which characters, quests and so forth. So most of the mechanics you see in games today, have they really changed that much? I would assume that most developers would be able to program these common things in their sleep by now or pretty much copy/paste it from one games to the other
Also it seems that a lot of games are being dumb down and a lot of publishers are afraid of trying something new or expand on a genre, but instead play it save or maybe they just misunderstand what makes a certain game good in the first place. Thinking of Mass effect, which to me at least is one of the best games of all times and then seeing it ending up in something like Andromeda, which I could see, how could have been an amazing game, but they screwed that one up, as they seem to forget what made the first one good or they simply rushed it. And personally for me, the characters, story and simplification of choices ruined it for me. All the things that made me like the first one. My impression is that most people share this view on it, so how it could end up as Andromeda, with poor story, characters and choices is a mystery to me.
3. Micro transactions
Weren't sure whether I should add it or not, as I personally don't have a huge problem ignoring them. But decided to add them anyway, due to the subconscious effect they have. Whenever I see a game, which is not free to play and it have MA in it, I can't help thinking that something is intentionally missing from the game, so it can be sold later on. The feeling that the companies adding these, have a meeting about how little content they can add to the game and still get away with it or how the game can be designed so people feel an urge to buy this extra content, intentionally removing or making the game worse due to this.
Because I have found my self being much more interested in indie games for quite a long time. Simply because they seem to be more willing to do their own stuff and take chances and try something new and none "mainstream". Some how there seem to be more passion behind their games than the big studios.
I think the lastest "big" game release that have really excited me were Divinity 2, which also lived up to being very good, one of the best RPG games I have played. And it didn't hide it self behind cool/deceiving trailers and so forth, but showed actual game play. (And obviously Cyberpunk 2077, otherwise I wouldn't be here in the first place )
So just wondering if this lack of excitement is shared by others or what your view is?
(Try not to have a go at certain games to much, obviously it difficult not to use examples. but its meant more as a view on the industry as a whole)
1. Half finished games
It seems that it is considered perfectly acceptable today to release half finished buggy games, where some of the bugs are so obvious, that there is no way that these weren't noticed during testing, but were simply ignored. To me this really ruins my excitement, because buying a game, which you think looks fun, only to get slapped in the faced by an incomplete product that hardly works really ruins everything.
2. Games seems the same
This is probably a lack of understanding regarding game development, but it some how seems strange, when some AAA games are released, how they can take such a long time to make. Most of the time, they seem to use the same structure that have been used in the last 50 games of that genre. I haven't tried Anthem, so this is not to have a go at it, but have seen some game play videos of it and heard that it have been in development for 6 years, which seems like a fairly long time when you look at it. The AI seems pretty standard like you see in most other games, then you can fly around, which I wouldn't assume is that difficult to program, but besides that, the way of steering seems a lot like that of any other 3rd person game? Again this is not to have a go at Anthem, simply use it as an example, could just as well take Far cry or any other game for that matter. But according to those that have played Anthem, there is not really a complex story either with a lot of options as is common for these types of multiplayer shoot and loot games, which I assume would take a lot of time to program, which characters, quests and so forth. So most of the mechanics you see in games today, have they really changed that much? I would assume that most developers would be able to program these common things in their sleep by now or pretty much copy/paste it from one games to the other
Also it seems that a lot of games are being dumb down and a lot of publishers are afraid of trying something new or expand on a genre, but instead play it save or maybe they just misunderstand what makes a certain game good in the first place. Thinking of Mass effect, which to me at least is one of the best games of all times and then seeing it ending up in something like Andromeda, which I could see, how could have been an amazing game, but they screwed that one up, as they seem to forget what made the first one good or they simply rushed it. And personally for me, the characters, story and simplification of choices ruined it for me. All the things that made me like the first one. My impression is that most people share this view on it, so how it could end up as Andromeda, with poor story, characters and choices is a mystery to me.
3. Micro transactions
Weren't sure whether I should add it or not, as I personally don't have a huge problem ignoring them. But decided to add them anyway, due to the subconscious effect they have. Whenever I see a game, which is not free to play and it have MA in it, I can't help thinking that something is intentionally missing from the game, so it can be sold later on. The feeling that the companies adding these, have a meeting about how little content they can add to the game and still get away with it or how the game can be designed so people feel an urge to buy this extra content, intentionally removing or making the game worse due to this.
Because I have found my self being much more interested in indie games for quite a long time. Simply because they seem to be more willing to do their own stuff and take chances and try something new and none "mainstream". Some how there seem to be more passion behind their games than the big studios.
I think the lastest "big" game release that have really excited me were Divinity 2, which also lived up to being very good, one of the best RPG games I have played. And it didn't hide it self behind cool/deceiving trailers and so forth, but showed actual game play. (And obviously Cyberpunk 2077, otherwise I wouldn't be here in the first place )
So just wondering if this lack of excitement is shared by others or what your view is?
(Try not to have a go at certain games to much, obviously it difficult not to use examples. but its meant more as a view on the industry as a whole)
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