The gun play is supposed to be skill based, but I'd imagine that there will be skill checks and improved functionality related to net running, engineering, or dialogue.I would imagine its going to be somewhere between The witcher three and Starwars the old republic
Reading your comments my mind thought of the cyberpunk genre situation at the begging. We really need someone, or someones, to set in stone what defines a rpg.BOY is that true.
So much this.
Personally, I would define an RPG as a game where I can successfully (as in: being able to interact with the world like him would) embody someone who is not me.Like most things in life it's subjective.
What one person considers a defining characteristic another considers a minor element.
So ... not gonna happen.
I'd go with this or Kakita's definition. His idea of successfully and mine will vary though.So much this.
EDIT: I personally like this definition from sinister design: A game is a computer RPG if it features player-driven development of a persistent character or characters via the making of consequential choices.
It had a decent idea going on for it, but.... Too many cooks along with a couple of other mistakes (like overestimating the hatred towards the original's filler combat and similiarly overestimating the love for "lots and lots and lots and lots of text").I found the new one sorta "meh".
I don’t quite like these parameters because that cuts out one of the best RPGs ever, Skyrim. You don’t have to roleplay. Maybe we gave differing definitions of roleplay.An RPG is a game where roleplaying is the game. Simply enough. Not story simulation, not combat simulation, not action adventure where the player "can" roleplay if he wants to. But one where the roleplaying of the character happens - actively and comprehensively throughout - through the systems, story and gameplay intent regardless of the players set of mind.
The character with its current capabilities, strengths and weaknesses, is a kind of a lense to the gameworld the player has to look through and bare with the smudges that are there interfering the sight (or "clean" some of them up through progressive mechanisms).
Without making an autistic wall of text with all the nitty gritties involved.
Yeah FO:NV had a great way to play an RPG. I usually like skill checks but maybe for CP2077 I’d prefer % based skill checks, closer to FO4, because the stat system is sooo different from NV.Personally I hope it's like New Vegas. There skill level had a marked impact on gameplay and dialogue as well. You did not get stuck if you didn't have GUNS at 50 but that sweet extra XP always felt nice and you felt like an actual veteran courier who had done and saw a lot.
Or played one dumb as a rock, which admittedly was a completely different sort of fun.
This is absolutely true. The players set of mind is his own thing. What I was saying was that roleplaying happens through gameplay regardless of that. And it shouldn't bother the player if he simply wants to play a game that plays like that.You don’t have to roleplay.