All it does is give you choice. Let's say you don't like racing games,your strategy would revolve around the fact you're a poor driver but an OK shooter/tech/medic/etc. I played a fair amount of ArmA, I still have no idea how to fly helicopters competently in ArmA and any PC that rides with me as pilot is bound to die.
And there's a gradation of skills. it's a mega-city, worse comes to worse,you could take the bus just like billion other commuters do. It's not like it's your only option.After that,it's up to you.
There are probably real technical limitations but I'm just saying don't willfully downgrade driving like Rockstar allegedly did from GTA IV to V from realistic-ish-if-not-quite-up-to-par-with-GT to arcade if there are none.
I never learned those Arma copters nor jets either (they've been a pain since OFP). It was always teehtgridningly frustrating to go about them.
But, see, I'd want these options be viable, enjoyable and consistent with the rest of the experience so that I'm not stuck with a busride for all my characters and subsequent playthroughs. I've got nothing against racing games, nor good driving mechanics, but in the context of the gameplay - that being the RPG - I'd want the character to take the precedence (this comes partly down to the skill based driving) and the game to focus on delivering the experience with as evenly distributed focus on all the varying elements as possible.
There are games out there for all sorts of experiences; GTA style, racing, combat simulation, flying simulation, action, strategy, you name it. I'd hope, if I wanted a cyberpunk RPG experience, I could get a genuine one from a game that calls itself that, and not be stuck with Shadowrun and the bs fantasy elements there.
Simulation doesn't nescessarily detract from roleplaying.It's been a looong while since I played any MP so when I fired up ArmA II, It was surprising to see that some of the most popular servers were actually roleplaying servers(after DayZ). In a way, maybe I should have been expecting it because ArmA is essentially a giant sandbox. You do whatever you want.
Well, yeah, there's that. But I'm talking about playing a roleplaying
game where the game provides and actively supports the roleplay. I never got into nor understood the digital LARPing and play-pretend some people do with these sorts of games.
But stat-based driving? Man. CDPR are gonna lose a LOT of people there.
Didn't they say the game was not going to be for "everyone"? And it doesn't need to be either, it simply needs to be as good a Cyberpunk RPG as it can; as advertised. If it is designed well, it will find audiences beyond the CP enthusiasts.
And anyway, I wouldn't "restrict" trying out with skills unless the skill was completely untouched. The character should always be able to attempt if he has the idea (at least 1 skillpoint), but I'd have the skill distort the steering of the car in relation to the speed. If the vehicle was a flying one, distort the steering in relation to speed and altitude.
If your skill is low, good luck trying to be the getaway driver and not hit anything; if it is high (enough), it can work as well as it possibly can. Similiarly for flying. It doesn't need to be fluid and realistic, the player just needs to be made to understand why at the current moment it does, by design, suck and how to make it work better. That it is mechanically clear.
If CDPR uses the CP2020 rules the way I recall them being used, you can max out a couple of skills (at the expense of the other skills, of course), so if you wanted to be the pistol toting savant
Lucky Luke with your trusty motorcycle or sports car, or a flyer being your proverbial
Jolly Jumper, you should be able to. That's a choice to be made there that actually counts for something.
And what if you carve the story and character based on your actual abilities and the narrative that comes naturally from gameplay instead of arbitrary stat-based restrictions?
It'd be just an (action) adventure game (kinda like Walkind Dead, but with some gameplay). *shrug*
Might be good, might be bad, but it'd not be the experience I'm looking from an RPG. I don't view the stats as arbitrary. They
are the character. They are the tool through which the roleplaying
game happens.
Agreed (but still, I would be pretty happy with Cyberpunk GTA).
I'm sure many other are on the same boat. And I would too, provided it was another, individual game and not CP2077.
I wouldn't mind a strong in-game economy. Great potential there if used right.