That's not what I meant by "the way its meant to be experienced". To go back to the art analogy, the audience is blind. They have no input beyond what the author provides and it's not up to them to match their attitude to the author's writing.
And yes, gaming is a form of art or at least it's heavily reliant on it. How reliant depends on the genre. Some games are on one side of the spectrum(strategy/sim), but RPGs are waaaaaay @ the other end. RPGs in fact, are at the complete mercy of their writers.
If it relies on a specific mindset to be appreciated,the writing is a massive failure.You can't reasonably expect the audience to have a certain mindset in regard to gameplay in RPGs because mechanics are part of the narrative.
You keep coming back to your expectations, but there's no need to respect said expectations. Fan service is the lowest form of fiction and is only a notch above erotica and about equal to CYOA.
In fact, a good writer (or director in this case) will defy and deny them. He will impose HIS vision of the world upon the audience and not the other way around.Partly the reason why post-2003 games are so terrible is the excessive conservatism of hardcore gamers.
A sensible director would be tempted to break them instead.
And yes, gaming is a form of art or at least it's heavily reliant on it. How reliant depends on the genre. Some games are on one side of the spectrum(strategy/sim), but RPGs are waaaaaay @ the other end. RPGs in fact, are at the complete mercy of their writers.
If it relies on a specific mindset to be appreciated,the writing is a massive failure.You can't reasonably expect the audience to have a certain mindset in regard to gameplay in RPGs because mechanics are part of the narrative.
You keep coming back to your expectations, but there's no need to respect said expectations. Fan service is the lowest form of fiction and is only a notch above erotica and about equal to CYOA.
In fact, a good writer (or director in this case) will defy and deny them. He will impose HIS vision of the world upon the audience and not the other way around.Partly the reason why post-2003 games are so terrible is the excessive conservatism of hardcore gamers.
A sensible director would be tempted to break them instead.
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