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What makes an RPG?

+

What makes an RPG?

  • Ability to express personality

    Votes: 28 60.9%
  • Overarching mission/quest

    Votes: 19 41.3%
  • Choice and Consequences

    Votes: 34 73.9%
  • Character progression from weak to strong

    Votes: 20 43.5%
  • The use of statistics for abilities, skills, etc

    Votes: 24 52.2%
  • A story

    Votes: 27 58.7%
  • Relationships between characters

    Votes: 17 37.0%
  • Freedom to do what you want

    Votes: 21 45.7%
  • Inventory/Loot

    Votes: 20 43.5%
  • I don't care, just don't kill a puppy

    Votes: 2 4.3%

  • Total voters
    46
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Nars

Nars

Moderator
#41
Apr 4, 2014
ReptilePZ said:
TWD has no less consequence than DA2 or the ME series did (which, I agree, was very little). And again, there are planty of games that are RPGs and have 0 C&C.
Click to expand...
For example?
 
ReptilePZ

ReptilePZ

Wordrunner
#42
Apr 4, 2014
Nars said:
For example?
Click to expand...
I've listed them in my other post:

"Most jRPGs lack C&C or character customisation (in terms of looks, gender etc.). Icewind Dale didn't have any C&C. MMORPGs don't have it either. Nor does Diablo. All of those are considered to be part of the RPG genre. GTA, in contrast, is a third-person sandbox action/adventure."
 
V

vtmb

Rookie
#43
Apr 4, 2014
You can point out old ass character/player driven rpg's where every role has the similar if not the same not open ended story.
 
Last edited: Apr 4, 2014
Nars

Nars

Moderator
#44
Apr 4, 2014
ReptilePZ said:
I've listed them in my other post:

"Most jRPGs lack C&C or character customisation (in terms of looks, gender etc.). Icewind Dale didn't have any C&C. MMORPGs don't have it either. Nor does Diablo. All of those are considered to be part of the RPG genre. GTA, in contrast, is a third-person sandbox action/adventure."
Click to expand...
Icewind Dale and Diablo are H&S. MMO ain't RPG, it's unRPG to be honest, a simple mistake in naming. I stand for C&C as core RPG trait. What's the point of playing a role if you can't influence world and npc's aroud you?
 
Sardukhar

Sardukhar

Moderator
#45
Apr 4, 2014
ReptilePZ said:
I've listed them in my other post:

"Most jRPGs lack C&C or character customisation (in terms of looks, gender etc.). Icewind Dale didn't have any C&C. MMORPGs don't have it either. Nor does Diablo. All of those are considered to be part of the RPG genre. GTA, in contrast, is a third-person sandbox action/adventure."
Click to expand...
Icewind Dale being an RPG is actually somewhat of it's own debate. And it's been had a lot. MMORPGs allow for tactical C+C a lot, as character builds are very important and you can bypass whole missions. Other than that, really more MMO than RPG.

I would not, however, consider either WoW or IWD to be anything other than RPG-lite, like Diablo. Spec Ops could have been an RPG - except it lacks so much else I talked about, (people seeing you as a result of your choices, character change, preferably positive and negative, character definition sufficient to distinguish your -character- from -yourself -, etc), AND it has very few C+C.

See, asking yourself once or twice, "what would my character do here?" does not an RPG make or, yes GTA would be touted and definable as an RPG. It should be a fairly steady question, and with varying degrees of importance. Baldur's Gate does this - Icewind Dale does not.

Vampire- Bloodlines very much has this. Vampire the Masquerade itself uses few numbers. Stats range from 1 to 5, so do skills. The game system tries to get players away from numbers and into roles. It's admirable and given the focus on Clans, Bloodlines, Humanity, Generation, Faction and so much else that drags you away from the numbers and the shooty-punchy, it does an admirable job indeed.

I can't speak to the JRPG genre - I've played few.
 
V

vtmb

Rookie
#46
Apr 4, 2014
H&S is an action rpg subgenre btw
 
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Reactions: ReptilePZ
ReptilePZ

ReptilePZ

Wordrunner
#47
Apr 4, 2014
Nars said:
Icewind Dale and Diablo are H&S. MMO ain't RPG, it's unRPG to be honest, a simple mistake in naming. I stand for C&C as core RPG trait. What's the point of playing a role if you can't influence world and npc's aroud you?
Click to expand...
Icewind Dale is a tactical Real-time-with-pause RPG. And as vtmb said, H&S is an RPG sub-genre.

I think that what's being mixed up here is what you or I find important in an RPG, and what is widely accepted as an RPG in general. MMORPGs are named that way for a reason.
 
V

vtmb

Rookie
#48
Apr 4, 2014
As a side note, if people are into (story driven) rpgs just "to influence everything" games like syndicate wars (it's old though) and the new wip called Satellite Reign might be much cooler. Definitely immediate if anything.The open world ideas you see in gta and deus ex are partly from syndies. Still, tastes
 
Last edited: Apr 4, 2014
Nars

Nars

Moderator
#49
Apr 4, 2014
Derivative, offshot maybe. If H&S is RPG subgenre, then yes GTA, TWD, System Shock, GTA, Tomb Raider, Saints Row etc. are RPG too.

Somebody should really update those definitions.
 
ReptilePZ

ReptilePZ

Wordrunner
#50
Apr 4, 2014
Nars said:
Derivative, offshot maybe. If H&S is RPG subgenre, then yes GTA, TWD, System Shock, GTA, Tomb Raider, Saints Row etc. are RPG too.
Click to expand...
What? No... How are those H&S, (TWD is the most absurd :p)? Hack and slash seems pretty straightforward to me. You get a character, you have a ton of stats and skills, an inventory, class options. None of those games have classes or inventories, and the 'stats' in some of them lack the RPG-level of complexity and accuracy.
 
Nars

Nars

Moderator
#51
Apr 4, 2014
ReptilePZ said:
What? No... How are those H&S, (TWD is the most absurd :p)? Hack and slash seems pretty straightforward to me. You get a character, you have a ton of stats and skills, an inventory, class options. None of those games have classes or inventories, and the 'stats' in some of them lack the RPG-level of complexity and accuracy.
Click to expand...
You get character, generic and weak story, and then you proceed to kill hords of enemies till you defet the ultimate evil guy. Come on Reptile!

E:

Hell I'd say System Shock is far better RPG than any H&S ever.
 
ReptilePZ

ReptilePZ

Wordrunner
#52
Apr 4, 2014
Nars said:
You get character, generic and weak story, and then you proceed to kill hords of enemies till you defet the ultimate evil guy. Come on Reptile!
Click to expand...
We're not discussing story here, but gameplay mechanics. It's a video game, not a book. The story doesn't determine the genre, the mechanics do. It's how you get to kill those hordes, not why.
 
Nars

Nars

Moderator
#53
Apr 4, 2014
ReptilePZ said:
mechanics do.
Click to expand...
No. C&C do.
 
ReptilePZ

ReptilePZ

Wordrunner
#54
Apr 4, 2014
Nars said:
No. C&C do.
Click to expand...
No, it doesn't.

This discussion is going places :p
 
Nars

Nars

Moderator
#55
Apr 4, 2014
ReptilePZ said:
This discussion is going places :p
Click to expand...
Well I can tell my mom on you.
 
ReptilePZ

ReptilePZ

Wordrunner
#56
Apr 4, 2014
Nars said:
Well I can tell my mom on you.
Click to expand...
Shit...
 
V

vtmb

Rookie
#57
Apr 4, 2014
Story driven games have story as dictating element for everything. Quests, dialogues, map etc; basically locations and general background. System shock on the other hand is mainly fps with rpg elements.
welp it's getting tiring: P
 
D

dragonbird

Ex-moderator
#58
Apr 4, 2014
Well, when I started the thread, I suspected that everyone would have a different view. I think I may have been right :troll:
 
ReptilePZ

ReptilePZ

Wordrunner
#59
Apr 4, 2014
Just to make it clear, I personally value games with C&C more than others. Character customisation and the gameplay are not as important to me. What I'm trying to explain is why Lunar The Silver Star Story is part of the RPG genre while The Walking Dead isn't (i.e. if you look them up, TWD won't be listed as an RPG).
 
Garrison72

Garrison72

Mentor
#60
Apr 4, 2014
It stretches the definition to a breaking point to classify GTA and SR as RPG's. It's not just about elements present, but the degree to which those elements play a role. Dishonored and GTA occasionally giving you a choice does not mean you inhabit those characters like you do in Mass Effect or Witcher. The point in those games, broadly speaking, is in action and exploration. Choice is there about as much as exploration is in Call of Duty. Which is why we don't call Call of duty an action or sandbox game, we call it a first person shooter.
 
Last edited: Apr 4, 2014
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