I've listed them in my other post:
"Most jRPGs lack C&C or character customisation (in terms of looks, gender etc.). Icewind Dale didn't have any C&C. MMORPGs don't have it either. Nor does Diablo. All of those are considered to be part of the RPG genre. GTA, in contrast, is a third-person sandbox action/adventure."
Icewind Dale being an RPG is actually somewhat of it's own debate. And it's been had a lot. MMORPGs allow for tactical C+C a lot, as character builds are very important and you can bypass whole missions. Other than that, really more MMO than RPG.
I would not, however, consider either WoW or IWD to be anything other than RPG-lite, like Diablo. Spec Ops could have been an RPG - except it lacks so much else I talked about, (people seeing you as a result of your choices, character change, preferably positive and negative, character definition sufficient to distinguish your -character- from -yourself -, etc), AND it has very few C+C.
See, asking yourself once or twice, "what would my character do here?" does not an RPG make or, yes GTA would be touted and definable as an RPG. It should be a fairly steady question, and with varying degrees of importance. Baldur's Gate does this - Icewind Dale does not.
Vampire- Bloodlines very much has this. Vampire the Masquerade itself uses few numbers. Stats range from 1 to 5, so do skills. The game system tries to get players away from numbers and into roles. It's admirable and given the focus on Clans, Bloodlines, Humanity, Generation, Faction and so much else that drags you away from the numbers and the shooty-punchy, it does an admirable job indeed.
I can't speak to the JRPG genre - I've played few.