You are trying to hint at consistency and completeness there: P
ot rant ensues
CoD's are particularly bad at those. Health Regen would work in a sci fi or fantasy game or something, but it's not realistic stuff and it's visually weird too. Either players are supposed to feel tears of blood or scratches. So that's a diegetic lack of consistency.
For level design stuff it's far worse. CoD4 is meant to appeal to casuals so mission must be short and because of HR the map is divided in cover to cover runs and choke points of infinite spawning. Eventually one realizes the best way to proceed is running through. It'd be a stupid risk in every other game but HR won't make players suffer long term consequences, especially if they rush to cover as method to proceed as if the lack of medkits means nothing. Obviously cutscenes and weird scripts people can mess with will ensue.
Multiplayer wise it's full of stuff to negate proper skill. Killstreaks, tactical nukes, character progression, unlocks and pointless trends. No tool to master for a proper metagame, missing the final shots will allow enemies to get back with a loaded gun and full health. lmfao
ot rant ensues
CoD's are particularly bad at those. Health Regen would work in a sci fi or fantasy game or something, but it's not realistic stuff and it's visually weird too. Either players are supposed to feel tears of blood or scratches. So that's a diegetic lack of consistency.
For level design stuff it's far worse. CoD4 is meant to appeal to casuals so mission must be short and because of HR the map is divided in cover to cover runs and choke points of infinite spawning. Eventually one realizes the best way to proceed is running through. It'd be a stupid risk in every other game but HR won't make players suffer long term consequences, especially if they rush to cover as method to proceed as if the lack of medkits means nothing. Obviously cutscenes and weird scripts people can mess with will ensue.
Multiplayer wise it's full of stuff to negate proper skill. Killstreaks, tactical nukes, character progression, unlocks and pointless trends. No tool to master for a proper metagame, missing the final shots will allow enemies to get back with a loaded gun and full health. lmfao
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