As the headline states the topic, feel free to mention anything you want. You may contribute subjective impressions and pro/con arguments for both games.
Pros: Beta Gwent
1- The third row. It just felt like having more possibilities of using this factor:
Certain cards needed a more strategic build-up in terms of row-handling
Should have been kept for Homecoming aswell, taking into aspect that moving cards is easier on only 2 rows and effects tend to need less build-up
2- Weather was more effective and appealing in many ways ( see 1 ), sadly nowadays not much purpose can be seen in comparison to most archetypes
3- Less dumbed down mechanics and generally more mechanics. An overview of Beta Gwent Keywords can be found in the Keyword List
4- Card pool had genuine variety (e.g. people coming up with more variable deck concepts), so it felt more individual
All thanks to Gold/Silver/Bronze categorisation and balanced category limits, possibility to have up to 3 copies of a bronze card
5- Graveyard had more relevance and was usable in many ways
6- Leaders worked a lot better, and were more counterable, since they were used as a card on their own
7- Cared more about gameplay, instead of increased focus on aesthetics and UI
Cons: Beta-Gwent
1- Midwinter Update (kek)
2- Overwhelming value swings, in some cases comparable to current meta but outcome seemed to have more impact in value than nowadays.
(for this point I'm not taking "Scenarios" or sad netdecks which are played since 2 months into account, because of their power)
To set this argument clearer: I bet you stumbled more often into a draw or +1/-1 value wins/losses in comparison to Beta Gwent
Mainly one of the problems in the beginning was the transition from a singleplayer Gwent basis, which needed to be changed in a way to set the rules for balancing a multiplayer Gwent.
3- Coin-Flip issue, which was partially abused, before Homecoming expanded the game mechanics by an extra mulligan, the tactical advantage/stratagems and the drawing of up to 3 cards for round 2 (and 3)
4- There is more to achieve in Gwent:HC (e.g. there's much to complete in HC and the reward book feels good and entertaining to proceed through, although it does not have a big impact on your gameplay)
Feel free to contribute anything relatable, I will expand the list
Pros: Beta Gwent
1- The third row. It just felt like having more possibilities of using this factor:
Certain cards needed a more strategic build-up in terms of row-handling
Should have been kept for Homecoming aswell, taking into aspect that moving cards is easier on only 2 rows and effects tend to need less build-up
2- Weather was more effective and appealing in many ways ( see 1 ), sadly nowadays not much purpose can be seen in comparison to most archetypes
3- Less dumbed down mechanics and generally more mechanics. An overview of Beta Gwent Keywords can be found in the Keyword List
4- Card pool had genuine variety (e.g. people coming up with more variable deck concepts), so it felt more individual
All thanks to Gold/Silver/Bronze categorisation and balanced category limits, possibility to have up to 3 copies of a bronze card
5- Graveyard had more relevance and was usable in many ways
6- Leaders worked a lot better, and were more counterable, since they were used as a card on their own
7- Cared more about gameplay, instead of increased focus on aesthetics and UI
Cons: Beta-Gwent
1- Midwinter Update (kek)
2- Overwhelming value swings, in some cases comparable to current meta but outcome seemed to have more impact in value than nowadays.
(for this point I'm not taking "Scenarios" or sad netdecks which are played since 2 months into account, because of their power)
To set this argument clearer: I bet you stumbled more often into a draw or +1/-1 value wins/losses in comparison to Beta Gwent
Mainly one of the problems in the beginning was the transition from a singleplayer Gwent basis, which needed to be changed in a way to set the rules for balancing a multiplayer Gwent.
3- Coin-Flip issue, which was partially abused, before Homecoming expanded the game mechanics by an extra mulligan, the tactical advantage/stratagems and the drawing of up to 3 cards for round 2 (and 3)
4- There is more to achieve in Gwent:HC (e.g. there's much to complete in HC and the reward book feels good and entertaining to proceed through, although it does not have a big impact on your gameplay)
Feel free to contribute anything relatable, I will expand the list
Last edited: