1: I personally would like to see more monster types.
2: I would also like more differences between the types. Fighting a griffin is not any different to fighting a shrieker/cockatrice.
3: I would like to see a bit more variety in enemy attacks. I find a wyvern much easier than drowners. Some of these bigger/tougher monsters should be more relentless at times in their attacks...similar to drowners and nekkers. Sometimes drowners and nekkers are relentless when attacking. Bears are also really easy to fight...they are not really a threat at all.
4: I also believe geralt recovers too quickly from effects like stagger and stun. Maybe this could be tied to his armour type and the amount of stamina left. He always seems to recover before enemies can do anything.
5: When in combat geralt should move around quicker in light armour. Maybe roll and dodge a little quicker too. When in heavy armour his movement is slower,as well as his rolls and dodges.
6: Stamina regen in light armour is a joke compaired to medium armour. Especially when the school perks are chosen. Apart from looks and the extra damage from cat gear ( which is not needed anyway ) there is no reason to choose light armour.
7: Though not popular around here,I do believe some form of level scaling would help this game more replayability ,and exploration wise. You don't have to use level scaling on all enemies,and they don't all have to scale to your level. They could have ranges depending on your level. Like between 5-7 levels below you,up to 10-15 levels higher. That way there is still a threat from enemies,and there are also enemies that you feel powerful against. This would help other areas of the game to. It wouldn't make going back to white orchid pointless. I not saying everything should level up there when you go back...but there should be new threats. As well as ranges level wise,you could also add more enemies in certain circumstances.
8: Radiant quests/witcher contracts. Basically repeatable quests/contracts that could be given anywhere in any area. These can also use the level scaling idea with ranges. So you don't know if the contract is easy or hard.
9: Quen maybe needs toning down a bit. I also believe it should not stop poison ,bleeding. The game is easy enough as it is.
That's all for now,may add more.
2: I would also like more differences between the types. Fighting a griffin is not any different to fighting a shrieker/cockatrice.
3: I would like to see a bit more variety in enemy attacks. I find a wyvern much easier than drowners. Some of these bigger/tougher monsters should be more relentless at times in their attacks...similar to drowners and nekkers. Sometimes drowners and nekkers are relentless when attacking. Bears are also really easy to fight...they are not really a threat at all.
4: I also believe geralt recovers too quickly from effects like stagger and stun. Maybe this could be tied to his armour type and the amount of stamina left. He always seems to recover before enemies can do anything.
5: When in combat geralt should move around quicker in light armour. Maybe roll and dodge a little quicker too. When in heavy armour his movement is slower,as well as his rolls and dodges.
6: Stamina regen in light armour is a joke compaired to medium armour. Especially when the school perks are chosen. Apart from looks and the extra damage from cat gear ( which is not needed anyway ) there is no reason to choose light armour.
7: Though not popular around here,I do believe some form of level scaling would help this game more replayability ,and exploration wise. You don't have to use level scaling on all enemies,and they don't all have to scale to your level. They could have ranges depending on your level. Like between 5-7 levels below you,up to 10-15 levels higher. That way there is still a threat from enemies,and there are also enemies that you feel powerful against. This would help other areas of the game to. It wouldn't make going back to white orchid pointless. I not saying everything should level up there when you go back...but there should be new threats. As well as ranges level wise,you could also add more enemies in certain circumstances.
8: Radiant quests/witcher contracts. Basically repeatable quests/contracts that could be given anywhere in any area. These can also use the level scaling idea with ranges. So you don't know if the contract is easy or hard.
9: Quen maybe needs toning down a bit. I also believe it should not stop poison ,bleeding. The game is easy enough as it is.
That's all for now,may add more.