There is one already, in the community section I think.Mrowakus said:I think this calls for a separate thread - on the nature of RPGs.
There is one already, in the community section I think.Mrowakus said:I think this calls for a separate thread - on the nature of RPGs.
So you're on the "developers should keep their artistic integrity" side?Blothulfur said:they should be what the developers vision dictates, not the entitled gamers, who ruin franchises by demanding their every spoiled whim be sated.
Yes precisely. I've already said this in another thread, and I'm repeating here now. It's pretty annoying reading about DA2 and Bioware and ME3 every two posts in the forum. Or at least, do it into the appropriate place.Frithu said:Cholera! Why does EVERY thread on this forum turn into a discussion about Mass Effect and Dragon Age? It's fiendishly annoiying. Stop that.
No it ain't funny. Not at any more.Frithu said:You know, the funny thing is, it goes like this on the BioWare forum too, but exactly the other way around! Haha!
Well, in the thread about what other games may learn from TW and the other way round, it's hard not to mention certain games as examples and actively criticize this and that feature. I agree though, that the personal attacks on particular audience cannot be justified (even though - hypocritically - I do the very thing quite often).secondchildren said:Yes precisely. I've already said this in another thread, and I'm repeating here now. It's pretty annoying reading about DA2 and Bioware and ME3 every two posts in the forum. Or at least, do it into the appropriate place.
Also I would suggest you to have a bit of respect to those players who on the opposite love Bioware the same. They come here to talk about TW, not to see Bioware flamed (for that there is BSN).
No it ain't funny. Not at any more.
I invite any users in the forum to stop.
Mentioned\compared yes. Flaming, no thanks. This I meanMrowakus said:Well, in the thread about what other games may learn from TW and the other way round, it's hard not to mention certain games as examples and actively criticize this and that feature. I agree though, that the personal attacks on particular audience cannot be justified (even though - hypocritically - I do the very thing quite often).
Actually, it's not the other way round but I'm sure I don't need to quote the topic's title for you.Mrowakus said:Well, in the thread about what other games may learn from TW and the other way round
Yes, you are right but... well, to be perfectly honest I can't think of any thing exclusive to the Witcher that other games should learn from. Everything that is in TW2 was somewhere else. I even played japanese action-adventure games with more extensive C&C than the ones we see in CDPRed's game. So I really could not say that the game XYZ could use feature B from TW2, because many other games did it before.gregski said:Actually, it's not the other way round but I'm sure I don't need to quote the topic's title for you.
There were separate threads dealing with what The Witcher may learn from other games.
You're right. I'm sorry SecondChildren. I guess I'm a little like Blothulfur, but on the opposite side of the fence (I don't like it to see BioWare fans getting flamed, as I'm a BioWare fan myself, even though they did majorly screw up with Mass Effect 3).secondchildren said:Yes precisely. I've already said this in another thread, and I'm repeating here now. It's pretty annoying reading about DA2 and Bioware and ME3 every two posts in the forum. Or at least, do it into the appropriate place.
Also I would suggest you to have a bit of respect to those players who on the opposite love Bioware the same. They come here to talk about TW, not to see Bioware flamed (for that there is BSN).
No it ain't funny. Not at any more.
I invite any users in the forum to stop.
100% agreed, one of my favorite side quests. It uses supernatural elements ((ghosts) to convey human emotions and suffering (like the mist). And in addition to that, it added a very subtle characterization of Loredo's mom and by extension Loredo himself.Blothulfur said:Dungeons. There is only one that stands out for me as truly exceptional in Assassins of Kings, and that is the burned asylum. This tragic, haunted locale tells its tale in an organic and subtle fashion. This little place, tucked away in the forest hides so much within its illustrated walls. And though its prisoners and guards are either dead or long since fled, none can escape it. Because they cannot escape themselves.
Once again, this brilliantly crafted place illustrates the humanity that lies at the core of the Witchers writing. A place of grotesque hideousness, scorched by the fires of burning rage, at odds with the cooling wind that stirs the leaves of the Flotsam forest.
One of the finest "dungeons" i've ever had the pleasure to venture through, it makes its impact with subtle brilliance. From the broken man, curled up foetus like and hugging himself, in the midst of madness and the screams of echoing horror. To the moment when you see the writings that illustrate the walls again, and are left astounded at the implications.
And all of this is born of a few rooms and connecting corridors, fantastic design.
n4meless1 said:What other games can learn from The Witcher 2?
- Not to include: QTEs, Consolish boss fights (lessens the seriousness of the game), Kill cams (although flashy, it adds nothing to the gameplay, disorienting player instead, when it ends), too many cut scenes (it puts you out of the character, lessening your RP ability, reminding you that you're playing a game)..
- How not to design a good crafting, loot, system, PC UI..
- Not to dumb down some elements from previous games (alchemy, conversation tree, bigger locations, some side activities)..
Hmm, I guess that TW2 has 'learned' those things from the other games, so now they have to unlearn it, if they've to learn anything..
Incoming REDrones at 3..2..1..
KnightofPhoenix said:100% agreed, one of my favorite side quests. It uses supernatural elements ((ghosts) to convey human emotions and suffering (like the mist). And in addition to that, it added a very subtle characterization of Loredo's mom and by extension Loredo himself.
Furthermore, it started Geralt's exploration of the Wild Hunt.
It was still unrelated enough to be a sidequest, but ultimately still very relevant and with a piece of story to it that fits the whole puzzle. That's how I like my sidequests and dungeons.
Making an Idiot Savant in Arcanum was awesome, my pc was unable to hold a proper conversation but was a genius at crafting.Mrowakus said:There's definitely some truth in saying that in spite of all its glorious parts TW series could learn something from other games. I for one thing lament the fact that in a story-driven game, where the player/character's choices have so much impact on the world around you, the character progression within the frame of the story barely plays any role. I think TW could look into how Planescape:Torment, Mask of the Betrayer and Arcanum worked, and learn a lot from them.
What I wouldn't want is TW series learning from Bioware - at least the current one. The last thing this franchise needs is turning every area into a linear corridor where you smack hordes of clueless monsters, as you move from point A to B to C to D to E, with an obligatory cutscene at each point. etc.
I think this calls for a separate thread - on the nature of RPGs.
I love this guy. There's a lot of reason behind his apparent sillinesssecondchildren said:Just saw this, and I have to say that I kinda agree (except for the fast travel). If you can handle with Angry Joe sillyness, I recommend (pretty funny imo)
Of course, his angry self is just a Gimmick made to entertain, he is very reasonable and fair.gregski said:I love this guy. There's a lot of reason behind his apparent silliness![]()
This, not exactly fond of BW as of late but i do love some of their games, but regardless, i didn't come here for BW.secondchildren said:Yes precisely. I've already said this in another thread, and I'm repeating here now. It's pretty annoying reading about DA2 and Bioware and ME3 every two posts in the forum. Or at least, do it into the appropriate place.
Also I would suggest you to have a bit of respect to those players who on the opposite love Bioware the same. They come here to talk about TW, not to see Bioware flamed (for that there is BSN).
No it ain't funny. Not at any more.
I invite any users in the forum to stop.