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What platforms do you play the Witcher on?

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V

vivaxardas2015

Rookie
#21
Feb 21, 2013
PC and Xbox 360. Started on PC, now on Xbox 360 only. In general I prefer to play games on xbox 360, but when PC version comes out, with no xbox 360 version in sight, I play on PC. I still hope for the xbox 360/xbox 720 version of TW1.
 
J

johnduds

Rookie
#22
Feb 22, 2013
monotoy said:
tw1 on mac and win, tw 2 on win, and on xbox when I have to help the lady with some fight :)/>
Click to expand...
Oh your such a romantic haha
 
J

johnduds

Rookie
#23
Feb 22, 2013
I'm really hoping some ambitious modding crew remakes The Witcher 1 with the REDkit coming out soon
 
Gilrond-i-Virdan

Gilrond-i-Virdan

Forum veteran
#24
Feb 22, 2013
That would be an enormous task probably and would require a lot of time and effort. Plus the first game has all the voice acting which adds a lot to the experience.
 
K

Kodaemon5924

Forum veteran
#25
Feb 22, 2013
Gilrond said:
That would be an enormous task probably and would require a lot of time and effort. Plus the first game has all the voice acting which adds a lot to the experience.
Click to expand...
CDPR allow people to use TW2 assets for Skyrim mods, so I doubt they'd block people from using TW1 assets for a TW2 mod :)
 
A

ameliahunter

Rookie
#26
Feb 22, 2013
Played on a PC running Windows XP, then 7. The second one was much better of course :)
 
T

Tannosuke

Senior user
#27
Feb 22, 2013
Windows, because CD Projekt is a PC fan. Just like how TW1 started as a PC exclusive, I'll stick to the PC. No more, no less.
 
J

johnduds

Rookie
#28
Feb 22, 2013
Kodaemon said:
CDPR allow people to use TW2 assets for Skyrim mods, so I doubt they'd block people from using TW1 assets for a TW2 mod :)/>
Click to expand...
So it's possible? Cuz I had no idea you could use programs from other games, I'm mot a modder.
 
K

Kodaemon5924

Forum veteran
#29
Feb 22, 2013
If it's possible to add sound files in REDkit, than it shouldn't be a problem to use the TW1 dialogue at all.
 
gregski

gregski

Moderator
#30
Feb 22, 2013
Well, they did Black Mesa, so plz someone be crazy enough to make TW1 with the REDengine! :)
 
P

prince_12

Rookie
#31
Feb 22, 2013
I'm shivering by how awesome that sounds... :D
 
Gilrond-i-Virdan

Gilrond-i-Virdan

Forum veteran
#32
Feb 22, 2013
I suspect the amount of work that goes into designing the level from scratch is huge. Did you see any mods for TW1 with totally unique maps? All I saw were reusing maps from TW1 locations. Creating all those locations from TW1 from scratch using the REDkit sounds like an insane amount of full time work (and don't forget about testing the stuff).
 
P

prince_12

Rookie
#33
Feb 22, 2013
Pretty sure you will need a team for it, whether you want it to see the light of day.
 
X

Xtreme-Void

Rookie
#34
Feb 23, 2013
I played The Witcher 2 on XBOX 360
 
T

Tannosuke

Senior user
#35
Feb 23, 2013
Kodaemon said:
If it's possible to add sound files in REDkit, than it shouldn't be a problem to use the TW1 dialogue at all.
Click to expand...
No, it depends of the technology. TW1 was released in 2007, so obviously the files might be a bit old in quality-wise. They'll need to make some remastering by asking the voice actors to re-voice them to "fix" some possible clips. Same goes even for some framerates that might have clipped them in that way.

(Music producer with experience here. I'm also working as a sound engineer here in Greece, so I know.)
 
K

Kodaemon5924

Forum veteran
#36
Feb 23, 2013
Gilrond said:
I suspect the amount of work that goes into designing the level from scratch is huge. Did you see any mods for TW1 with totally unique maps? All I saw were reusing maps from TW1 locations. Creating all those locations from TW1 from scratch using the REDkit sounds like an insane amount of full time work (and don't forget about testing the stuff).
Click to expand...
Sure, it would require a huge amount of work. But the reason there are no unique maps for TW1 is because the modding tools for TW1 do not actually allow creation of maps.

@Tannosuke That might just be your professional perfectionism speaking ;) Provided the audio can be converted into a compatible format, I don't believe fans would mind sound quality a bit worse than TW2.
 
S

sfinx

Rookie
#37
Feb 23, 2013
I played just on PC.

(I had to overclock vga (gtx260) for Assassins of kings.)
 
X

Xtreme-Void

Rookie
#38
Feb 23, 2013
In facts I bought XBOX360 mainly just for The Witcher 2, to be honest I want to feel The Witcher 2 on console.
Just see my Xboxlive : Xtreme Void, instead my PSN : Xtreme-Void.

I play games mostly on PS3 and PC though.
 
J

johnduds

Rookie
#39
Feb 23, 2013
Kodaemon said:
Sure, it would require a huge amount of work. But the reason there are no unique maps for TW1 is because the modding tools for TW1 do not actually allow creation of maps.

@Tannosuke That might just be your professional perfectionism speaking ;)/> Provided the audio can be converted into a compatible format, I don't believe fans would mind sound quality a bit worse than TW2.
Click to expand...
Haha ya we really wouldn't, we get what we can take when it comes to mods.
 
L

luc0s

Forum veteran
#40
Feb 23, 2013
Both Windows and Xbox360.

I played The Witcher 1 on PC.

Then I got The Witcher 2, but it didn't run on my crappy PC, so I waited for the Xbox360 version and bought the amazing Dark Edition (with the art book) of The Witcher 2. Played that and got all the chievos.

Now I have an amazing gaming PC and I can finally experience The Witcher 2 the way it is supposed to be experienced: on PC with maxed-out graphics. :cool:
 
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