Forums
Games
Cyberpunk 2077 Thronebreaker: The Witcher Tales GWENT®: The Witcher Card Game The Witcher 3: Wild Hunt The Witcher 2: Assassins of Kings The Witcher The Witcher Adventure Game
Jobs Store Support Log in Register
Forums - CD PROJEKT RED
Menu
Forums - CD PROJEKT RED
  • Hot Topics
  • NEWS
  • GENERAL
    THE WITCHER ADVENTURE GAME
  • STORY
    THE WITCHER THE WITCHER 2 THE WITCHER 3 THE WITCHER TALES
  • GAMEPLAY
    THE WITCHER THE WITCHER 2 THE WITCHER 3 MODS (THE WITCHER) MODS (THE WITCHER 2) MODS (THE WITCHER 3)
  • TECHNICAL
    THE WITCHER THE WITCHER 2 (PC) THE WITCHER 2 (XBOX) THE WITCHER 3 (PC) THE WITCHER 3 (PLAYSTATION) THE WITCHER 3 (XBOX) THE WITCHER 3 (SWITCH)
  • COMMUNITY
    FAN ART (THE WITCHER UNIVERSE) FAN ART (CYBERPUNK UNIVERSE) OTHER GAMES
  • RED Tracker
    The Witcher Series Cyberpunk GWENT
THE WITCHER ADVENTURE GAME
Menu

Register

What should we bring back from Witcher 1 to Witcher 2

+
  • 1
  • 2
Next
1 of 2

Go to page

Next Last
U

username_2552476

Senior user
#1
Apr 27, 2013
What should we bring back from Witcher 1 to Witcher 2

First thank you for taking the time to read this post,now on to the discussion. :)/>

1. I would like to see Witcher 1 combat system in Witcher 3.Let me explain.In 1st part we had 3 styles that were also slightly different depending on the blade you used(silver or steel).This added some variety to fighting your opponents since you wouldnt see the same move over and over and start the combat with the same move over and over like in Witcher 2.Also the sword fighting in Witcher 1 was more flashy.Seeing Geralt wield a blade so fast you could barely see it,doing evasions,pirrouetes,parry and for example doing a backflip with a blade doing the upper cut motion gave the feel that Geralt was really was a swordsman to be feared and that no one could match him.On the other hand in Witcher 2 you just have fast and heavy attacks which I found very boring,because soon I got tired of clicking my mouse a thousand times in each fight,I missed how automated it was in Witcher 1.While I welcomed the block action,riposte and dodge I still felt like they were wanting,and I would still vote in favor of evasive moves from Witcher 1.Well that would be it on the combat system,I could go into more depth but that would serve no purpose.

2.I found the story in Witcher 2 very short compared to Witcher 1.I felt that developers focused much more on graphics than they did on the story since the time needed to complete Witcher 2 is about 1/4 to 1/3 of time needed for Witcher 1.And I must say I was very disappointed by this.Not that I didnt enjoy the Witcher 2 story line,but it ended too quickly and I would like them to work more on the story in 3rd part than on the graphics.This brings me to issue number 3.

3.Graphics.I remember when I 1st played Witcher 1 it was on the old Radeon x550 graphic card(it was some 3-4 years old when Witcher 1 came out) with the lowest possible setting.And even though it would sometimes take as much as 15-20 min to load between major areas I still completed the game three times on it.That is how good the game was. :)/> Later I updated to Geforce gtx8600 about a year before the witcher 2 came out.I was aware that my card wasnt really good,but I hoped I could be able to play Witcher 2 on low with it.I was very angry when I got to the point where I needed to lower my resolution to 800x640 to be able to barely play the game with huge lags,not to mention than none of the books were readable on that resolution.Still I somehow completed the game.Now I have Geforce gtx660 and I am able to play Witcher 2 on highest setting with around 25-40 fps which is okay.But now I heard the think about creating a graphic power monster out of Witcher 3.And that worries me.It is said that you will need a terminator for a machine to be able to play it.I do not welcome that.As much as I love the series I do not want to spend another 600-800 euros on upgrading my pc just so I can play this one game(I updated my pc to its current hardware about 8 months ago and it cost me 600 euros). I just dont have that kind of cash to throw around.So I beg the developers to focus more on the story.Because it is the story that made the Witcher my favorite game not the super high and flashy graphics.So please remember your faithful fans and give us a game that we can play and enjoy,not a game that we will have to wait 2 years of money saving to be able to play it.

Thank you all again for reading this post and I hope you will support at least one of the issues in it.
 
frynse

frynse

Senior user
#2
Apr 27, 2013
Your post is better directed towards the wishlist thread.
 
A

AserPik

Rookie
#3
Apr 28, 2013
Moderator : Let`s refrain from making personal judgements I don't understand you tbh, I found both games very well optimised in graphics sense, I have no problems with either. Perhaps buy it on XBOX360 if you want a cry about graphics. Plus its not only your graphics card, your computer may just be old? Card aint everything most of the time.

Each man to his own on the fighting style. Sometimes i find the first games attack style fairly robotic. Click....Click....Click. Whereas the witcher 2 you had to be vary and read your enemies more.

While the witcher 2 was much much shorter, I still found it a good buy, massive replay material etc then the enhanced edition and so on. Also if RED says it's the length of skyrim....... Yeah its not the size of the second game? Im inclined to believe their fairly massive announcement on that.
 
K

KnightofPhoenix

Rookie
#4
Apr 28, 2013
Yea, here we go again with TW2's story being shorter than TW1's.

When TW1 has the end of Act 1, the entirety of Act 2, and a substantial part of Act 3 be different depending on choice AND gets rid of its godawful time wasting backtracking, come back to me.
 
Garrison72

Garrison72

Mentor
#5
Apr 28, 2013
Kop is right. The back tracking in chapters 2 and 3 tested my patience. It was ridiculous how segmented the story was in TW1. What CDPR rarely gets credit for is the vastly improved quest design in TW2.
 
G

Glaroug.531

Forum veteran
#6
Apr 28, 2013
When TW1 has the end of Act 1, the entirety of Act 2, and a substantial part of Act 3 be different depending on choice AND gets rid of its godawful time wasting backtracking, come back to me.
Click to expand...
 
B

bengeddes

Forum veteran
#7
Apr 28, 2013
TW2 made a host of great changes I would not want reverted, but there are a few things I miss. Some of what I'd like to bring back from TW1 has already been announced for TW3. Some of it has not, and some of it probably could not be implemented.

-Combat changes like pirouettes and small flips instead of rolling.

-Magical Signs back on the right mouse button, or at least a system where you press a hotkey and the sign is "equipped" and ready to cast. All we had in TW2 was a toggle (tap-tap-tap-tap to go from Quen to Igni) or an instant-fire hotkey.

-A journal system written as if Geralt is keeping a journal, or at least in present-tense, rather than Dandelion's past-tense voice.

-Monster information all kept together. In TW2 individual monster info could be split between your journal and your character development screen.

-Bigger bestiary. I want a big fat voluminous bestiary with lots of variety. Reskin the same models like in TW1 if needed. I didn't mind that a Cemetaur was a grey Graveir, he was still terrifying to encounter.

-Group styles. Group style in TW2 was "don't fight a group."

-The White Wolf. Is Geralt growing younger? His hair gets darker and more grey with each game.

-Friendly Witchers. Where's my pals from Kaer Moren? Any other Witchers wandering the world without a political agenda?

-Open spaces a la Murky Waters, Lakeside, and the Fields. TW2 could get very claustrophobic.

-Small conflicts and resolutions that maybe affect a village or two instead of a nation or two.

-Secondary effects in alchemical ingredients (rubedo, nigredo, albedo).

-Drink potions on the fly. Suffer the consequences of leaving yourself open while stopping to drink a potion amidst 3 Fleders.

-Alt key shows labels for interactable objects. No more medallion spamming.

-When read, the knowledge from a book or formula is added to Geralt's journal. No need to retain the formula or diagram in inventory.

-Journal/Character/Inventory more cohesive and accessible from one another. No more having to close one before opening another. No more scrolling panels in inventory. A more artistic, less "slick and modern action game" UI would be preferable too.

-Hardware mouse, not floaty sluggish software emulated mouse.

-Press a key = mouse cursor visible during gameplay.

-Best two-out-of-three for dice poker rounds.

-More drinking and associated debauchery.

-Rival love interests.

-Shani!
 
B

bassman7755

Rookie
#8
Apr 28, 2013
I liked that W2 combat was more "real time" control i.e. controlling individual moves and blocks as it meant that combat outcome was about 50/50 in terms of the importance of player skill and geralts personal and weapon stats. Thats the right balance for an action rpg IMO. Having said that if some way could be found to bring back the stacked combos from W1 that would be very cool. I guess the power of the combos could be balanced by making the them something that you cant stop once initiated so their use would be very tactical.

Also I would prefer that adrenal moves and finishers retained the normal camera angle like in W1 (or at least make it a configurable option).

The mission structure in W2 was way better that W1 IMO with most of the side quests being proper sub stories rather than just plain monster bounty hunting - discount the boiler plate bounty missions from W1 and its not any longer that W2.
 
B

Blothulfur

Mentor
#9
Apr 28, 2013
Anything we want, we just have to wait for the Redkit tools to come out.
 
U

username_2552476

Senior user
#10
Apr 28, 2013
Flixster said:
TW2 made a host of great changes I would not want reverted, but there are a few things I miss. Some of what I'd like to bring back from TW1 has already been announced for TW3. Some of it has not, and some of it probably could not be implemented.

-Combat changes like pirouettes and small flips instead of rolling.

-Magical Signs back on the right mouse button, or at least a system where you press a hotkey and the sign is "equipped" and ready to cast. All we had in TW2 was a toggle (tap-tap-tap-tap to go from Quen to Igni) or an instant-fire hotkey.

-A journal system written as if Geralt is keeping a journal, or at least in present-tense, rather than Dandelion's past-tense voice.

-Monster information all kept together. In TW2 individual monster info could be split between your journal and your character development screen.

-Bigger bestiary. I want a big fat voluminous bestiary with lots of variety. Reskin the same models like in TW1 if needed. I didn't mind that a Cemetaur was a grey Graveir, he was still terrifying to encounter.

-Group styles. Group style in TW2 was "don't fight a group."

-The White Wolf. Is Geralt growing younger? His hair gets darker and more grey with each game.

-Friendly Witchers. Where's my pals from Kaer Moren? Any other Witchers wandering the world without a political agenda?

-Open spaces a la Murky Waters, Lakeside, and the Fields. TW2 could get very claustrophobic.

-Small conflicts and resolutions that maybe affect a village or two instead of a nation or two.

-Secondary effects in alchemical ingredients (rubedo, nigredo, albedo).

-Drink potions on the fly. Suffer the consequences of leaving yourself open while stopping to drink a potion amidst 3 Fleders.

-Alt key shows labels for interactable objects. No more medallion spamming.

-When read, the knowledge from a book or formula is added to Geralt's journal. No need to retain the formula or diagram in inventory.

-Journal/Character/Inventory more cohesive and accessible from one another. No more having to close one before opening another. No more scrolling panels in inventory. A more artistic, less "slick and modern action game" UI would be preferable too.

-Hardware mouse, not floaty sluggish software emulated mouse.

-Press a key = mouse cursor visible during gameplay.

-Best two-out-of-three for dice poker rounds.

-More drinking and associated debauchery.

-Rival love interests.

-Shani!
Click to expand...
You have a made a fine list of things that need to be changed and all of them crossed my mind once or twice.I support you ideas completely. :)
 
G

Georgie_Porgie

Senior user
#11
Apr 28, 2013
Flixster said:
-Magical Signs back on the right mouse button, or at least a system where you press a hotkey and the sign is "equipped" and ready to cast. All we had in TW2 was a toggle (tap-tap-tap-tap to go from Quen to Igni) or an instant-fire hotkey.
Click to expand...
Or you could get a mouse with a lot of buttons to fix that problem. I have 9 of them so almost everything I do is just 1 click
 
S

Sirnaq

Rookie
#12
Apr 28, 2013
Isn't it obvious op? Electric guitars in battle themes!
http://www.youtube.com/watch?v=C_7HB7LBV9Y
 
G

gibb_geralt

Rookie
#13
Apr 28, 2013
Definitely the inventory/interface. I friggin love TW's interface (replaying it now). TW2's feels so consolized. It feels like CDPR were anticipating a 360 port, and made the interface as portable as possible.

If they were going to release the redkit sometime in the next decade, that'd be kinda nice.
 
F

FoggyFishburne

Banned
#14
Apr 28, 2013
I find myself disagreeing with most of op's points.

2 & 3 are based on your personal preferences or experiences. I remembered playing TW1 and thinking to myself "I really fucking hope RED cuts out all the nonsense and fluff in TW2 because all this backtracking bullshit is driving me nuts". And I got exactly that. I'd rather have a quality game than a quantity game. I hate padding. As for the graphics thing, that's your prerogative to choose whether or not an investment is justified on your part. For me, it definitely is.

The only thing I can kinda agree on in 1 is the whole multiple styles thing. If implemented correctly, it could add a lot of depth to the game. But eh, TW2s combat, although kinda unrefined and in dire need of tweaking, is fine as it is. Though you're right on the whole "don't engage multiple targets at once", which is kinda dull. I wish the AI was a bit smarter and wouldn't just gang up on you but rather maybe attack 1-3 guys at a time. That way you could definitely have some kind of crowd style which you can dynamically switch to when facing more than one opponent. Like Batman Arkham City. Sometimes up to three dudes would attack at once and you'd gave to counter them all. Something similar in TW3 would be welcomed with open arms.
 
U

username_2552476

Senior user
#15
Apr 28, 2013
AserPik said:
Moderator : Let`s refrain from making personal judgements I don't understand you tbh, I found both games very well optimised in graphics sense, I have no problems with either. Perhaps buy it on XBOX360 if you want a cry about graphics. Plus its not only your graphics card, your computer may just be old? Card aint everything most of the time.

Each man to his own on the fighting style. Sometimes i find the first games attack style fairly robotic. Click....Click....Click. Whereas the witcher 2 you had to be vary and read your enemies more.

While the witcher 2 was much much shorter, I still found it a good buy, massive replay material etc then the enhanced edition and so on. Also if RED says it's the length of skyrim....... Yeah its not the size of the second game? Im inclined to believe their fairly massive announcement on that.
Click to expand...
I know its not about graphic cards only Im not retarded but it would be pointless to write a list of 3 hardware settings I had but if you must here:

1st. radeonx550 512 vram 156 bytes(i think),1,6 gHz,1g of ram
2nd. geforce gtx8600 1g vram 256 bytes,2.4 gHz,4g of ram
3rd. geforce gtx 660 2g vram 256 bytes,4.6 ghz quad core,8g of ram

second they said that the world would be bigger than skyrim,the main quest line can be shorter than Witcher 2,but if they are building that big gameworld I hope the quest line be as big.

third while I agree that you had to read your enemies it was fairly easy and required no effort on my part,just by looking at them while charging them I knew how to deal with them.Also you had to judge your enemies in Witcher 1 too.You had to decide which style is best and even if you selected other style you could still beat your enemy but it would take very long and it would be really hard.That brings me back to witcher 2 combat sysytem click,click,right click,click and dead.And as I said the worst part it Geralt uses the same moves over and over.It doesnt matter if the enemy has heavy,medium or no armor its all the same and that is why I vote to get our Witcher 1 combat back along with witcher sword styles.
 
U

username_2552476

Senior user
#16
Apr 28, 2013
Sirnaq said:
Isn't it obvious op? Electric guitars in battle themes!
http://www.youtube.com/watch?v=C_7HB7LBV9Y
Click to expand...
My favorite soundtrack in whole witcher 1 :D I even have it on my ipod and I made an extended version of it. :) Another thing Witcher 2 lacked....metal music :D
 
U

username_2552476

Senior user
#17
Apr 28, 2013
FoggyFishburne said:
I find myself disagreeing with most of op's points.

2 & 3 are based on your personal preferences or experiences. I remembered playing TW1 and thinking to myself "I really fucking hope RED cuts out all the nonsense and fluff in TW2 because all this backtracking bullshit is driving me nuts". And I got exactly that. I'd rather have a quality game than a quantity game. I hate padding. As for the graphics thing, that's your prerogative to choose whether or not an investment is justified on your part. For me, it definitely is.

The only thing I can kinda agree on in 1 is the whole multiple styles thing. If implemented correctly, it could add a lot of depth to the game. But eh, TW2s combat, although kinda unrefined and in dire need of tweaking, is fine as it is. Though you're right on the whole "don't engage multiple targets at once", which is kinda dull. I wish the AI was a bit smarter and wouldn't just gang up on you but rather maybe attack 1-3 guys at a time. That way you could definitely have some kind of crowd style which you can dynamically switch to when facing more than one opponent. Like Batman Arkham City. Sometimes up to three dudes would attack at once and you'd gave to counter them all. Something similar in TW3 would be welcomed with open arms.
Click to expand...
I agree that backtracking was a bit dull,but it was necessary because how large the maps were.In the TW2 you are constantly in the same area. :p And as much as I dont like backtracking I hate being sandboxed that much. :p
As for graphics I will probably save up to upgrade my comp because I love witcher games,but there are other things I need to buy,I need to participate in real life too as much as I would like to sit all day and play games I cant. :p
 
U

username_3236168

Rookie
#18
Apr 28, 2013
all i want is the atmosphere of the witcher 1!
 
T

Thothistox

Senior user
#19
Apr 28, 2013
slimgrin said:
Kop is right. The back tracking in chapters 2 and 3 tested my patience. It was ridiculous how segmented the story was in TW1. What CDPR rarely gets credit for is the vastly improved quest design in TW2.
Click to expand...

Fully agree. I especially disliked crossing the entire Visima and swamp maps just to get an extra line of dialogue. It takes away a lot of replay value.
 
Garrison72

Garrison72

Mentor
#20
Apr 28, 2013
GibbGeralt said:
Definitely the inventory/interface. I friggin love TW's interface (replaying it now). TW2's feels so consolized. It feels like CDPR were anticipating a 360 port, and made the interface as portable as possible.

If they were going to release the redkit sometime in the next decade, that'd be kinda nice.
Click to expand...
Yep, they were compromising between platforms and the result was neither got a very good interface. Fortunately, they've said TW3 will return to grid inventory.
 
  • 1
  • 2
Next
1 of 2

Go to page

Next Last
Share:
Facebook Twitter Reddit Pinterest Tumblr WhatsApp Email Link
  • English
    English Polski (Polish) Deutsch (German) Русский (Russian) Français (French) Português brasileiro (Brazilian Portuguese) Italiano (Italian) 日本語 (Japanese) Español (Spanish)

STAY CONNECTED

Facebook Twitter YouTube
CDProjekt RED Mature 17+
  • Contact administration
  • User agreement
  • Privacy policy
  • Cookie policy
  • Press Center
© 2018 CD PROJEKT S.A. ALL RIGHTS RESERVED

The Witcher® is a trademark of CD PROJEKT S. A. The Witcher game © CD PROJEKT S. A. All rights reserved. The Witcher game is based on the prose of Andrzej Sapkowski. All other copyrights and trademarks are the property of their respective owners.

Forum software by XenForo® © 2010-2020 XenForo Ltd.