This is what I meant with it, that this game is in regard of monster population so extreme EMPTY and that TW3 is in a dire need for a patch, that significantly increases in Velen/Skellige/White Orchard/Kaer Morhen, the 4 biggest explorable landparts of this game so far the monster population, so that CDPR implements again tons of missing monsters to fill up these huge empty lands with more content and danger...
You can basically run through Velen for minutes, without encounterign something dangerous there!! And if you find something, its most likely sadly always the same crap
* Bandits
* Wolves
* Nekkers
* Drowners
* Endregas
* Bears (rarely)
TW1 and TW2 offered so much good monster variety together, monster variety, that TW3 absolutely needs back, so that the game world feels more full of live.
Theres also no monster variety between day and night.
One should expect to see a big difference between daytimes, that you see at night alot more night active monsters and creatures, than on day time and vice versa.
CDPR should put alot of creatures from the previous games into TW3 to fitting places:
* Bloedzuigers, perfect creature for Velens swamps and marshland regions
* Fleders, Garkyns, Bruxa, Ekimmaras, Katakans, Nosferatu, should be alot more findable at night in town and village regions, but especialyl in the large town regions where alot of peopel live naturally, but you should meet on them also sometimes outside of these regions at night
* Barghests/Hellhounds would be an awesome alternative at nights instead of Wolves and silly Wild Hounds
* Archespores/Echinopsae would be nice for forest regions, caves and swamps like in TW1
* Frightener would be awesome as a Witcher Contract Monster
* Kayran would be awesomr as a Witcher Contract Monster in the swamplands of Velen
* Striga would be good as a Witcher Contract Monster for town regions
* Zeugl would be a good Witcher Contract Monster for Novigrads sewers
* Vye (Giant Centipedes) would be nice for open fields, forest regions and caves
* Vodyanoi would be nice in all kinds of water regions
* Kikimore (Queen) would be nice as Witcher Contract for forest regions, caves
* Cemetaurs/Graveirs would be nice to find them at night, at cemeteries, in towns at night...in general, make towns not so save regions, in TW1 you were nowhere safe, even ot in towns!!
* Griggs, please, place these friendly little creatures somewhere into the game again
* Zombies (at night basically everywhere) or as part of some new human enemies (who summon them Necromancers!)
* Draugs/Draugr in Skellige
* Gralls in caves
* Add 1 or 2 more killable Dopplers to ensure, that you can get bot, the Doppler Decoction and the lvl 42 Gwyhyr Sword Scheme for sparing the first kilalble doppler in its contract
God, the game would be so much better, of just only half of this list would be findable in the game!!