I'm not asking for it that CDPR should implement absolutely everything from my list, thats why I said, that already just half of that list would be awesome enough.
With a more dense moster population I also don#t suggest to make the game as dense like a classical F2P MMORPG or so, but Velen as it is right now, is even for a realistical designed world way too empty. Compare TW3 with the swamp regions of TW1 and even there the maps were alot more dense with monster population.
Sure, the maps were much smaller, but on relation you should expect on such huge areas alot more creatures to be found and that you find also different monsters at night, as when you run around at day time. one should expect to see at night time alot more necrophages, ghosts, and cursed creatures as also night active animals and insects. Nights should thus feel alot more dangerous, so that you actually see, that it is more save to travel around at day time.
Zombies exist within the Witcher Universe indirectly
http://witcher.wikia.com/wiki/Zombie
Yes, in the books they aren't specifically mentioned, but necromancy exists in the universe of the witcher, which is why I suggested as new human enemy type Necromancers, that are able to summon Zombies... and i nthe end Zombies are nothign different, than Necrophrages, which are similar to Rotfiends/Drowners, so whats your problem??? In TW2 is even a quest about Necromancy ...
I also think I made in my postign clear enough, that they should add only creatures, to regions and places, that make sense, thats why I named also the regions, where i think it makes sense to place them. That naturall not everything should be put only into Velon is also clear, thats why i mentioned all four big explorable regions. But personally I weren't yet anywhere else, than in Velen
Thats why my postintg maybe sounds like being mainly focused on Velen.
But Velen isn't the only place with Caves, Forests, Seas ect
And for the more unique creatures, thats also why the more rarer ones should be made only as Witcher Contracts, not as something that you find running around everywhere, like a Frightener, which inself can only exist with the help of a Mage ...
In the end i mentioned it only, because I'd love to see on in the game..the so far only one existed only in TW1 and was barely a real challenging fight at all.
I'd love to fight one with TW3s real time combat system now and liek to see, how one of these thigns would look like now under TW3's graphic engine ^^.