I don't like the new version at all! And I don't feel like getting used to it either!
Bring back the Open Beta version!
Bring back the Open Beta version!
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And why can't I post a new thread under General forum?
At least you could gave the effort to open a new account just to say this.
Personally, I'm growing more than a bit weary of this recurring comparison. . . . However, in the interest of instruction, in what ways does it specifically resemble Hearthstone? What particular elements remind people of that game? Vague comparisons aren't much good, nor are they especially valauble as constructive criticisms, so can we have a few concrete examples, please?
[...] everything feels dumbed down [...] why the food stuff. it makes things more complicated than they should be [...]
Bravo,Because that's the shortest method I could use to explain what they have done wrong. You talk as if CDPR has had no constructive criticism following EVERY SINGLE MISTAKE they have made. As opposed to receiving exceptionally well worded feedback from various sourced and choosing to ignore it in search of their own unhealthy vision.
But I'll entertain you.
Every deck feels the same. Faction identity is basically gone. Rounds don't exist anymore.
You play three cards. Your opponent plays three cards.
You both pass. Early game was pointless, no facedamage was received. The board is wiped clean and we move onto the midgame.
You draw into one of the four game play methods that are confined within your deck.
You play a minion that does a generic thing.
Your opponent counters it with another minion.
You counter their counter with your minion.
They damage your minion but cant kill it. This overflow of health is comparable to 'facedamage' in hearthstone. You opponent is now behind.
You buff your minion so it can't be killed by their next counter minion. You gain effective 'facedamage' on your opponent.
Seriously. Just revamp literally a few things and add leader health pools and we have hearthstone.
I felt the same 20 hours into ptr. Where as I had 2000 hours old gwent and was never board. I'm hoping some changes in the future can help the balance, faction identity, useless rounds lack of card advatage being important. Feels like arena now, but I'm willing to hang in there for nowBecause that's the shortest method I could use to explain what they have done wrong. You talk as if CDPR has had no constructive criticism following EVERY SINGLE MISTAKE they have made. As opposed to receiving exceptionally well worded feedback from various sourced and choosing to ignore it in search of their own unhealthy vision.
But I'll entertain you.
Every deck feels the same. Faction identity is basically gone. Rounds don't exist anymore.
You play three cards. Your opponent plays three cards.
You both pass. Early game was pointless, no facedamage was received. The board is wiped clean and we move onto the midgame.
You draw into one of the four game play methods that are confined within your deck.
You play a minion that does a generic thing.
Your opponent counters it with another minion.
You counter their counter with your minion.
They damage your minion but cant kill it. This overflow of health is comparable to 'facedamage' in hearthstone. You opponent is now behind.
You buff your minion so it can't be killed by their next counter minion. You gain effective 'facedamage' on your opponent.
Seriously. Just revamp literally a few things and add leader health pools and we have hearthstone.
Personally, I'm growing more than a bit weary of this recurring comparison. . . . However, in the interest of instruction, in what ways does it specifically resemble Hearthstone? What particular elements remind people of that game? Vague comparisons aren't much good, nor are they especially valauble as constructive criticisms, so can we have a few concrete examples, please?
I agree the most with this point.Every deck feels the same. Faction identity is basically gone. Rounds don't exist anymore.