you've had two extremely thorough replies, criticizing this game, so I can see you are either offline and have yet to get to them, or you are one of the people who think their word is concrete, and just spit stuff out then abandon anything criticizing or replying to what they just said.
I will look on the bright side, and patiently await
I occasionally am off-line. This simply happened to have been the case.
I don’t often write long posts anymore, for various reasons, but I feel there are few points worth presenting:
When expressing my personal opinions, or asking others to expound upon their own, I enjoy seeing intelligent, reasonable conversations. That's why I occasionally post remarks intended to draw out a discussion, if I believe it could be explored a bit further. I welcome thoughtful comments and criticisms, and prefer to see people provide detailed, thorough feedback, explaining what they like or dislike about a game. Thank you for doing so. I personally dislike brief, uninformative comments or comparisons, as I feel these are less insightful in identifying what specific aspects may upset people or put them off a title.
I’ve seen many, many posts from passionate players, who made very astute observations. Likewise, I’ve seen more than enough wrath-filled complaints, often disproportionate to the topic of discussion. Indisputably, CDPR received overwhelming amounts of feedback from their community.
As a member of that community, I appreciate players’ dedication, time, energy, and their desire to assist CDPR in creating a game which they would enjoy. I understand some are quite frustrated with CDPR's final creative decisions for Gwent, and I can only say I am very sorry that their vision did not accord with the dissatisfied. However, I also know it is impossible to please everyone, and that the developers were under great pressure to answer the desires of a vast audience, many of whom occasionally had contradictory tastes in games.
Now, on a broader note:
Nearly every facet of Gwent has been criticised by someone at some time. I know, because I've been reading these criticisms for nearly two years -- just like the REDs! Elements which delighted some players were a bane to others. What some considered trivialities, others felt were vital to the project's success. In the face of such conflicting feedback, the developers were doubtless presented with the challenge of balancing these considerations, in some measure, in order to deliver a final product, which would, hopefully, please many of that audience. The result seems to me to be a compromise -- not merely a compromise between the various diverse factions within the community; but also on the part of the developers -- many of whom had to chuck months of work in the bin as a result, re-envision their game, and create new content from scratch. They had to salvage a project after marked public outcry, yet still attempt to maintain aspects which players enjoyed, address those which many did not, introduce new aspects -- and all the while attempt to incorporate, preserve, and express their own artistic concepts and personal gaming preferences. What a balancing act!
Personally, I think this version of Gwent has potential, and would encourage players to give it a try, rather than demand a return to the previous stages in the Betas, or a complete rework. (Is it so much like Hearthstone? At this point, I honestly can’t tell.) I cannot, of course, force anyone to like this form of Gwent, nor would that be productive. All I can say is, give it a try, and, if, afterwards, you are still convinced it is not the game of your dreams, I am sorry, and farewell.
The above is my personal reaction to many, many months of negative and critical feedback. It is, of course, my own, unofficial, assessment of the situation.