What TW3 could learn from Ryse
Look at this new gameplay video from Ryse:
http://www.youtube.com/watch?v=t5viqlFDavU
I'm aware of the controversy about too much QTE in the game Ryse, but this video shows a good combat system, and as far as I can tell, I don't see any QTE abuse.
Crytek is doing an awesome work IMO.
So, what's cool in this video?
- Camera use
- Animations
- executions
I think that if CDProjekt wants to deliver "an action game experience into a big open world RPG" (they said that in almost all interviews), they really should be inspired by Crytek skillful use of cameras and cinematic feel.
The more I see videos from Dark Souls 2 and DA: Inquisition, the more I see the wrong direction both games are taking about combat: it looks like the same clumsy, rigid, boring combat system of a past generation.
It is really possible to design a complex and deep combat system without sacrificing fluidity, emotional involvement and cinematic experience. That's what I really appreciated about watching Crytek's video: they want to emotionally engage players through a fast-paced and dynamic combat.
CDprojekt's devs should really consider to make TW3 combat look and feel like this.
Look at this new gameplay video from Ryse:
http://www.youtube.com/watch?v=t5viqlFDavU
I'm aware of the controversy about too much QTE in the game Ryse, but this video shows a good combat system, and as far as I can tell, I don't see any QTE abuse.
Crytek is doing an awesome work IMO.
So, what's cool in this video?
- Camera use
- Animations
- executions
I think that if CDProjekt wants to deliver "an action game experience into a big open world RPG" (they said that in almost all interviews), they really should be inspired by Crytek skillful use of cameras and cinematic feel.
The more I see videos from Dark Souls 2 and DA: Inquisition, the more I see the wrong direction both games are taking about combat: it looks like the same clumsy, rigid, boring combat system of a past generation.
It is really possible to design a complex and deep combat system without sacrificing fluidity, emotional involvement and cinematic experience. That's what I really appreciated about watching Crytek's video: they want to emotionally engage players through a fast-paced and dynamic combat.
CDprojekt's devs should really consider to make TW3 combat look and feel like this.


