Oh, I can tell you right now it's not going to be even close to the facial animations in Ryse. I base that simply on the fact that there are a lot more cutscenes in RPGs than there are in action games such as Ryse, so they need to develop a pool of facial expressions and body gestures that are generic enough just so that they can reuse them over and over again instead of capturing the performance of real actors for each and every conversation.
After all, if you watch a compilation of cutscenes from TW2 it amounts to about the same time it takes to beat Ryse, which consists mostly of gameplay and not too many face capture scenes.
After all, if you watch a compilation of cutscenes from TW2 it amounts to about the same time it takes to beat Ryse, which consists mostly of gameplay and not too many face capture scenes.


