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What TW3 could learn from Ryse

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ReptilePZ

ReptilePZ

Wordrunner
#141
Nov 26, 2013
Oh, I can tell you right now it's not going to be even close to the facial animations in Ryse. I base that simply on the fact that there are a lot more cutscenes in RPGs than there are in action games such as Ryse, so they need to develop a pool of facial expressions and body gestures that are generic enough just so that they can reuse them over and over again instead of capturing the performance of real actors for each and every conversation.

After all, if you watch a compilation of cutscenes from TW2 it amounts to about the same time it takes to beat Ryse, which consists mostly of gameplay and not too many face capture scenes.
 
S

Sirnaq

Rookie
#142
Nov 26, 2013
ReptilePZ said:
Oh, I can tell you right now it's not going to be even close to the facial animations in Ryse. I base that simply on the fact that there are a lot more cutscenes in RPGs than there are in action games such as Ryse, so they need to develop a pool of facial expressions and body gestures that are generic enough just so that they can reuse them over and over again instead of capturing the performance of real actors for each and every conversation.

After all, if you watch a compilation of cutscenes from TW2 it amounts to about the same time it takes to beat Ryse, which consists mostly of gameplay and not too many face capture scenes.
Click to expand...
Then maybe it's ryse that could use some more depth in dialogues, some more choices in the narration? Instead of witcher learning from ryse how to be good game?
 
ReptilePZ

ReptilePZ

Wordrunner
#143
Nov 26, 2013
Sirnaq said:
Then maybe it's ryse that could use some more depth in dialogues, some more choices in the narration?
Click to expand...
From what I've seen from it and read about it - probably, yes.

Sirnaq said:
Instead of witcher learning from ryse how to be good game?
Click to expand...
Unless CDPR has an infinite amount of money to capture the performance of professional actors for each and every conversation in the game without sacrificing the quality of the story and the same amount of content there is in the game, then they probably don't have a lot to learn from Ryse.

As for the combat, the previous game in the Witcher franchise already had a better system (animations included - unlike in Ryse, at least you don't teleport all over the place to be in the position the sequence requires you to be in).
 
T

tw3fanapp

Forum regular
#144
Nov 27, 2013
ReptilePZ said:
Oh, I can tell you right now it's not going to be even close to the facial animations in Ryse. I base that simply on the fact that there are a lot more cutscenes in RPGs than there are in action games such as Ryse, so they need to develop a pool of facial expressions and body gestures that are generic enough just so that they can reuse them over and over again instead of capturing the performance of real actors for each and every conversation.

After all, if you watch a compilation of cutscenes from TW2 it amounts to about the same time it takes to beat Ryse, which consists mostly of gameplay and not too many face capture scenes.
Click to expand...
Exactly. And Crytek was always good making faces. I know that in TW3 facial bones are increased to make better animations, but I thinks that from all animations in the game the facial will be the worst.
Aside from that faces I really could not tell what Ryse has to inspire. The combat system is a qte festival and gets very fast very boring. The character tree is short, the storytelling is uninspired and after playing it an hour it just is the same over and over again.

There is just the cinematic scripts, that are eyecatching. But implement such things in TW3? Meh, wrong game.
 
Damariel

Damariel

Forum veteran
#145
Nov 27, 2013
"What TW3 could learn from Ryse"

...yyy nothing?... It's a good game don't get me wrong but nothing extraordinary.
 
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