Something new and fresh. All AAA games look the same nowadays ("linear" open world, loot, classic level system).
The only AAA games that "feel" different to me are from software games. They have a complex level design, particular settings, challenging and nice combat system, a peculiar and rewarding (FOR REAL) loot system that gives value to your efforts in exploration. They still have serious flaws (sekiro is almost perfect though, except for difficulty and camera sometimes), but when you play those games it doesn't feel like you are doing the same thing over and over again like in all the other AAA games, thanks to top notch level and enemies design. There's always something new, the "and now what?" feeling. I (almost) felt the same when playing GOW 2018 and for TW3 side quests' narrative, but not for its core gameplay (quests were all the same, "talk, bargain the price, follow the marker on the map, use witcher senses, talk, kill everybody (dodge, sword slash, igni, quen, rinse and repeat), go back and collect reward, level up, unlock skill, change sword and armor which are the same as before but have better numbers, again and again and again")
Cyberpunk has a very fresh setting, but I fear devs won't be brave and re-use the same - flawed IMHO - mechanics as TW3 (narrative apart, that was perfect).
The only AAA games that "feel" different to me are from software games. They have a complex level design, particular settings, challenging and nice combat system, a peculiar and rewarding (FOR REAL) loot system that gives value to your efforts in exploration. They still have serious flaws (sekiro is almost perfect though, except for difficulty and camera sometimes), but when you play those games it doesn't feel like you are doing the same thing over and over again like in all the other AAA games, thanks to top notch level and enemies design. There's always something new, the "and now what?" feeling. I (almost) felt the same when playing GOW 2018 and for TW3 side quests' narrative, but not for its core gameplay (quests were all the same, "talk, bargain the price, follow the marker on the map, use witcher senses, talk, kill everybody (dodge, sword slash, igni, quen, rinse and repeat), go back and collect reward, level up, unlock skill, change sword and armor which are the same as before but have better numbers, again and again and again")
Cyberpunk has a very fresh setting, but I fear devs won't be brave and re-use the same - flawed IMHO - mechanics as TW3 (narrative apart, that was perfect).