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What weapons do you want to see in the game?

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chriswebb2020.736

chriswebb2020.736

Forum veteran
#541
Jul 2, 2013
thewarsend said:
Click to expand...
Soviet Engineering. They may not be as sophisticated, but it damn well works...

 
blank_redge

blank_redge

Rookie
#542
Jul 2, 2013
ChrisWebb2020 said:
Actually, I think that is the best way to limit power. A gun is just a lump of dead weight without ammunition. Limit the ammo, limit the power.

...

The most powerful weapons I think we should see are probably going to be rocket launchers. Again, making sure ammo is scarce can be a big help in preventing overpowered players.
Click to expand...
BRILLIANT! Such a simple mechanic, but effective. I like it! =)
 
M

Mister_Lizard

Rookie
#543
Jul 2, 2013
Also why you need a good Techie. They can make most any ammo, except for the truly exotic stuff. I mean they may be hard pressed to make you a APFSDS 30mm round but if you just want some 30mm ball or even AP ammo it should be no problem. Even an RPG-7 round would be fairly easy to make, but of course none of these would be cheap, or legal for the Techie to make.

Also would require cross discipline skills, math, chemistry, weapon tech, basic tech, demolitions, etc. Hence why I said a good Techie.
 
wisdom000

wisdom000

Forum veteran
#544
Jul 2, 2013
On limiting ammo... not sure I am into that...

Fucking Last Of us made me hate that shit like nothing else.
 
blank_redge

blank_redge

Rookie
#545
Jul 2, 2013
I look at it like the mini-nuke launcher in Fallout 3. Or, the unique mini-nuke launcher, that launched EIGHT at a time. FANTASTICALLY awesome weapon, but it'd be MAD overkill if you could just endlessly spam mini-nukes.
 
Deadbolt_Don

Deadbolt_Don

Senior user
#546
Jul 2, 2013
blank_redge said:
I look at it like the mini-nuke launcher in Fallout 3. Or, the unique mini-nuke launcher, that launched EIGHT at a time. FANTASTICALLY awesome weapon, but it'd be MAD overkill if you could just endlessly spam mini-nukes.
Click to expand...
yeah.... i don't think NCPD would allow that.....

 
chriswebb2020.736

chriswebb2020.736

Forum veteran
#547
Jul 2, 2013
Wisdom000 said:
On limiting ammo... not sure I am into that...

Fucking Last Of us made me hate that shit like nothing else.
Click to expand...
I didn't mean ALL ammo, just the specialist stuff for the big toys. That way people can have their toys and there will probably be cheats to get more ammo, but the serious players will have to use it sparingly, thus preventing over-powered run-throughs.

blank_redge said:
I look at it like the mini-nuke launcher in Fallout 3. Or, the unique mini-nuke launcher, that launched EIGHT at a time. FANTASTICALLY awesome weapon, but it'd be MAD overkill if you could just endlessly spam mini-nukes.
Click to expand...
Console Cmmd: TGM - Toggle God Mode - invincible and unlimited ammo. I used it ONCE with the 'Tiny Tots'. No need to reload so I spammed about 50 volleys into a valley... That was about 450 mini-nukes...
I just didn't have the heart to use that thing ever again.
 
chriswebb2020.736

chriswebb2020.736

Forum veteran
#548
Jul 3, 2013
I know Wisdom would be happy if laser based weapons never existed in 2020, but they do. So what are other peoples opinions of them in 2077?

Should they still be viable wepons?
If so, should they have been improved to the point where they are more effective, if less efficient, than firearms?
or
Should they be unreliable, expensive and generally a waste of time?
 
S

schiff

Rookie
#549
Jul 3, 2013
I think you might get some "inspiration" from some online shooters regarding weapons. Weapons with a realoding mechanics are generally OP guns meant to kill in a few shots. Ofc dev's can put whatever they want in the single player mode...
 
M

Mister_Lizard

Rookie
#550
Jul 4, 2013
I like the idea of laser weapons. And you can even add ammunition to them if you say that the tech has been invented to efficiently store the population inverted element is a chemical matrix. Meaning that you could have throw away cartridges for a chemical laser instead of having to plug in your solid state laser to recharge it. Or perhaps you carry a battery that can store more than 6d6 worth of damage. I don't remember off the top of my head the rules for lasers and damage but as we used them in the PnP it was halve the armor SP and full damage on what got through.

I would put their availability at uncommon or restricted and I don't think that they should be concealable.
 
chriswebb2020.736

chriswebb2020.736

Forum veteran
#551
Jul 4, 2013
Schiff said:
I think you might get some "inspiration" from some online shooters regarding weapons. Weapons with a realoding mechanics are generally OP guns meant to kill in a few shots. Ofc dev's can put whatever they want in the single player mode...
Click to expand...
This form of "Inspiration" for weapons is not needed. The PnP game has hundreds of weapon in it already, ranging from pocket knives and .22 derringers to orbital laser artillery and nukes. A lot of the weapons used in the real world are also available, (at least the ones that were developed by the time the books were written.)

A big part of firearms tech in 2020 was caseless ammunition. It was in development since the 1960's and there was a lot of about this technology in the 1980's and into the 1990's. The ammo could weigh as little as 1/3 of the same calibre in the cased format but the issue of fouling the weapon made it too unreliable. There hasn't really been much progress on it since, but at the time it was the next big thing.

Prod Slash said:
I like the idea of laser weapons. And you can even add ammunition to them if you say that the tech has been invented to efficiently store the population inverted element is a chemical matrix. Meaning that you could have throw away cartridges for a chemical laser instead of having to plug in your solid state laser to recharge it. Or perhaps you carry a battery that can store more than 6d6 worth of damage. I don't remember off the top of my head the rules for lasers and damage but as we used them in the PnP it was halve the armor SP and full damage on what got through.

I would put their availability at uncommon or restricted and I don't think that they should be concealable.
Click to expand...
Lasers in 2020 used Capacitor Batteries and they could provide a variable amount of damage. They had a base 'pool' of ammunition (as an example, the ACPA "Photon" Laser Cannon had 30D6 worth,) and they could deplete a variable amount each time it fires, (in the case of our example it could fire 1-10D6 worth each trigger pull.) All lasers were counted as AP, meaning all armour was halved, but so was the damage.

Laser weapons in 2020 were tempramental and unreliable. Not to mention expensive and were often out performed by standard ballistic technology. They were a niche weapon, normally used in space conflicts.

My main question is do we think that laser tech would be abandoned, the same way caseless ammo development was in the real world, or would it be refined and honed into a more practical format?
 
S

schiff

Rookie
#552
Jul 4, 2013
ChrisWebb2020 said:
This form of "Inspiration" for weapons is not needed. The PnP game has hundreds of weapon in it already, ranging from pocket knives and .22 derringers to orbital laser artillery and nukes. A lot of the weapons used in the real world are also available, (at least the ones that were developed by the time the books were written.)

A big part of firearms tech in 2020 was caseless ammunition. It was in development since the 1960's and there was a lot of about this technology in the 1980's and into the 1990's. The ammo could weigh as little as 1/3 of the same calibre in the cased format but the issue of fouling the weapon made it too unreliable. There hasn't really been much progress on it since, but at the time it was the next big thing.
Click to expand...
Nha i meant balance wise, because some shooters pretty much explored what can be done in different modes while dev's can put whatever they want in single player modes.
 
chriswebb2020.736

chriswebb2020.736

Forum veteran
#553
Jul 4, 2013
Well, as this is a confirmed single player game with multiplayer elements, the devs can do that, yes.
 
S

schiff

Rookie
#554
Jul 4, 2013
I didn't explain myself properly. Idk how's PvP fighting in C2020, so i' ll take the rocket launcher bit as example. Limiting ammos does prevent players from using it, but it doesn't limit the power. While everything is fine for single player modes, multiplayer modes should be balanced: it means that if i find myself facing a rocket in a corridor i should be given options despite my items (as if snipers don't turn people into gods). Things like vents, fast dodging, tossing a granade, natural cover, shoot something explosive or whatnot. I could shoot the rocket, but that's again poor balance if shooting is the only tactic at disposal.
 
chriswebb2020.736

chriswebb2020.736

Forum veteran
#555
Jul 4, 2013
I'll try this again.

NO MULTIPLAYER PVP. IT IS A SINGLEPLAYER GAME.
 
S

schiff

Rookie
#556
Jul 4, 2013
uh?Haven't followed the news but they do plan for pvp as far as i know
wrong link,brb

my bad, i read somewhere C2020 was also meant for pvp, but i thought nothing's confirmed yet for C2077 multi stuff.
 
D

dragonbird

Ex-moderator
#557
Jul 4, 2013
Schiff said:
uh?Haven't followed the news but they do plan for pvp as far as i know
wrong link,brb
Click to expand...
I don't think you'll find a legitimate source that says PvP is confirmed.

Badowski didn't elaborate as to whether these proposed "multiplayer features" will take on the form of PVP or co-operative play, since ideas for the game are still being conceptualized at this stage. He did confirm, however, that it will be an open-world game and feature several character classes.
Click to expand...
They've confirmed MP will probably be there, they haven't said whether it'll be PvP or Co-op.
 
S

schiff

Rookie
#558
Jul 4, 2013
yeah, i figured
 
D

dragonbird

Ex-moderator
#559
Jul 4, 2013
I think you worked it out while I was posting. :)
 
S

schiff

Rookie
#560
Jul 4, 2013
i could' ve posted that instead of editing :p
 
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