No worries, if you find something interesting later make sure to put it, I'm always eager to see how things are made behind the curtain
It's not the documentary that I wanted to find itself. I just can't seem to find it anymore and I can't find spend my whole evening on trying to find it but I have the next best thing!
Which is a the making of Horizon video. I believe I've seen it posted around here at some point. Anyway.
At 43:40 they actually mention the documentary and touch on what I spoke about. The documentary itself went into greater details and I wish I could find it. If you do have the time to sit through the entire thing it's a seriously interesting video.
It's incredible to see the work and processes that went into what is, IMO, one of the best and most unique games of the last decade. Guerrilla Games studio, like CDPR, created a game in a genre they were completely unfamiliar with, to a much greater level too. In my opinion at least.
a bit of unadulterated fun
.
I wish all conversations here could be about just that lol. Wishful thinking, I know.
I had already seen the architect's review and the only reason I watched it, and enjoyed it, is because of it's architect spin on it.
The other video, with respect, I have no intention of watching in it's entirety. I try to steer clear of youtube reviews in general unless they bring some kind of unique perspective (like the architect's) to the table. I skimmed through it and it doesn't seem like it does.
As far as the city's design goes, I totally agree. It's a city designed like none other before. It's beautiful and as far as how it
looks I agree that it's definitely next-gen. That's just graphics though. Graphics alone cannot turn a game into a next-gen RPG. Could it be explored to a far greater degree and filled with stuff worthy of exploration, it might be far more worthy of the title.
Heck mega buildings, which were supposed to be smaller cities inside a bigger city, won't let you explore more than 1 or 2 floors at best and are mostly devoid of anything else than brain dead NPCs aimlessly wandering around. That's only for the mega buildings you actually can enter.
It's eye-candy but it's not something I'd consider worthy of the a next-gen RPG title as it stands.
As far as animation go, again, very much eye-candy but very surface level stuff. Also not something that I think truly distinguishes CP2077 from other games in recent memory. The Last of Us 2 had some gorgeous mo-capped animations that truly brought it's characters to life.
Make no mistake, I generally enjoy the game despite it's shortcomings but I can't see it as a next-gen RPG in it's current state.