Well, that is not what Schreier claims.Am 100% convinced if it wasn't for Covid, CP77 would have launched in a fully completed state, on the very first launch date.
One of the things I heard over the course of my reporting was that there was this kind of tension or really unclear idea of what this game was... whether it was supposed to be an RPG like Deus Ex, or was it supposed to be a giant simulation like GTA. And it seemed like they were trying to do both at once. But they also had a tiny fraction of the staff of Rockstar... So it's this game that is trying to do what CDPR is good at -- an RPG... also trying to tack on this entire open world with police, and cars, and all this other stuff, crime... and it just doesn't work. Almost like if you strip that part out of the game and you just turned this into a Deus Ex style RPG and spent a little more time polishing that part of it without worrying about all the GTA style stuff -- I think you would have had a way better experience...
Why do you think this? Covid-19 changed nothing. It's clear they had problems finishing this game to the standard they wanted to quite a bit early on.. I mean delay after delay makes that very obvious..."WHAT WENT WRONG? JASON SCHREIER ABOUT CP2077"
If you mean the state of the game, I would say Covid 19 is what made this game go wrong. Am 100% convinced if it wasn't for Covid, CP77 would have launched in a fully completed state, on the very first launch date.
The first delay was announced before the first set release for April last year and Covid was already a world-wide problem since February.Why do you think this? Covid-19 changed nothing. It's clear they had problems finishing this game to the standard they wanted to quite a bit early on.. I mean delay after delay makes that very obvious...
Can't imagine that not being able to use the console dev kit that isn't allowed to leave the office can have helped though?The first delay was announced before the first set release for April last year and Covid was already a world-wide problem since February.
I think this because what I saw with my own eyes, is that when Covid19 hit, a lot of projects fell behind, or even came to a complete dead-stop, because construction teams and dev teams were forced to disperse. Where your colleague used to sit right next to you, all of a sudden you had to communicate with him/her over great distances, because you had to work from home. That stalled a lot of work exponentially.Why do you think this? Covid-19 changed nothing. It's clear they had problems finishing this game to the standard they wanted to quite a bit early on.. I mean delay after delay makes that very obvious...
If that claim is accurate, then that's one hell of an awesome game from a dev team that doesn't know what their own IP is, isn't it? A team that worked their butts off offering up this upcoming patch?Well, that is not what Schreier claims.
He says:
He also says more about this (quote) "development saga" in this conversation...
you think 6 - 10+ years would have been enough?CP 2077 needed a brand new engine designed to make an urban open-world a LIVING one.
You can't develop a brand new engine and a whole AAA game in 4 years.
That's it.
COVID happened in the beginning of 2020, these are just excuses."WHAT WENT WRONG? JASON SCHREIER ABOUT CP2077"
If you mean the state of the game, I would say Covid 19 is what made this game go wrong. Am 100% convinced if it wasn't for Covid, CP77 would have launched in a fully completed state, on the very first launch date.
My bad. This is the one I wanted to postI love this streamer Madqueen. She taught me all the lore of the cyberpunk universe before I played the game and helps paint the picture and understand the goings on (also interviewed developers/ ex-developers)
If they rushed it, then that means there was a delay. One can think about as to how, when and why that delay occurred, and also why not extra time was considered.COVID happened in the beginning of 2020, these are just excuses.
The only reason CDPR screw up the release is because they rushed it.
This game needed at least an extra year, or two, of development.