Lets assume CDPR decided to double the values on cards (ex. Dol Blothana Archer 6 points, deal 4 damage, but provision are same) THEN balance the numbers on some problematic cards accordingly. Do you think this will achive anything or cause any problems?
I didn't think much on possible outcomes, i was just thinking, Gwent is hard to balance numbers wise. For instance, there are a lot of times a card can be underpowered with 3 points, but would be overpowered if buffed to 4 points. Since you can't have 3,5 value on a card game, these can complicate balancing process.
Witcher trio example: Old Witchers had 3 points for 7 provs. Assuming reducing 1 point is insufficient, they could either reduce it by 1 more, or increase provs by 1 more.
But if they were 6 points for 7 provs (provision amount stays the same, no point changing this) in doubled up point system, they could be 5 points for 8 provs (2.5 points in current system), possibly making them logically balanced.
I'm just asking,
-did CDPR though about having higher numbers overall for similar reasons?
-will these complicate things? harder calculations etc
-will these open up many possiblities by having small numbers, less devastating value generations or damage values etc
-or simply unnecessary?
I didn't think much on possible outcomes, i was just thinking, Gwent is hard to balance numbers wise. For instance, there are a lot of times a card can be underpowered with 3 points, but would be overpowered if buffed to 4 points. Since you can't have 3,5 value on a card game, these can complicate balancing process.
Witcher trio example: Old Witchers had 3 points for 7 provs. Assuming reducing 1 point is insufficient, they could either reduce it by 1 more, or increase provs by 1 more.
But if they were 6 points for 7 provs (provision amount stays the same, no point changing this) in doubled up point system, they could be 5 points for 8 provs (2.5 points in current system), possibly making them logically balanced.
I'm just asking,
-did CDPR though about having higher numbers overall for similar reasons?
-will these complicate things? harder calculations etc
-will these open up many possiblities by having small numbers, less devastating value generations or damage values etc
-or simply unnecessary?