Or get it QAd (braindance pre-patch.)I feels like they didn't even play their own game at times tbh.
That's my thinking too and that's why I have so much respect for how Hello Games handled the messed up launch of No Man's Sky. They admitted their screw up by fixing the game through repeated meaningful, significant action followed by repeated meaningful and significant action was their response in totality and it still continues to this day well beyond fixing the game. They've pretty much created No Mans Sky 2 and gave it away for free. They didn't give meaningless PR words, they showed exactly who they are and how they really feel about the people who buy their games.Actions are needed. Not words. They upset a lot of people with their words pre-launch. Sadly, those people aren't going to take anything they say to heart. I fear a press release would only serve as an avenue to further undeserved abuse.
Don't blame this on 'Consumer Pressure'. Everyone was fine with their tag line 'It's ready when it's ready'. We got used to that. What they released, evidently, 'wasn't ready'. So that line was just arrogant bullshit for one.They've put themselves in a tough bind. They were pressured by an impatient consumer base (and probably management/investors) for a release, and simultaneously criticized heavily for delaying when it wasn't ready. And now they're being hammered for the release being buggy.
Then there's the issue of the consoles, and performance versus features. The performance on PS4/ XBOne is extremely poor, no denying that. And there's probably a lot of progress that can be made in that regard.
But they hyped up a vibrant and living city packed with things to do - when in fact, there is exactly nothing to do in the city outside of the looter-shooter quest structure.
So players are also demanding better AI for NPC's and police, more side activities, mini-games, etc. All of these things would increase HDD and memory footprint, and increase demands on the hardware. Each one individually may be negligible, but it all adds up.
I'm no software developer but these two goals, console performance and a more vibrant city, seem mutually exclusive and they're going to have to prioritize one or the other. And honestly, stability and performance to make the game actually playable on consoles is the only logical area to focus on.
The game can be just barely ran on highest graphical settings with a RTX series GPU and they actually thought they could scale to make it run smoothly on a last gen base console.Would Really like to know why so much of what was shown before release is not there in the released game.
Sounds like denial and coping to me. Both of which, should NOT have had to happen with all the promises of what this game was supposed to be!I dont need a response,despite the bugs and crap ending i enjoyed, still enjoying, my time in NC and still got 2 life paths and hundreds of dialogue to dig through even if its meaningless, not to mention trying to view the game from different perspectives.
Bugs and whatnot aside this is still a Roleplaying game and i still see hundreds of hours of RP potential through dialogue, builds, looks, relationship etc etc and it only improving as bugs get squashed, updates get out an dlc arrives.
Per usual nothing they say or i say at this point makes a difference, there is no excuses for the state of the game on console so i wont make any, im just glad i play on One X were i didnt/haven't had as an difficult or painful experience as my base xbox/p4 brothers and sisters, only action at this point matters and no amount of pretty words or colourful roadmaps will change that.
Knuckle down an get shit done then mellow an have a good an safe christmas with the family, shit happens i dont need to read or listen to meaningless excuses as to why
The sad truth is, I would have paid 100 dollars for this game... even more if it was what was promised. It's absolutely not.I'm in favor of refunds, refund petitions and sueing. The misleading marketing of this game was a company bad practice and I'm shure that as a consumer we all have the right to fight for our rights. In US, games usually cost $60.00. Here in Brazil games cost R$250.00. That's a lot of money to spend in a game. I believe we should do everything in our power to make this stop. This company got at least 480 million dollar selling a broken product with pre-sales alone. If it was a phone company, like Apple or Samsung, I doubt that we would stay stoped just watching them counting their bills.
Those who can, sue them. Organize and sign petitions, make pressure. Make CDPR know that this is the last time they will do something like that.
Lol. The only way to do this would be a class action lawsuit,. Suing for 60 EUR damages is going to be pointless given that the Lawyer fees will cost you more upfront, with no guarantee of pay off.I'm in favor of refunds, refund petitions and sueing. The misleading marketing of this game was a company bad practice and I'm shure that as a consumer we all have the right to fight for our rights. In US, games usually cost $60.00. Here in Brazil games cost R$250.00. That's a lot of money to spend in a game. I believe we should do everything in our power to make this stop. This company got at least 480 million dollar selling a broken product with pre-sales alone. If it was a phone company, like Apple or Samsung, I doubt that we would stay stoped just watching them counting their bills.
Those who can, sue them. Organize and sign petitions, make pressure. Make CDPR know that this is the last time they will do something like that.
Same but with Square Enix and Final Fantasy 14. Played that game at release and it is probably the worst MMO if not the worst multiplayer experience I've ever had. Then Yoshida-san took over and they rebooted the game into a 2.0, constantly releasing blog posts and updates on their work, and now the game is my favorite MMO. Gives me hope that CD Projekt can do the same thing here. I hope that after several patches, free DLC and an expansion or two this game will be exactly what was promised.I shat on No Man's Sky heavily at launch, because it deserved it. But if you ask me today to name the best post-launch developer in the business? I'd say Hello Games. What they have done has been nothing short of heroic. No bullshit, just hard graft since release, focusing on making the game better. Shit, they probably SHOULD have charged for some of the things they added.
So in answer to your question, what I'd like to see CDPR do now is say nothing and just release the patches. First, get it running at 60FPS across all platforms. Improve stability/bugs, then improve performance even more. Then think about new content.
As it stands, I'm pretty disappointed. I can run any other current game on my rig on max settings at 60FPS+. Doom Eternal runs like a dream on Ultra-Nightmare settings. Most fun I've had with a game in years. And tbh, it's better looking than Cyberpunk 2077 so yeah, the fact that I can barely get 30 FPS on my rig on "high" settings is a bummer. Thankfully my backlog is large and I can afford to wait for the optimisations to roll in.