Hi Cyberpunk people
I completed the main story and all side quests
30 hours +-
what would fix the game for you? in your honest opinion?
we waited 8 years, is this what you expected?
what could the red devs add/remove/fix in this game it make it better?
I have almost finished the game (not done yet the final mission just to finish the latest 4-5 side missions available), on about 40 hours on PC.
It's not what I expected by a game developed in 7-8 years (in reality, it seems that it has been developed in no more than 2 years), and below are few reasons:
- Poor AI (NPCs and enemies are basically idiots and they have reactions like other lower budget open worlds, nothing innovative here).
- (More) Poor Police AI: they have cars and they chase you only by foot, and only for few meters. Trauma Team is seen, during the whole game, like 2-3 times, no more.
- Spawning Police: probably, together with the totally absent AI of the police, the most terrible thing of the game. Police spawn from nowhere, even if you kill, stealthy, a civilian......even if you are in a totally closed environment.
- Textures not fully loaded, even if running on a i9, RTX 2080Ti and 64GB RAM system (but I think they will fix that, hopefully not only on consoles).
- A lot of Inventory-related actions available on other "RPG" games not available at all here, like "Sell All" button, a "quick sell" button and no item multi-selection (with related "sell selected" button). No item-related filters available ("DPS" filters on armors is quite stupid to see). No innovation here either (but even some basics are lacking).
- Polygonal interpenetrations and ragdolls: thes are, for me, the most problematic aspects. Even if the overall graphics is very good, I was not expecting so much polygonal interpenetrations between models, objects, NPCs and cars.....even in cutscenes. Absolutely no "innovation" here.
- Poor physics: the "physics" part is not consistent during the game. Flying objects during the game and also cutscenes are very awful to see, especially by a game that was intended as "revolutionary", but also several objects that should, at least, move a bit if hit....well, they revealed to be "rocks". No innovation on this aspect.
NOTE: please remove that "refresh" inside the Inventory while using/selling food items, it's boring and it slows a lot the inventory management.
Finally, i found this game, apart all of these aspects, an enjoyable, but also forgettable, game (in the actual status). The only thing that I found really "innovative" is the environment of Night City, but on the gameplay side.....well.....absolutely nothing.
Personally, this time I have bought this game at "Day 1". For the next game from CDPR, if it will be released before 2030 (and maybe really developed in 10 years, not just the last 2-3), probably I will wait for a discount.
In general, not completely bad, but absolutely not what I expected (and I can imagine how it feels by the others that were so hyped about this product).