What would Fix the game for you?

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It has been another of the great mistakes of this game, taking it out for old consoles that cannot move it. I am a PC gamer, they do not deserve a lawsuit at least in this version as long as they recognize the shortcomings of the game and mark deadlines to show version 2.0 of Cyberpunk 2077
100% agree that the game is meant for PC. Maybe should have never been released on PS4. But it was advertised as running smoothly on PS4, which legally is considered false advertising.
 
For those mentioning crashes ... it seems like every big game I've ever played soon after release experiences CTD on occasion. This usually does away as patches, updates, and DLCs with updates imbedded get released.
This also applies to some bugs.
In my experience with gaming over the last 20 years, that's pretty much the state of gaming when one buys and plays a game immediately after its release.
Certainly, some releases are smoother than others, but, they all pretty much have their initial release quirks.
Look at The Witcher games and all the weird, funny stuff that went on with the horse Roach spawning on top of buildings, and running with it's booty up in the air. CDPR even makes fun of itself and those Witcher glitches with Roach the horse by having a small sticker on your very first car in CP77 that has a horse with its rear up in the air.

There's always complaints and criticisms about near every game on initial release, and many of them are quite repetitive all acorss the gaming industry. Those usually get fixed fairly early ... if we're patient.

We as customers should not be ok with that!

Here is your new car. Have fun driving. Oh, and the brakes will work in about two months.

Here is your new house. You will have running water in four weeks, clean water in about seven to eight weeks and electricity later this year.

Why is this practice acceptable for most gamers? We have seen this a lot in the last ten years. Fallout 76 anyone?
People are still preordering like crazy.

I remember the good old times when games couldn't be patched after release. I started gaming with the original Gameboy back '89. I got my first PC around '96. In 2000 I bought a 56k modem. Our first "broadband" (1 mbit/s) flatrate came 2004. The only way to for delevopers/publishers to distribute patches was through gaming magazines on the demo-CD. Console games could not be patched until the release of the Xbox360 and the following PS3.

For most of us bugs and glitches stayed in the games forever. There was no fix available. This meant for the developers that they had to test their products properly. Teams were small. Really small. Mortal Kombat was made by basically FOUR people. Unbelievable today.

During the time of the Xbox360 and the PS3 gaming lost a lot of it's nerd image and became mainstream. More people got in into gaming. Which led to a growing market, growing investments and growing companies. And with this groth comes pressure. Managing projects and resources becomes an issue. Thanks to the internet, developers are buying more time to fix problem until the very last minute. When was the release of a DICE game without major issues? Or Bethesda... lol
Why are we accepting that as standard?

You can actually see the decline in quality here. I know we all have our opinons about gaming journalism and some titles are debatable, yes. But it should be a good indicator, though. Just look at the number of games per year that are considered the best of all times by journalists in the 90ies and 2000-2011.
They named 12 games of 1997!
12 of 2001!
13 of 2008!
After 2011 not more than 3 per year!

Let's hope that the disaster around Cyberpunk will have a positive impact on gamers an the industry. Honestly, I don't think it will.

I know that I sound like grandpa telling from the war again. Not everything was better 20 or 30 years ago, but somethings were good.
 
Here is your new car. Have fun driving. Oh, and the brakes will work in about two months.

Here is your new house. You will have running water in four weeks, clean water in about seven to eight weeks and electricity later this year.
...

I remember the good old times when games couldn't be patched after release. I started gaming with the original Gameboy back '89. I got my first PC around '96. In 2000 I bought a 56k modem. Our first "broadband" (1 mbit/s) flatrate came 2004. The only way to for delevopers/publishers to distribute patches was through gaming magazines on the demo-CD. Console games could not be patched until the release of the Xbox360 and the following PS3.
...

I think there's a bit of false equivalence going on there. This is an entertainment item, a video game. It's not your house exploding while you sleep in it, or your car suddenly turning into a toxic gas cloud that kills everyone for miles ... or some other running-around-in-circles flapping-your-hands "disaster".

This is your gameboy tetris not working properly, or a cartridge not loading the game no matter how many time you blow on it. Back then, we didn't go screaming with our hair on fire to the dev website and forums. We sucked it up, and moved on, or got a new game cartridge, or ... something.

Games now aren't what they were then either. A game teaser drops 7 years ago and you get an entire fan-base stroking themselves into a frenzy with expectations so high, their heads asplode over anything and everything influencers tell they need to have their heads asplode about.

Back then, you heard about a game, maybe in a gaming magazine, maybe word of mouth, usually after the game was already out and trending. You didn't puff up your expectations over 7 years.

The tech, effort, time, and money that goes into games today is also significantly more complicated. If you want 1999 graphics, and 1999 functionality, Go back and play Morrowwind. The original Baldur's Gate, System Shock 2, and all those other much loved, but seriously dated titles that didn't have millions of rabid foaming at the mouth fans having fits about "when will the game come out?", "take my money now!", "You have my money already, gimme game I'm les tired of waiting and won't take a nap!".

Games now not only have enormous pressures to not only release when the fans are banging at the gates, but, to also provide an experience we think we want, within a certain budget.
If you've been gaming as long as you claim, you should certainly be adult enough to understand this.
CDPR has been under fantastic pressure to release, sending some into epileptic fits when they delayed just that once, and if more delays happened, we get into all the behind-the-scenes discussions about letting something out into the wild that's good ... "enough".

Gaming now, isn't what it was 20 years ago. It's a complete false equivalence argument to try comparing now to then.
 
I think there's a bit of false equivalence going on there. This is an entertainment item, a video game. It's not your house exploding while you sleep in it, or your car suddenly turning into a toxic gas cloud that kills everyone for miles ... or some other running-around-in-circles flapping-your-hands "disaster".

This is your gameboy tetris not working properly, or a cartridge not loading the game no matter how many time you blow on it. Back then, we didn't go screaming with our hair on fire to the dev website and forums. We sucked it up, and moved on, or got a new game cartridge, or ... something.

Games now aren't what they were then either. A game teaser drops 7 years ago and you get an entire fan-base stroking themselves into a frenzy with expectations so high, their heads asplode over anything and everything influencers tell they need to have their heads asplode about.

Back then, you heard about a game, maybe in a gaming magazine, maybe word of mouth, usually after the game was already out and trending. You didn't puff up your expectations over 7 years.

The tech, effort, time, and money that goes into games today is also significantly more complicated. If you want 1999 graphics, and 1999 functionality, Go back and play Morrowwind. The original Baldur's Gate, System Shock 2, and all those other much loved, but seriously dated titles that didn't have millions of rabid foaming at the mouth fans having fits about "when will the game come out?", "take my money now!", "You have my money already, gimme game I'm les tired of waiting and won't take a nap!".

Games now not only have enormous pressures to not only release when the fans are banging at the gates, but, to also provide an experience we think we want, within a certain budget.
If you've been gaming as long as you claim, you should certainly be adult enough to understand this.
CDPR has been under fantastic pressure to release, sending some into epileptic fits when they delayed just that once, and if more delays happened, we get into all the behind-the-scenes discussions about letting something out into the wild that's good ... "enough".

Gaming now, isn't what it was 20 years ago. It's a complete false equivalence argument to try comparing now to then.
That's long...I just wanted to eat a pizza.
 
I think there's a bit of false equivalence going on there. This is an entertainment item, a video game. It's not your house exploding while you sleep in it, or your car suddenly turning into a toxic gas cloud that kills everyone for miles ... or some other running-around-in-circles flapping-your-hands "disaster".

This is your gameboy tetris not working properly, or a cartridge not loading the game no matter how many time you blow on it. Back then, we didn't go screaming with our hair on fire to the dev website and forums. We sucked it up, and moved on, or got a new game cartridge, or ... something.

Games now aren't what they were then either. A game teaser drops 7 years ago and you get an entire fan-base stroking themselves into a frenzy with expectations so high, their heads asplode over anything and everything influencers tell they need to have their heads asplode about.

Back then, you heard about a game, maybe in a gaming magazine, maybe word of mouth, usually after the game was already out and trending. You didn't puff up your expectations over 7 years.

The tech, effort, time, and money that goes into games today is also significantly more complicated. If you want 1999 graphics, and 1999 functionality, Go back and play Morrowwind. The original Baldur's Gate, System Shock 2, and all those other much loved, but seriously dated titles that didn't have millions of rabid foaming at the mouth fans having fits about "when will the game come out?", "take my money now!", "You have my money already, gimme game I'm les tired of waiting and won't take a nap!".

Games now not only have enormous pressures to not only release when the fans are banging at the gates, but, to also provide an experience we think we want, within a certain budget.
If you've been gaming as long as you claim, you should certainly be adult enough to understand this.
CDPR has been under fantastic pressure to release, sending some into epileptic fits when they delayed just that once, and if more delays happened, we get into all the behind-the-scenes discussions about letting something out into the wild that's good ... "enough".

Gaming now, isn't what it was 20 years ago. It's a complete false equivalence argument to try comparing now to then.

Yeah, true, but I keep seeing the studio mentality of "we can fix it after we ship it". Then, after they ship it, the mentality is more along the lines of "well, do we really want to....?" Depending on the studio, that could be "guess not". I am not sure where CDPR fits on that axis.

Bigger question... Is there really any reason to buy a game when it launches, any more? Quality is going to be maximized after they stop releasing patches and DLC for it, and it will also be a fraction of the price.
 
Hi Cyberpunk people

I completed the main story and all side quests
30 hours +-

what would fix the game for you? in your honest opinion?

we waited 8 years, is this what you expected?

what could the red devs add/remove/fix in this game it make it better?

Ultimately the crashes need to be fixed indefinitely. It takes me out the immersion and there is not much of it in this game. I have not beaten it and have put it on hold and may restart it when the next patches hopefully address that issue. A New Game + is required imho.

It certainly was NOT what I was expecting and I was very disappointed. The sell was that you were this merch trying to make it big, but then it became this whole cliché' save the world kill the bad guy, ticking time bomb plot bull.

They just need to give you stuff to do in the game? Mini games like races, gambling, fight clubs, owning properties and businesses, Brain Dances, heist. What good is this open world if you can't meaningfully interact with it?

CDPR talks about how the scope was so big, but mini games is not really that hard to do, its game design 101 and its not part of the overall gameplay which is combat. Sure it would take time to implement but you could have had B team do that crap. No excuses for it.
 
More stuff to do in the world, minigames, the inclusion of bioware( basically the opposite of cyberware, enhances the human body instead of replacing it in most cases ) actual netrunning, and more branching story.

edit: turn off real skin on cyberware
 
Games now aren't what they were then either. A game teaser drops 7 years ago and you get an entire fan-base stroking themselves into a frenzy with expectations so high, their heads asplode over anything and everything influencers tell they need to have their heads asplode about.

Back then, you heard about a game, maybe in a gaming magazine, maybe word of mouth, usually after the game was already out and trending. You didn't puff up your expectations over 7 years.

The tech, effort, time, and money that goes into games today is also significantly more complicated. If you want 1999 graphics, and 1999 functionality, Go back and play Morrowwind. The original Baldur's Gate, System Shock 2, and all those other much loved, but seriously dated titles that didn't have millions of rabid foaming at the mouth fans having fits about "when will the game come out?", "take my money now!", "You have my money already, gimme game I'm les tired of waiting and won't take a nap!".

Games now not only have enormous pressures to not only release when the fans are banging at the gates, but, to also provide an experience we think we want, within a certain budget.
If you've been gaming as long as you claim, you should certainly be adult enough to understand this.
CDPR has been under fantastic pressure to release, sending some into epileptic fits when they delayed just that once, and if more delays happened, we get into all the behind-the-scenes discussions about letting something out into the wild that's good ... "enough".

That is a curse that the industry brought on itself. Giving out to much information on a wip project is destined to backfire somehow. CDPR is not in the same league as Rockstar, but Rockstar does it smarter. I can't remember that there were any big infos about features of GTA V or RDR2 before launch. Just some teasers about 12 months before release. No gameplay at shows. No real previews in the gaming media. Don't get me wrong, their marketing and advertising hits with full force. But they are not promising things they don't deliver.

Hype is all marketing. Designed with data provided by Google, Facebook and the others. And it's getting more effective. Not just in gaming. Like people camping for days in front of an apple store for a new Iphone with minimal updates:rolleyes:


or basically every launch of a new PS.

 
Besides fixing bugs, I want them to patch in rare and uncommon variants of the Second Heart implant. It would make earning the "V for Vendetta" trophy a lot easier and less tedious. That mod only exists as a legendary item and requires 16 body and 45 street cred. It forces you to have a specific build that you can't change in order to get that particular Playstation trophy.
 
I doubt it'll ever be what I was expecting from it but I'm interested in seeing what they had in mind for multiplayer. VR and PS VR would fix it for me.
 
Realistically?

Bug fixes to the existing systems such as LOS calculation, movement and streaming
Better enemy ai with the ability to work together and search multi-room multi-level areas to find you
Better crowd ai with the ability to react to the player in more than 2 ways
Better traffic ai with the ability to avoid and go around obstacles as well as react to the player in more than 2 ways
 

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bug fixes (and all that stuff) and fixes to the game's story (ending(s) included) as well as more "fleshing out" of the characters for instance people like river ward and takemura are great characters but they are atm very underdeveloped.
 
With over 100 hours in I am enjoying the game but the city feels empty and the NPC ai is pretty mucn none existent.

I can live with bugs and missing features but the empty city really breaks my immersion in the world.

When you stop an assault why do the NPC still sit there with their hands on their heads silently? Im addition when you wipe out a gang from an area it would be great to see NC citizens repopulating it just like they do in the Witcher 3.
 
LESS HUD ELEMENTS!

You see I love playing games without the HUD elements, for full immersion in the game. But obviously some times you need it, to know where you are supposed to go.

So an idea, enable full HUD removal and make it so Quest and Paths only show up when using scanner.
 
Well, I might not be the best suited to answer this question since I only played the game for an hour so far (and spent 3 hours taking pictures and movies of my bugs..)

But for me to continue playing, they need to get the general collection of bugs down to a level where it's not immersion breaking every five seconds. I can't play a game that's missing physics, AI, object permanence and so on.

Also, it would be nice to be able to buy apartments, buy cars, modify cars, modify yourself.. be able to fully immerse yourself in the Cyberpunk world. Just flesh it out with things to do, things to see and things to interact with.
 
I would like to have drawing distance slider for PC version.
Driving down the highway and seeing stuff like street lamps popping out of nowhere isn't exactly immersive.
 
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