Here is your new car. Have fun driving. Oh, and the brakes will work in about two months.
Here is your new house. You will have running water in four weeks, clean water in about seven to eight weeks and electricity later this year.
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I remember the good old times when games couldn't be patched after release. I started gaming with the original Gameboy back '89. I got my first PC around '96. In 2000 I bought a 56k modem. Our first "broadband" (1 mbit/s) flatrate came 2004. The only way to for delevopers/publishers to distribute patches was through gaming magazines on the demo-CD. Console games could not be patched until the release of the Xbox360 and the following PS3.
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I think there's a bit of false equivalence going on there. This is an entertainment item, a video game. It's not your house exploding while you sleep in it, or your car suddenly turning into a toxic gas cloud that kills everyone for miles ... or some other running-around-in-circles flapping-your-hands "disaster".
This is your gameboy tetris not working properly, or a cartridge not loading the game no matter how many time you blow on it. Back then, we didn't go screaming with our hair on fire to the dev website and forums. We sucked it up, and moved on, or got a new game cartridge, or ... something.
Games now aren't what they were then either. A game teaser drops 7 years ago and you get an entire fan-base stroking themselves into a frenzy with expectations so high, their heads asplode over anything and everything influencers tell they need to have their heads asplode about.
Back then, you heard about a game, maybe in a gaming magazine, maybe word of mouth, usually after the game was already out and trending. You didn't puff up your expectations over 7 years.
The tech, effort, time, and money that goes into games today is also significantly more complicated. If you want 1999 graphics, and 1999 functionality, Go back and play Morrowwind. The original Baldur's Gate, System Shock 2, and all those other much loved, but seriously dated titles that didn't have millions of rabid foaming at the mouth fans having fits about "when will the game come out?", "take my money now!", "You have my money already, gimme game I'm les tired of waiting and won't take a nap!".
Games now not only have enormous pressures to not only release when the fans are banging at the gates, but, to also provide an experience we think we want, within a certain budget.
If you've been gaming as long as you claim, you should certainly be adult enough to understand this.
CDPR has been under fantastic pressure to release, sending some into epileptic fits when they delayed just that once, and if more delays happened, we get into all the behind-the-scenes discussions about letting something out into the wild that's good ... "enough".
Gaming now, isn't what it was 20 years ago. It's a complete false equivalence argument to try comparing now to then.