What would Fix the game for you?

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I'm not sure if I responded to this thread already, I dont remember anyway.

So, with a 'fresh' mind... I dont really have a thing that would "fix" the game for me.
Ever since I suffered fa near-breakdown in the week following newyears eve on 2020 I have always had one thing I never have been able to shake: The game isn't over, we are only half way.
Yes... fIt doesn't help that when the '6 months' are brought up I forge a blank stare on my face and crawl back under my stone of denial, but there it is.

But there it is... my "fix" would be... let me ride the Basilisk until Tuscon. Live a good life with Judy while doing missions for Panam, our new chief of the clan. Right up to the point where the cesspool of Night City is where I need to go back to... only to find something that always seemed out of reach. I would LOVE to see how the dynamics would go between my V, Judy and Panam when we realize the past has caught up with us.

and while I know this is not that type of game... let me finish it while truly having that good life. But most of all, let me complete the journey that we were set on.
v. Go to Night City because of its lure.
v. Attempt to make my mark on the world.
v. Meet great new friends.
v. Live and Love them
v. Have the city chew me out and realize the lie it was.
v. Say my farewells and leave the city in the dust.
x. find out the lie is still my death-sentence
x. return for true payback and reclaim what was taken from me.
x. Leave the city again, for good this time, knowing I finally conquered it.
<-- We are missing an entire act at the least...
 
Let the player impact the world and also be impacted by the world
And this is what a lot of people are getting wrong about Mike Pondsmiths Cyberpunk. He said it several times, that cyberpunk is about personal stories, not about changing the world. One person wont change the city. So taking gang teritories, or something like that doesnt make sence.
 
And this is what a lot of people are getting wrong about Mike Pondsmiths Cyberpunk. He said it several times, that cyberpunk is about personal stories, not about changing the world. One person wont change the city. So taking gang teritories, or something like that doesnt make sence.
I think you're strongly misinterpreting what "impact the world" means.

All role-playing games are based on characters with specific strengths and weaknesses "playing their role" in a sort of narrative (whether that narrative is pre-scripted, completely emergent, or some mix between the two.) Having your character "impact the world around them" doesn't mean: "My character changes the fate of the whole universe!" It means, "When I make a choice, that choice is reflected in the world."

Now, if my purpose is to create an RPG focused on personal stories...there is no more important aspect than having my character's choices impact the narrative in some meaningful way. If that doesn't happen, it's not the character's story. It's some other story, about something that has nothing to do with my character personally.
 
I think you're strongly misinterpreting what "impact the world" means.
In context of post, that wasn't what user there was asking, but to have option to explore corporations and play a role of mercenary open to deal with corporations too. That said, there were people defining impact to world as burning the Night City down, destroying one or several corporations, take Night City over by taking over the gangs, which are things Mike Pondsmith's quite refers to. But that's not the case here.

All role-playing games are based on characters with specific strengths and weaknesses "playing their role" in a sort of narrative (whether that narrative is pre-scripted, completely emergent, or some mix between the two.) Having your character "impact the world around them" doesn't mean: "My character changes the fate of the whole universe!" It means, "When I make a choice, that choice is reflected in the world."
About that, post 1.5 what would fix the game for me?

There was a consequence for doing a GIG: The Frolics of Councilwoman Cole available via in-game TV, that was removed. For me that was something important as that described not only dynamics of upper ladders of Night City society but also about the fixers. So, impact to the world and that impact to V, went away.


Now, if my purpose is to create an RPG focused on personal stories...there is no more important aspect than having my character's choices impact the narrative in some meaningful way. If that doesn't happen, it's not the character's story. It's some other story, about something that has nothing to do with my character personally.

I don't really roleplay but before 1.5 I had option not to get too involved with Fixers. I could play my V that sure, he exchanges some platitudes with fixers, but can be street wise enough not to believe that they are not anything but that. Now I can't play my V like that. I had to go all through this "Oh V you really are moving up..." blah blah, in a city with lot's of Edgerunners, some of them I found dead when they failed, some things player can pick up as early as entering into the Afterlife. So where's my agency now? I pretty much enjoyed playing my V as someone as relevant as a pizza guy as that works also into way of not giving a damn about fixers. Now I can't.

Before 1.5 patch I could imagine certain kind of Panam and V and then these new SMS conversations. This only covers my playthrough with Male Nomad.

First SMS discussion about Goro. According to 1.5 He is either really okay, or total sleaze ball or something like that. It can be nothing between, something that makes sense, like "I'm not really sure, so far so good, but I'm making this up as I go, so we will see".

No that there are only two options, is, and I don't mean this in any insulting manner at all, very friendly for some part of audience, but most of us, aren't on autism spectrum, what about us? Then what about our agency, why can't my V say something mature?

Then the relationship with Panam. Before 1.5 there was room to imagine her as someone to carry V's possible legacy. Now she is suddenly asking how to run her clan from random Night City mercenary. IIRC there's no way to encourage her to find support from people who are closest to her among Aldecaldos, but my V has just to take that decision on his hands, which leaves my agency of playing my V as being an asshole brand A or B.

Then Panam oh, so conveniently has to randomly call about some hit of she heard from the radio and my V can boast about how he knows Kerry and... it's not working at all. Again what might be a player goal here, what could make that SMS exhange worth something, would be that V tells Panam about contact Kerry introduced to him. A guy who can get access to all kinds of merchandise as such contact (even though in-game nothing comes out of it) could be beneficial to Aldecaldos, but no, again my V doesn't have a dialogue telling about one thing that would make sense leaving my V again having an agency of being asshole and expressing that in brand A or B.

I wonder what happened here. Human sexuality has been researched a lot since Kinsey and thinking just heterosexuality as a spectrum, there has been a lot of follow up, sample sizes are in millions just in the Western world. We are perhaps talking about 30 to 50% of population that might find CDPR's way of doing things here from hilarious to utter nonsense. It has nothing to do with morale, just about how people are wired and that's why giving more options would make sense.

Would that stuff work if this were a novel or a movie? Nope. Why in the world would it work in video game then? Really not seeing the masters of story telling here. It's even worse as this is interactive media, :LOL: red flags if I have ever seen any.


So what would fix game for me.

- Refigure how fixer stuff works, allow players to ignore platitudes, ignore additional rewards and perhaps open all GIG:s to do a bit earlier at least. - In addition that I mentioned earlier, it was very convenient to have one end game save game where player could access all GIG's after completing the story line as that enable revisiting any GIG whenever as some had interesting ideas in IRL sense.

- SMS stuff intoroduced in 1.5 mentioned above. Give players some real agency here, even though there aren't really in-game effect for that. What there's now is infantilizing, emasculating and intellectually, in sense what great works of fiction can convey, leave players this opportunity to leave Night City and it's fake brilliance of neon lights, close the book so to say with some hope for V's legacy and wonder if there's something better to do in their lives than submerge in some virtual worlds.
 
The best way to fix that game is that CDPR stop working on the game and let modders do the job.

Or sell the game to Rockstar and let them do the job.
 
A flashlight would be nice.

Optical cyberware mods for low-light and thermal would be better.

Kind of a no-brainer in this setting, not sure why we don't have it already (maybe too many graphical issues at launch to worry about messing with screenspace modifiers...?)

I kinda wonder if this was already thought of and just not implemented, since the optical camo system goes out of its way to state it works on the *visible* spectrum.... implying that if, say, you had Thermal mod to your Kiroshis, you could see someone who was using it. That said, i'd be happy with just a low-light option or hell beams of light from my eyes ;).

But a full-blown thermal system would be amazeballs. Maybe even not that hard if the "layer" system from BD could be used to help make it work.
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Or sell the game to Rockstar and let them do the job.
I realize there's stuff you're probably pissed about, but oh hell no. Rockstar's good at what they do, but i wouldn't trade CDPR's strengths for them ever. We already have Grand Theft Auto, we don't need another one. Hell we even have a parody of it in the Saint's Row series. Both are fun and high-quality but I wouldn't trade the writing in the vast majority of 2077 for any of it.

Despite the disappointments at launch and the things we on the outside will never know about why various decisions were made, what struck me playing 77 for the first time was how human the writing was and - while mechanics don't take advantage of it like we want, i know - how much even relatively minor characters are given proper attention and distinct traits, like Dum-Dum. I never got that outta the Rockstar games, even when they were "going for the Oscar" and being all seriousface. Thru all the flaws from launch, it's Royce and DumDum and judy and River and Panam (YOU HAD ME AT SHOULDER-MOUNTED ROCKET LAUNCHER) who kept me playing.

(i will admit to referring to 77 as "grand theft brain" at launch hee hee)

So, all that said, to be back on topic - as others have said, what would "fix" it the most for me would be proper factions (Skyrim has been mentioned often but let's face it, we can do better than that..... O Glorious Leader of Everything). Like I don't understand the factions in the game at all, they make no sense. I take jobs from Okada but she seems to be in charge of the Claws ("my boys know their place") but they attack me on sight but i kill them all the time but she sends me to kill more of them and let's not even talk about Padre's relationship with the Valentinos, it's the same contradictions. WTF??? There IS no faction system in the game, and what should be happening is taking jobs from, say, Padre on behalf of the Valentinos with the Claws as a target should lower my standing with Okada, while busting up Raffen Shiv should increase my standing with Dakota - etc. This ain't rocket surgery, how it SHOULD work is I think obvious.
 
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O Glorious Leader of Everything). Like I don't understand the factions in the game at all, they make no sense. I take jobs from Okada but she seems to be in charge of the Claws ("my boys know their place") but they attack me on sight but i kill them all the time but she sends me to kill more of them and let's not even talk about Padre's relationship with the Valentinos, it's the same contradictions. WTF???
In fact, Fixers and gangs are not the same "faction", fixers don't lead gangs. Both just share the same territory.

Let's take Wakako for example. Tygers can work for Wakako, but they can do whatever they want by their own. But if they did something against her interests (or they have something that she want,...), Wakako has no remorse to send a merc to solve the situation. When she say "my boys", it's more like a "mother", a "heartless mother", who can kill her boys if they do something wrong.

A little the same with Padre. Everyone in Heywood is in theory, his kid... but he don't have any pity to send V kill some Valentinos if required :)
 
OK, that makes more sense, I guess it's Wakako that threw me more since you can chat with her and learn about her husbands ("all very high in Tiger Claw") and her overheard phone convo with Rogue where she clearly is speaking as tho the Claws do what she says. But you're right, the other fixers have a much less direct relationship with the area gangs (Dakota for example has no problems admitting she's practically a mercenary herself).

But more stuff like, the half-started interactions with Maelstrom.... that really could've gone places. Depending on how you handle the Whole Foods scene, and whether or not Royce finds you amusing or you kill his ass or you free Brick or.... and then later, at Totzentanz, meeting Dumdum again... meanwhile, tho, there's no reaction to whether you have left them alone all this time or killed a million of them and *interfered with their biz*. There's no opportunity to either hinder or help them in any meaningful way.

Most of all, there was a spoit in Pacifica where some Scavvers were attacking Aldecaldos, and *the Aldecaldos were just as hostile to me as all the other gangers* even tho i had finished Panam's storyline and gottten the "we'll help you with anything" line. No recognition - i took down the scavvers (careful not to hit anyone else) and the surviving 'caldos immediatley opened fire on me.

The whole game has you screwing with any/all the gangs; depending on your choices, maybe some more than others. But none of them recognize or change anything at all, no matter if you've ignored them, or helped them, or screwed with them mightily. That's what should change.
 
For me, please:
1. fix the police, after they reach 4 stars of law violation, all stars magically disappear after few minutes, when I sit idle on top of a building. Please more immersion, allow being hunted by police or corporate agents but in some solid logical manner.

2. fix/update the game economy, especially the purchase and selling prices differences. They are ridiculously artificial now. Nowhere in real world you could find this economy. Low lvl can sell items for 30-50€$, but has to buy the same for 5000 €$ or more. On lvl 50 a legendary item can be sold for 3400 €$ but bought for 70-90000 €.

3. don't make an idiot of me, please. By entering a shop you show me this (all items below 100€$):
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but vendor sells items for 1000x more (here 18773 €$)
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The same with drink vendors, can you buy here a drink for 1 €$? No, you need 300-400.
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Nothing would fix it for me as I don't find it broke. I see room for improvement but the horrible reputation it got at launch like Fallout 76 has been largely dealt with.
 
The features I would like :

1)Auto driving cars
2)The possibility to sell and customize cars
3)More races as side quests
4)Flying vehicles
5)New side quests story driven
 
The best way to fix that game is that CDPR stop working on the game and let modders do the job.

Or sell the game to Rockstar and let them do the job.
The fact that modders are turning the game into what it should have been since the beginning is quite amazing
 
The same with drink vendors, can you buy here a drink for 1 €$? No, you need 300-400.

I'll have to go back and check tonight, but I don't recall a single purchase of a beverage, even fancy booze, costing 300-400 for one. I don't recall ever buying Spunky Monkey for 300-400. I've spent less on fancy booze. I'm curious to go back and check that pricing now though.

What would fix the game for me?

I've only jumped in since the 1.5 fix/PS5 version. It's been fantastic! There are some narrative parts that bother me that I'd like to see ironed out.

Like after you join up with Jackie and they do the quick narrative you dong jobs together and moving into your own place, etc. Part of that shows you and Jackie hanging out with Padre. Later after Jackie dies and all the fixers are ringing you up, Padre sounds like he's never met you before. This is even more weird if you do the street kid path which played out that y'all are definitely well aquatinted.

Similarly, when Wakako calls you about picking up your reward for the Sandra Dorset job but you get there and she's all "Why are you here V?" and V's answer sounds as if Wakako never called.

"Sandra Dorset, remember her?" Wakako should answer, "Ummmm yeah V, I just called you about her 5 flipping minutes ago? Hit your head?" Its' super weird.

Exit Convo options consistently applied. Some convos just don't have an exit. And the game even acknowledges this! Leave a vendor and they say something like "ummm, okay... you're just waking away then."

But I think this is worse when you have a romance relationship and you're having a convo. Once the convo is done (and I haven't done all the romance options of maybe its not universal) the only thing you can do is walk away. For me this hurts the immersion, and that's tough because the game has great immersion overall and that just makes it more glaring. At least give us a "I gotta get back to it *smooch* " or "I'm tired, you tired? Lets go to bed"

Speaking of love interests, the convos are super limited. I've just done Judy's and it's super easy to do through them all. I've tried to string them out but there isn't much to string out. 3-4 more would be really good, especially if they came after you've done the other convos. So now you have a reason tp go back and see what they want to talk about next.

Okay, and to beat the love interest horse once-ish more. Maybe curiosity from other love interest characters asking if you're seeing somebody. Mainly I bring this up because I enjoy the missions with River, but daayyyyyyyum.... His. Romance. Thread. Gets. AWKWARD!
I refer, of course his family putting him and V on the spot at diner. I know it's a thing people do in RL, but it's super uncool and I feel that every time.

Final final love interest thing. I have a cat dang it! Yeah I wanna stay at Judy's place cause she's a super sweetie, but I have been told from on high to Feed Teh Cat! And I'm sure Nibbles (but sometimes I name it Goro) needs company. This needs to be resolved. Also, with the Aldecado's ending I'd like to not have to head cannon that Carol picks up Nibbles (cat-Goro) along with Judy.

I think that last one might be the most important and without it they should just give up Cyberpunk for ever. :ROFLMAO:
 
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"Sandra Dorset, remember her?" Wakako should answer, "Ummmm yeah V, I just called you about her 5 flipping minutes ago? Hit your head?" Its' super weird.
Heh -- considering there's almost no chance of reaching her before that call comes in, it would be a potential giggle for a revision:

V: "We'v got some unfinished business. Sandra Dorset, remember her?"

Wakako: "Oh, my, I've driven you to sarcasm...I'll need to remember to be much more impatient in the future."


Okay, and to beat the love interest horse once-ish more. Maybe curiosity from other love interest characters asking if you're seeing somebody. Mainly I bring this up because I enjoy the missions with River, but daayyyyyyyum.... His. Romance. Thread. Gets. AWKWARD!
I refer, of course his family putting him and V on the spot at diner. I know it's a thing people do in RL, but it's super uncool and I feel that every time.
Ah...romance...

The general gist is that Humor and Horror are the most difficult things to write, but I'd say that Romance is a close second. Just too many crossed wires. What one person finds charming, the next will find sappy. What makes one person turn to mush will make the next person roll their eyes. What this person finds hot, that person finds gross.

And then they want to add "choose your own adventure" on top of it! This is a real challenge.

Personally, I think I'd rather have a single, scripted love interest so that it could be developed over time throughout the entire story. One personality that would seem to make romantic sense for whoever the protagonist is, explored along various pathways of having the relationship work out or not. Conversely, I'd probably just choose to axe the romance options altogether. Doing them justice is a whole game unto itself. (Honestly, something like the Sims works better for gaming overall, as it's left entirely up to the player's imagination.)
 
For me it’d be a more immersive experience:

Like the ability to toggle on visually seeing our character eat/drink the consumables and then discard/litter the wrappers/containers. Or eat/drinking at bars and restaurants.

Interactive objects, like clicking a cue stick to play billiards at a bar, clicking a basketball to shoot hoops on a rooftop court, or dancing at a night club.

The ability to order drinks, food, drugs, lovers, etc to your room by using the vending machine.

Rummaging through piles of garbage to loot junk.

Dressing like gang members to avoid aggro.

Weapon Icons that actually match the weapon’s skin.

The ability to pull corpses from vehicles.

It’s still early in the game for me, but these are small insignificant things I’ve wished I had or could do.
 
Hi Cyberpunk people

I completed the main story and all side quests
30 hours +-

what would fix the game for you? in your honest opinion?

we waited 8 years, is this what you expected?

what could the red devs add/remove/fix in this game it make it better?
I don't know if it would fix the game but for the cyberpunk sequel I think going the route of silent protagonist with all the lines going to the npc of the next gen night city. id rather there not be a voiced protagonist only because it would require multiple va for the same amount of work which is what caused fallout 4 to flop back in 2015 and its what ultimately crushed cyberpunk 2077 in 2020. Keanu Reeves and 2 voiced portage was prob more than 50% of the budget and it really shows in the core mechanics of the game. if the sequel was all built to create the ultimate night city filled with encounters similar to rdr 2, more types of gigs with more or the same fixers. a faction system that can give you perks and hinderances deadening on who you make enemies and friends with. and most importantly a much much larger impact on the use of cyberware with less about being a stat booster and more an overall quality of life update for your character to a very noticing degree. for example if you have a hand cannon it should blast. huge hole into whatever is in front of you. id also make the game compatible with first and third person while also stylizing some implants like the sandy with the same kinda effects the anime showed off. id also move away from the stale bullet spongey combat you see in a lot of these types of open world games and replace it with more of a old school rainbow six tactical vibe, paying more homage to the dnd aspect of the world its founded on. a shot in the head is a shot in the head. I think replacing non stop hoards of enemies with large groups of enemies who can easily kill you if you don't watch out is a much better thrill than the rinse wash shoot, take hits, heal, shoot and repeat. put more effort in npc movement patterns and effects for when they engage in motion. more physical effects for the environment in general. and make the core city itself 2x-4x as big with more individuality given to the city itself. add more corps, more ads, more interiors. I honestly do see a whole lot of potential in cyber punk and I hope it gets the true adaption ik it can be. it just would take tremendous amounts of passion and hard work to pull off what the whole community wanted back in 2020. so I guess only time will tell. I also do hope the dlc is good. but I'm more interested in the development of the seuqel so please cdpr. you had the essence down you just need to take that mold and refine it, refine it, refine it
 
I don't know if it would fix the game but for the cyberpunk sequel I think going the route of silent protagonist with all the lines going to the npc of the next gen night city. id rather there not be a voiced protagonist only because it would require multiple va for the same amount of work which is what caused fallout 4 to flop back in 2015 and its what ultimately crushed cyberpunk 2077 in 2020. Keanu Reeves and 2 voiced portage was prob more than 50% of the budget and it really shows in the core mechanics of the game.
I don't see CDPR go to a silent main character in the futur. I think they will continue to do what they do the best, story-driven games which in my opinion, require a voiced character (and in several langagues). Just my opinion, but "cinematics" in cyberpunk (or TW3 for third person) are outstanding.
Marcin Iwiński (here) :
"I will also remain connected to the core of what make us special, which is making the best storytelling games in the world and doing right by gamers."

So, story will ever remain CDPR main focus in the futur (and probably not making "sandboxy games").
 
Hello, Could you add more Neomilitarist cars to buy and more clothing sets, please? Vehicle options of that type are very limited and as far as outfits, I had thought of something military type, like Motoko Kusanagi's combat suit in the original 1995 movie, and also something like "Warrior of the Road", like the one worn by Mad Max. The look with the trench coat of the protagonists of Blade Runner would also be an option.
 
The patch 1.6 was better for me then this new 1.61 patch…things arnt rendering as fast and that’s a big problem I can’t believe it’s not as playable lol 1.6 was alright for me and I played so many hours exploring and the map rendered first and it was okay and then the NPCs and enemy’s spawn in and I was okay with that but now everything that renders into the area is slower..even my bullets don’t show tracers when I run from one area to another lol I never once had that problem in the previous patch…1.6 was way more playable then 1.61….I hope they do a quick patch to stabilize the game like it was in 1.6 because it’s rough playing and I absolutely love this game lol ever since the 1.6 patch it was a playable game and the small bugs and small rendering details I don’t care about because it’s still a great game but now the rendering and frame rate is slows down…I pray they listen and do a quick stabilize patch or something
 
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