I think you're strongly misinterpreting what "impact the world" means.
In context of post, that wasn't what user there was asking, but to have option to explore corporations and play a role of mercenary open to deal with corporations too. That said, there were people defining impact to world as burning the Night City down, destroying one or several corporations, take Night City over by taking over the gangs, which are things Mike Pondsmith's quite refers to. But that's not the case here.
All role-playing games are based on characters with specific strengths and weaknesses "playing their role" in a sort of narrative (whether that narrative is pre-scripted, completely emergent, or some mix between the two.) Having your character "impact the world around them" doesn't mean: "My character changes the fate of the whole universe!" It means, "When I make a choice, that choice is reflected in the world."
About that, post 1.5 what would fix the game for me?
There was a consequence for doing a GIG: The Frolics of Councilwoman Cole available via in-game TV, that was removed. For me that was something important as that described not only dynamics of upper ladders of Night City society but also about the fixers. So, impact to the world and that impact to V, went away.
Now, if my purpose is to create an RPG focused on personal stories...there is no more important aspect than having my character's choices impact the narrative in some meaningful way. If that doesn't happen, it's not the character's story. It's some other story, about something that has nothing to do with my character personally.
I don't really roleplay but before 1.5 I had option not to get too involved with Fixers. I could play my V that sure, he exchanges some platitudes with fixers, but can be street wise enough not to believe that they are not anything but that. Now I can't play my V like that. I had to go all through this "Oh V you really are moving up..." blah blah, in a city with lot's of Edgerunners, some of them I found dead when they failed, some things player can pick up as early as entering into the Afterlife. So where's my agency now? I pretty much enjoyed playing my V as someone as relevant as a pizza guy as that works also into way of not giving a damn about fixers. Now I can't.
Before 1.5 patch I could imagine certain kind of Panam and V and then these new SMS conversations. This only covers my playthrough with Male Nomad.
First SMS discussion about Goro. According to 1.5 He is either really okay, or total sleaze ball or something like that. It can be nothing between, something that makes sense, like "I'm not really sure, so far so good, but I'm making this up as I go, so we will see".
No that there are only two options, is, and I don't mean this in any insulting manner at all, very friendly for some part of audience, but most of us, aren't on autism spectrum, what about us? Then what about our agency, why can't my V say something mature?
Then the relationship with Panam. Before 1.5 there was room to imagine her as someone to carry V's possible legacy. Now she is suddenly asking how to run her clan from random Night City mercenary. IIRC there's no way to encourage her to find support from people who are closest to her among Aldecaldos, but my V has just to take that decision on his hands, which leaves my agency of playing my V as being an asshole brand A or B.
Then Panam oh, so conveniently has to randomly call about some hit of she heard from the radio and my V can boast about how he knows Kerry and... it's not working at all. Again what might be a player goal here, what could make that SMS exhange worth something, would be that V tells Panam about contact Kerry introduced to him. A guy who can get access to all kinds of merchandise as such contact (even though in-game nothing comes out of it) could be beneficial to Aldecaldos, but no, again my V doesn't have a dialogue telling about one thing that would make sense leaving my V again having an agency of being asshole and expressing that in brand A or B.
I wonder what happened here. Human sexuality has been researched a lot since Kinsey and thinking just heterosexuality as a spectrum, there has been a lot of follow up, sample sizes are in millions just in the Western world. We are perhaps talking about 30 to 50% of population that might find CDPR's way of doing things here from hilarious to utter nonsense. It has nothing to do with morale, just about how people are wired and that's why giving more options would make sense.
Would that stuff work if this were a novel or a movie? Nope. Why in the world would it work in video game then? Really not seeing the masters of story telling here. It's even worse as this is interactive media,

red flags if I have ever seen any.
So what would fix game for me.
- Refigure how fixer stuff works, allow players to ignore platitudes, ignore additional rewards and perhaps open all GIG:s to do a bit earlier at least. - In addition that I mentioned earlier, it was very convenient to have one end game save game where player could access all GIG's after completing the story line as that enable revisiting any GIG whenever as some had interesting ideas in IRL sense.
- SMS stuff intoroduced in 1.5 mentioned above. Give players some real agency here, even though there aren't really in-game effect for that. What there's now is infantilizing, emasculating and intellectually, in sense what great works of fiction can convey, leave players this opportunity to leave Night City and it's fake brilliance of neon lights, close the book so to say with some hope for V's legacy and wonder if there's something better to do in their lives than submerge in some virtual worlds.