last-gen game wrapped in a next-gen engine
Red pointing you for this. CP77 made not much gamedesign discoveries, other than those of Witcher 3.
Even the game in full "sequence shot" was done before them (RDR2, again). Of course R* & CDPR were working on the same thing, as it was a logical direction for both compagnies with their previous hits (GTA 5 / TW3).
Their gamedesign is an amputed TW3 (amputed sometimes for the best : remember skellige seas). Their engine is the best looking game I saw in my 35yo gaming life (but maybe there is better looking games),
in terms of image. In terms of animation / physics, R* still leads the way. CP77 have XXth century IA + XXth century driving (
aka GTA 3/VC driving + IA).
I wouldn't throw garbage at CDPR though. The game is good enough to hook, but not good enough to stay. CP77 breaks the 4th wall every 15/20min, half of those"breaks" comes from
missing(*) features, and the other half from bugs.
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(*) it's not only "missing", by advertising, it is also simple things that would cure their 2010 gamedesign.
People here have lots of ideas (like fixing the economy : makes weapons sells at shops for 3x their selling costs, players would go buying stuff. Fix the eat/drink items : 100 times the same effect. Fix the sorting like you did in TW3. Give (at east) 5 families of non-combat/non-story things to do. ETC. We had and will have lots of ideas for that).
CDPR should select 20 of these smallest/easiest to code ideas, put 0.5 gamedesigner + 2 devellopers behind each and do two batches of these. Then select the best 10 ideas x 2 batch and release. Their devs sure have excellent ideas aswell.
The game suffers from top-down management. CDPR should keep top-down for bug hunting, and try bottom-up for increasing their game.
If CDPR wants to be R*, then they should look at them : GTA5 (via mp) still is in devellopement after all. They still increase their game.
GTA5 was realeased 7 years ago. As TW3, it still sells for 30€.
If CP stays like this, no way it is sold for 30€ in 7 years. There would be the next-gen
Borderland 12 or
Assassin's Creed : Star wanderers or
Mafia 5 or something that would make too much shadow for it.
CP77 is a tough competitor for Mafia games. But no way they compete with GTA 5 / RDR 2 as of today. In CP77, there is a lack of useless or long term goals.
Exactly like Mafia, walking around is fine, but there is no goal to your journeys in CP77 (but going from mission A to mission B).
A/ For exemple : the Cinema "goal" in GTA 5/RDR2 is futile. But it is mainly the 20x2 things CP77 lacks.
CP lacks futility. Therefor, its credibility have cracks. Futility is life showing in your game. TW3 was (a little) more futile than CP. Therefor the game had more life.
B/ Another exemple : by the moment he haves a car, the game throw the player with 1 phone alerts per 2 minutes. In two hours aound the map, the player paint it with yellow (!) all around, and in each street there is a call. Phone calls have to be reworked by unlock (!) by calling the fixer while in the street, going in the Afterlife or (dozens) of other bars or food places for fishing intel, and only a third should be fixers calling the player (immediatly by geographic proximity like today + a filter for level OR after a carefully made timer (ie no call for last 20 minutes + fitting level + he doesn't come to bar intel). Some mission should only unlock through intel. CDPR should de-densify the calls (because BUG : today sometimes you get two discussions at the same moment : one story call / one conversation + one fixer call. This just proves the phone sollicitation is too dense.
It should be better staged anyway.).
As of today the consequence of B phone calls spam design overloads the player with "do mission ABCDEFGHIJKLMONPQ, oh half of them you don't have the level + you never saw that fixer but nvm". This is artificial.
C/ (related to B) CP also misses a common CP trope in preparing missions, finding equipement, investigate for the target before failing and going all gun blazing (common DM trop "don't overprepare it, this will go south anyway").
If they find that boring, they could be innovative there and put all this in gestion mode (3rd trees in INT/COOL/TECH for exemple + gestion screen mini boardgame, ala Assassin's Creed 3, instead of goods it would be intel). With "futility" on top, CP could be a lot more Noir and also, through IA/Driving/Physics, a lot more realistic (aka more adult). CDPR could add sex if they want to, but I feel there would be a balance problem here (too much erotism in advertissements in terms of canonic Pondsmith CP imo, but not enough sex : if you add sex, there will be sex on top of too much erotism imo).
People should want to naturally go to shops. The problems with loot economy makes the player not having the need. Problem of gamedesign all the way. And there is also other fixes for that (food shop don't buy stuff, and other shop only buy item for their speciality with a bonus on price (based on local rep ?) instead of all those "item garbage" buying stuff all around NC).
As of today, CP77 have basic gamedesign. So it will have basic competitors. CP77 is a wonderful plateform but there is a lot of work to core elements (physics/IA/"missing" gamedesign).
I think, if they want to, that CDPR can do it *insert DO IT! memes here*