I'd like to add to the mantling system. Movement in general needs to be more streamlined. Dramatic changes in the way Geralt moves and interacts with the environment is very frustrating. There's a ghoul on the other side of a wicker fence. Instead of vaulting over it Geralt rolls into it. I love CDPR's dedication to their games. Hopefully they will take a good look at Shadows of Mordor or Assassin's Creed and create a more fluid way of moving through the world.1. - No AutoSheathing
2. - The ability to enter/leave combat state by drawing/sheathing sword
3. - A Sort Mutagens button
4. - This one's pure fantasy but since you asked: free running/mantling that allowed running up walls to clutch and climb, drop and hanging off ledges, etc.
Oh... and one more thing: NO LEVEL SCALING EVER! I hate that crap. In other words, the game is awesome. Just needs some fine tuning.
I feel that that is aplliable to any multplier in this series, oil have always made a negliable difference, atleast in this you can get superiour oils and all that but overall i think it would be better if those felt like they did more of an impact.mutagens and trophies are negligible for the most part
That takes some effort, you need NPCs to give you good directions, which they do in some steps for the main quest, but sidequests are completely barren in this regard.They really needs to improve the quest design, following trails with witcher senses and the quest journal, giving an option to disable the fucking quest markers.
It's really a bad Skyrim way to do an RPG.
And this is something they should have done from the start.That takes some effort, you need NPCs to give you good directions, which they do in some steps for the main quest, but sidequests are completely barren in this regard.