What would make the game perfect for you?
Well now that the Witcher 3 is out, I can honestly say that the hype was justified. It's probably the best game I've ever played, and it is well balanced in terms of storyline, gameplay, graphics and performance (on PC).. However, there is always room for improvement. So this thread is to express your thoughts on what improvements (within reason of course) could be done to make the game truly perfect..
Here are mine, which are mostly technical...
1) I'd like to see an Advanced PhysX option similar to Metro Last Light Redux, which allows better physics for those with more powerful CPUs. Whilst the game does have exceptional physics effects for an open world game (especially cloth), there is more that could be done considering that the game isn't very CPU heavy. With an Advanced PhysX option, they could implement more particle effects, more precise cloth simulation, more destructible objects, volumetric fog etcetera..
And the Aard lag needs to be fixed as well. By Aard lag, I mean the slight delay between casting Aard and the time it takes to affect the target(s).
2) I'd like to see the 35 minute gameplay video draw distance be implemented. This is very feasible I'm certain, because the game doesn't use much VRAM considering how is being rendered due to the Umbra middleware, which has awesome occlusion culling. Also the 35 minute gameplay video graphics fidelity is certainly attainable for open world, unlike the VGX video.
3) A dialing back of the yellow/orange color tone, to a more natural looking hue. Can already be done using SweetFX, but this should be stock, or at least we should be given the option..
4) I'd like to see SSR be implemented again, like it was in the 35 minute gameplay video; preferably with a toggle switch.
5) Terrain tessellation needs to be put back in as well.
Now some of these are undoubtedly going to be patched back in based on recent comments by CDPR, but it never hurt to list opinions. CDPR definitely looks at feedback, so don't be shy!
*Edit* regarding terrain tessellation, it apparently is in the game as this link suggests.
Scroll to the bottom and you will see that the game does indeed use tessellation on the terrain to add more geometry.
Well now that the Witcher 3 is out, I can honestly say that the hype was justified. It's probably the best game I've ever played, and it is well balanced in terms of storyline, gameplay, graphics and performance (on PC).. However, there is always room for improvement. So this thread is to express your thoughts on what improvements (within reason of course) could be done to make the game truly perfect..
Here are mine, which are mostly technical...
1) I'd like to see an Advanced PhysX option similar to Metro Last Light Redux, which allows better physics for those with more powerful CPUs. Whilst the game does have exceptional physics effects for an open world game (especially cloth), there is more that could be done considering that the game isn't very CPU heavy. With an Advanced PhysX option, they could implement more particle effects, more precise cloth simulation, more destructible objects, volumetric fog etcetera..
And the Aard lag needs to be fixed as well. By Aard lag, I mean the slight delay between casting Aard and the time it takes to affect the target(s).
2) I'd like to see the 35 minute gameplay video draw distance be implemented. This is very feasible I'm certain, because the game doesn't use much VRAM considering how is being rendered due to the Umbra middleware, which has awesome occlusion culling. Also the 35 minute gameplay video graphics fidelity is certainly attainable for open world, unlike the VGX video.
3) A dialing back of the yellow/orange color tone, to a more natural looking hue. Can already be done using SweetFX, but this should be stock, or at least we should be given the option..
4) I'd like to see SSR be implemented again, like it was in the 35 minute gameplay video; preferably with a toggle switch.
5) Terrain tessellation needs to be put back in as well.
Now some of these are undoubtedly going to be patched back in based on recent comments by CDPR, but it never hurt to list opinions. CDPR definitely looks at feedback, so don't be shy!
*Edit* regarding terrain tessellation, it apparently is in the game as this link suggests.
Scroll to the bottom and you will see that the game does indeed use tessellation on the terrain to add more geometry.
Last edited: