SimonBrooke said:
SimonBrooke said:
I don't agree with the above post lol.However I would like more armor. You only get like 4 different types of armor in the whole game, thats kinda blahsay. Try at least 30.Make it so you can add custom armor/weapons/potions.
I really think you're missing the point. In Neverwinter you had umpteen million different types of armour. Did it make it a better game? No. In The Witcher, there are effectively only three. Does is make it a better game? Heck yes. Less is more, in this case.If you get stronger armour, then either you have to have bigger and tougher monsters or the game gets too easy just as you're getting more experienced anyway. Having an arms race in the game just makes it pointless and detracts from the story telling. Yes, you could take The Witcher and strip out all the stuff which makes it special and turn it into yet another generic RPG, but why on earth would you want to?
I agree with this completely. In other RPG's, I've had to compulsively search all of the boxes and chests and crap, just in case there was a better weapon out there. Having to continually evaluate weapons and armor and infinitesimally upgrade was a pain. Oh, this sword does 4 - 6, but this one does 5 - 7, so I'll trade up. Now there's one that does 6 - 8, oh, wait, here's another that does 7 - 9. Boring! Boring, boring, boring. I want to solve problems, right wrongs, kill monsters, make the world safe for the little people. Searching for the next sword pales in comparison to all that. When Geralt needs a better weapon, a quest gives him one. I love that -- I think that makes equipment improvements part of the story and not a constant grubbing for stuff.People need rewards for accomplishing things, sure. That's what experience points are for. Opening up a new area to explore is also a great reward. If people need STUFF to feel like they've been rewarded, and I guess some people do, then how about additional inventory space? Geralt could get a bigger satchel or a small bag in addition to the satchel. I wouldn't suggest gems to put on the sword or medals to put on the armor, because that's just SO not Geralt's style. Hmm. Maybe some extra-aged wine or a night with the world's most famous courtesan or something -- those sound about Geralt's speed.

Simon also says:[quote author=Simon Brooke]I don't agree - at all. I think the stength of The Witcher is strength in story telling, and that that strength in story telling comes from the one strong single character. I think we get better, not worse, role-playing in The Witcher than we've had in previous generic RPGs with highly customisable characters.[/QUOTE]Again, I agree completely. Being Geralt was MUCH more fun than being Some Generic Tolkeinesque Character. I don't drink. I don't fistfight. I don't have one-night stands with women I don't know. You'd think all of these would be a barrier to my becoming immersed in Geralt's character, and perhaps they even were. But I was WAY more into playing Geralt than I've been into characters I created myself in other RPG's. Keep Geralt. Keep the Witcher world. Keep the focus on storytelling. Why give up your strengths, after all?

As for what I'd like to see in a sequel, of course I want to know the end of the story that was in this Witcher. Who brought Geralt back from the dead and why, who is the assassin, is there more to do to make sure the witcher secrets aren't used for evil? But in addition to all that, I'd like to know more about Geralt's training years. He's such an impressive guy that I'd love to see the training program that produced such a person. He started as a kid, and it seems as if making a witcher out of a child is essentially a program of creative child abuse (sort of like turning Ender into the ultimate general was), and I'm wondering how they did that, and what the lasting effects on his psyche were, and how Vesemir manages to do what's necessary and stay sane. One of the things I found interesting about the opening movie was the part where Geralt takes a potion, and the toxicity is dramatized. I liked it that they included a nod to the fact that being a witcher is not without cost. What were the other costs, and how did Geralt survive them? And why was he the ONLY one to survive the advanced, experimental stuff? We've already seen that destiny is wrapped around this man -- show us more about that, both in the past and in the future.