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What would you like to see in expansion or sequel

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C

Corylea.723

Ex-moderator
#661
Aug 31, 2009
PetraSilie said:
I think a sequel makes more sense than a prequel because the end of the game left many open questions which only find an answer in a continuation.
Click to expand...
If CDPR doesn't answer some of those questions in their next Witcher game, I will be forced to travel to Poland and to start camping out on people's doorsteps as a form of protest. Nobody wants that! :D
Also many thanks for your support of The Witcher and persuasion of your acquaintance :beer:
Click to expand...
Hear, hear!!
 
D

dmcaldw

Forum veteran
#662
Sep 1, 2009
I don't know if this has been touched upon but if there was a sequel Geralt wouldn't need to start back at square one . I think the identity quest could be finished from what I gather we are still not playing with a Geralt that is at 100% yet at the end of the game . The harder creatures that were in first game could go in to sequel they would be equal to drowners in first game easy to kill . The new monsters and enemies in general would be what challenges the next game . New potions I don't think Geralt's knowledge is limited to the what he has in the game .
 
M

mcavelin

Senior user
#663
Sep 16, 2009
More I think about it, more I really wanna see Ciri and Yenn in TW2 ;D ;D ;D
 
5

56236

Forum veteran
#664
Sep 16, 2009
dmcaldw said:
I don't know if this has been touched upon but if there was a sequel Geralt wouldn't need to start back at square one . I think the identity quest could be finished from what I gather we are still not playing with a Geralt that is at 100% yet at the end of the game . The harder creatures that were in first game could go in to sequel they would be equal to drowners in first game easy to kill . The new monsters and enemies in general would be what challenges the next game . New potions I don't think Geralt's knowledge is limited to the what he has in the game .
Click to expand...
Very good points. But, you also mentioned exactly what I hate in a sequel. Hard creatures we just faced becoming easy? No. That takes the fun out of it and is non-realistic. Though new monsters bestiary with specialties for each creature would be fantastic. I think Geralt should carry on from the legendary level, and skills upgrades are all to be expanded on, not to mention potions for added depth to the game experience. The sequel should focus on sword-play and the players skill to deal in multiple scenarios, the witcherly way. I would also like to see him claim the unexpected or predestined from people he saves... I mean, that is the Code of Man Witchers abide by, right?A sequel I am all thumbs for... a prequel I would totally despise knowing that I am doing it for naught if he will lose all traces of that life reaching the first game. A no-no. :wall:I hope this puts into perspective what I expect from a sequel to this game... as you can see, it is no easy feet. So, I don't expect a wash-off released soon... I prefer it later in it's full magnificence. :peace:
 
S

strike101

Senior user
#665
Sep 22, 2009
1. Better Combat System , the previous combat system was not bad , but it gets repetitive as you play along2. Bigger Inventory or etc
 
C

Corylea.723

Ex-moderator
#666
Sep 22, 2009
There's a huuuuuge list of things people would like to see in a sequel, here.
 
M

mysterd

Senior user
#667
Sep 22, 2009
1.Do NOT start Geralt at Level 1.Geralt should NOT be a Level 1 character, if this is a direct sequel -- let us pick his skills to begin with; or have pre-packaged skill-sets available at the start for different type of Geralt; or be able to important our Geralt character w/ all his abilities we earned from the original game.2. LootWAY More weapons, armor, and loot to collect than in the original.3. InventoryInventory to be sorted and split-up by categories -- i.e. a tab for showing all equipment; one for swords; another for axes; daggers; armor; potions; alcoholic beverages; food; miscellaneous items; etc etc.Other Stuff4. More Different MAGIC Signs to learn!!!5. More SKILLS to learn.6. Toggle switch b/t walking and running.7. SDKA SDK/Modkit should be released with the game or after the game has been out for free download.8. Additional FREE Camera ModeBesides the already fine-working camera modes from The Witcher -- since we can choose b/t direct controls (WSAD for movement) or straight-up click-and-point; I'd like an option for an additional mode. Give me A Free Camera Mode. It would be like what's found in both NWN 1 and 2 games, where I can manipulate the camera however and whenever I want -- rotate camera; pan camera; zoom in; zoom out; spin the camera; pitch camera upward or downward; etc etc.
 
D

danconnors

Senior user
#668
Sep 23, 2009
PLEASE, let us NOT have Geralt walking around with 5 sets of looted plate mail and 20 swords in his backpack. Let's keep it the way it is--halfway believable.
 
5

56236

Forum veteran
#669
Sep 25, 2009
DanConnors said:
PLEASE, let us NOT have Geralt walking around with 5 sets of looted plate mail and 20 swords in his backpack. Let's keep it the way it is--halfway believable.
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Maybe the sequel will include his Donkey... I mean, Horse, trailing behind him... carrying his entire inventory. How's that for realism? :peace:
 
D

danconnors

Senior user
#670
Sep 26, 2009
He'd need a horse and a wagon to carry just the 5 sets of plate mail.
 
5

56236

Forum veteran
#671
Sep 26, 2009
DanConnors said:
He'd need a horse and a wagon to carry just the 5 sets of plate mail.
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OK now, this isn't going to be like Titan Quest with the whole caravan in the options. No, I think 1 should do the trick. The rest should be sold or discarded on the spot. Stick to the original ;).
 
P

pudi0072000

Senior user
#672
Sep 26, 2009
If they're going to have it set up so Geralt has to travel lots (ala Oblivion) then a horse would be fine; you could use him as a backpack, to a limit. I highly doubt we'll see Roach in TW2, though. I also hope they keep it realistic and put a limit on how much you can carry. Also need to continue with the Identity quest, although if they're going to have some way to port decisions made in TW1 or just start anew, I don't know. I hope they'll let us port things, because unless Geralt takes a nasty blow to the head, I don't see how he can just forget everything he did in the original... Heliotrop would be nice to add, but I don't think they should make up signs - stick to the stories, please. I'd like to be able to customize Geralt just a little. Maybe add a few more outfits instead of 3, like the original, and they could let us choose his hairstyle - think of how many people that would make happy! Lol!
 
5

56236

Forum veteran
#673
Sep 26, 2009
pudi0072000 said:
- think of how many people that would make happy! Lol!
Click to expand...
Oh, it would make me very happy. :)I think you just mentioned what I was too busy (or for that matter lazy) to type out. I'm all up for realism, but there is a limit... so we better not expect too much of it... imagine having all these nice goodies to choose from and no space available to use them in, that's what is real and would really lag, so we need to be careful. :peace:p.S. - An example would be the inventory on The Witcher VERSUS :wall:
 
G

godkingofdivineroad

Senior user
#674
Sep 26, 2009
According to the PR guy CDP's using a new engine. Yet aside from better visuals I can't see any difference from the Witcher's engine: like being capable of generating much bigger worlds, more characters etc. Looks like time considerations will have prevented the sequel from being more of an open-world experience.Now that development's already started I don't know if CDP will continue reading this thread but if so then I'd like to explain my old 'reforge legendary sword' item quest idea further.Geralt can choose either a mage or a weaponsmith to reforge the blade. Aside from shards, ores and special runes he will require additional items like a magic chant or a special forging hammer depending on which method he uses.And another suggestion: please don't have Geralt start the game with bare-bones equipment. He just came off an adventure where he acquired top-of-the-line gear like Aerondight and Raven's Armor, at least give him a better leather jacket and let him keep Aerondight(which can become the standard damage level for Silver swords).And again, much more variety in skins/models for both characters and items.
 
P

petra_silie

Ex-moderator
#675
Sep 27, 2009
If the colthes of the alpha version don't change Geralt will have a stronger armor, at least he wears a chain mail in the video. Michał Madej explained for TW1 witchers don't use heavy armor because it limits their agility.
DanConnors said:
He'd need a horse and a wagon to carry just the 5 sets of plate mail.
Click to expand...
Yes he does when he decides to change his profession and becomes a merchant or armorer ;D I hope TW2 doesn't turn into a mule game.
 
5

56236

Forum veteran
#676
Sep 28, 2009
PetraSilie said:
PetraSilie said:
He'd need a horse and a wagon to carry just the 5 sets of plate mail.
Click to expand...
Yes he does when he decides to change his profession and becomes a merchant or armorer ;D I hope TW2 doesn't turn into a mule game.
Click to expand...
I thought Witchers worked alone. Dragging a mule behind you, doesn't seem like you are working alone...Maybe a horse can be left at a stable or something and you can store stuff on it... I can just imagine how Geralt forgets his mule in some town... :teeth:
 
P

philosofool

Senior user
#677
Sep 28, 2009
The original Witcher was an excellent game, but it did not handle difficulty in the best possible way. In the original Witcher, the game had one setting that controlled character leveling, monster scaling and feedback. Character leveling is how the main character gains abilities and powers through out the game. In The Witcher, Geralt gains powers and abilities more slowly if you play on a harder difficulty setting. Obviously, this makes the game more difficult.Monster scaling is how monsters are more or less powerful according to the character's power level. If monsters spawn with more health, then the game will be more difficult.Feedback is how the game tells you what's going on. In the Witcher, the cursor may or may not give information about whether it is time to chain an attack; this is a kind of feedback. Less feedback can make the game more difficult.However combining all these different ways to make the game more difficult is not the best idea! Character leveling is what makes a game fun. In part, you play the game because getting new and better powers makes it fun. It is an achievement and reward for your hard work when Geralt gains a level. Less leveling typically means less fun. To me, this says that difficultly should not be controlled with character leveling. Why would ever want the game to be less fun? As a player, you want the game to be the most fun possible; less character leveling means less fun. So, if there is another way to increase the difficulty of the game, that is how it should happen. Challenge is fun, but you want to make the challenge the most fun possible.Feedback is another way to make the game more or less difficult. However, there is no need to tie feedback to other difficulty settings. Feedback and Monster Scaling should be independent of one another so that a player can increase or decrease feedback without increasing or decreasing Monster Scaling. I'm sure many players of the original Witcher agree with me that after you have played the game awhile, the feedback is no longer necessary to effectively chain attacks, and the flashing cursor even takes away for your enjoyment of playing sometimes. Feedback and Monster Scaling should not be connected.Monster Scaling is the best way to make the game harder or easier. To make the game Medium, monster can spawn with 25% more health than easy. To make it Hard, with 50% more health and 10% more resistance to effects like knock down and stun, and so forth. Maybe 25% and 50% are not the exact right numbers, but you see the basic idea. I like playing the Witcher on difficult because it gives me more challenge (which is fun) and less feedback (which I find a little annoying) but it is sad that I will never have all the Witcher powers because it makes character leveling slower.I hope the developers have a chance to keep this in mind as they create The Witcher 2.
 
D

danconnors

Senior user
#678
Sep 30, 2009
I've played way too many crpg's where the hero's carry ability is set to over 1,000 pounds and he's managed to stash many sorts of armors, weapons, and magic items in one lousy back pack. I'd hate to see the Witcher sequel add this "improvement". I would also hate to see Geralt's armor upgraded to metal (chain, plate, or banded). Any sort of metal armor would lower his dexterity, and that would be fatal for him. In addition he spends a lot of time in caves or in the dark in the wilderness. He needs silence on his side. He won't keep it if he starts crawling around in a clanking metal outfit. As Vincent Meis said so eloquently in chapter 2: "It's a secret mission. Do you think I'm going in with 12 knights in plate mail and a bugler?"
 
5

56236

Forum veteran
#679
Sep 30, 2009
DanConnors said:
As Vincent Meis said so eloquently in chapter 2: "It's a secret mission. Do you think I'm going in with 12 knights in plate mail and a bugler?"
Click to expand...
;D You are absolutely right! I was wondering about the reference I used to remember from the story... thanks.Also, I love the sarcasm shown here. :peace:
DanConnors said:
I've played way too many crpg's where the hero's carry ability is set to over 1,000 pounds and he's managed to stash many sorts of armors, weapons, and magic items in one lousy back pack. I'd hate to see the Witcher sequel add this "improvement".
Click to expand...
That's why I recommended a store point, I really think it could work. :peace:
 
B

battled

Senior user
#680
Oct 11, 2009
1. Use some attacks that utilize both swords2. More silver sword models3. Actual use of the amulet (like a mission where you have to find some magic item by using your amulet to find it)4. More armor wariety.5. Donkey 6. Charged igni does aerial/normal does line (because the ranged one is uselles and does not fit the witcher)7. Optimization8. Even more optimization9. Have I mentioned optimization yet?!
 
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