Although I disagree with some of your suggestions, I think this one is a great idea -- thanks for suggesting it.battled said:3. Actual use of the amulet (like a mission where you have to find some magic item by using your amulet to find it)
Although I disagree with some of your suggestions, I think this one is a great idea -- thanks for suggesting it.battled said:3. Actual use of the amulet (like a mission where you have to find some magic item by using your amulet to find it)
I would totally agree with a "Horse", not a Donkey, that's just funny.battled said:5. Donkey 6. Charged igni does aerial/normal does line (because the ranged one is uselles and does not fit the witcher)
Yeah, i was dissapointed that we didn't use the amulets magic finding abilitys in the first witcher + we could use it to when giant centipedes or ghouls try to ambush us from the groundAnd donkey would fit gerald more than a hourse (Gerald on a horse look lacking something)Also i think that there should be more to the swords - some silver swords should have ann ability that is better against humans and some steel some cind of magic power that would be useful against some monsters.And gerald should have a dual-vield style - look at the bosses they all dualvield but our Gerald having 2 best of a kind swords and uses only one!Corylea said:Although I disagree with some of your suggestions, I think this one is a great idea -- thanks for suggesting it.Corylea said:3. Actual use of the amulet (like a mission where you have to find some magic item by using your amulet to find it)
Don't you think that would defeat the purpose of having 2 swords? I mean, then we would dream of a good sword vs. humans & monsters alike. That would be sillyand would sidetrack the originality of the game vastly.battled said:Also i think that there should be more to the swords - some silver swords should have ann ability that is better against humans and some steel some cind of magic power that would be useful against some monsters.
Dual-wield should be available, but not in the sense you mention. I think duel-wield was featured in TW when Geralt performed a flush of moves.Anyways, that's not the way he was thought as an Original Witcher-based style. I bet the bosses you refer to wield less heavy swords.I mean, steel is pretty heavy if you think about it. Maybe that could have an impact on different sword types... affecting speed?... maybe.battled said:And gerald should have a dual-vield style - look at the bosses they all dualvield but our Gerald having 2 best of a kind swords and uses only one!
Azr Javed and his 2 D'abel? Gerald is stronger than javed I believe and the thi nf with silver vs humans I ment maybe SOME could have an interesting trick good against humans (not in any way making it more DAMAGING than steel) ?Dual-wield should be available, but not in the sense you mention. I think duel-wield was featured in TW when Geralt performed a flush of moves.Anyways, that's not the way he was thought as an Original Witcher-based style. I bet the bosses you refer to wield less heavy swords.I mean, steel is pretty heavy if you think about it. Maybe that could have an impact on different sword types... affecting speed?... maybe.56236 said:Don't you think that would defeat the purpose of having 2 swords? I mean, then we would dream of a good sword vs. humans & monsters alike. That would be sillyand would sidetrack the originality of the game vastly.56236 said:Also i think that there should be more to the swords - some silver swords should have ann ability that is better against humans and some steel some cind of magic power that would be useful against some monsters.56236 said:And gerald should have a dual-vield style - look at the bosses they all dualvield but our Gerald having 2 best of a kind swords and uses only one!
You do know what's going to happen, yes? At the start of the sequel Geralt will give us a lovely narration about how he got ransacked after his last epic adventure, getting knocked unconscious and having all of his loot stolen.godkingofdivineroad said:...And another suggestion: please don't have Geralt start the game with bare-bones equipment. He just came off an adventure where he acquired top-of-the-line gear like Aerondight and Raven's Armor, at least give him a better leather jacket and let him keep Aerondight(which can become the standard damage level for Silver swords).
I was hoping it wouldn't come to that. But, it would balance out the game...Think of it this way, if it was not so... then your current super-weapons and armor would be obsolete? I don't think so.IllusiveSpatula said:You do know what's going to happen, yes? At the start of the sequel Geralt will give us a lovely narration about how he got ransacked after his last epic adventure, getting knocked unconscious and having all of his loot stolen.![]()
The Czech version I also believe is really unfitting. Hopefully, not only dubbings, but if the actual variance of voices for the characters were more.... then our problems would be solved.McAvelin said:I just made up another thing ;D I HOPE that language dubbings will be better this time ;D In my language many young girls have the same voiceover as old women ;D (The actress that is "voiceovering" these is also a voiceover for Jessica Fletcher in Murder She Wrote TV series - old lady ;D ;D ;D ) and especially Celina sounds reeeeeally weird with this old voice ;D ;D ;D
Now that I think about it, the leaked footage did announce that there would be some sort of awareness apparent from the NPC's and their surroundings.But, to solve this problem, I hope it won't be them just chasing you out of their home when you just enter uninvited, cause the old lady already did that...or if everything is just a no-entry zone, as I think I already saw enough of that in TW1. ;DI hope CDPR have gotten a little creative and done something about it in a more natural fashion.Blooddragon said:2) That definitely won't happen in W2Blooddragon said:2)next biggest gripe was looting of houses where none of the NPCs ever reacted to Geralt running around breaking in and stealing their stuff.![]()
Looting NPC's houses is an old RPG convention, so players often do it. But in the real world, one doesn't barge uninvited into the houses of people one doesn't know. And if one visits someone, one doesn't take their stuff. I'd think a short cutscene with Geralt being thrown in jail or fined for attempted theft would do -- it doesn't have to be different for every NPC, because in most places, if somebody tries to break into your house and steal your stuff, people have the same response: they call the cops (especially if the burglar looks tougher or better armed than they are, and who in their right mind would take on a witcher?).56236 said:Now that I think about it, the leaked footage did announce that there would be some sort of awareness apparent from the NPC's and their surroundings.But, to solve this problem, I hope it won't be them just chasing you out of their home when you just enter uninvited, cause the old lady already did that...or if everything is just a no-entry zone, as I think I already saw enough of that in TW1. ;DI hope CDPR have gotten a little creative and done something about it in a more natural fashion.eace:
You know, you are right. Usually in games, all genres nowadays, a character has access to every area and usually is just handed goodies along the way in the formof currency or game materials. In the real world, or even the Witcher world presented in the series, it did not look so easy to come by anything really. Therefore, I'm forcedto believe that in order for the game to be made more realistic, these elements would have to be met. But, will that affect the game negatively? I mean, it's barriers ya know?Anyways, looping a particular consequence like a jail scene would bore the heck out of me so I would discourage that idea. I'm in the search of the unexpected, so I expectto be surprised. I know the creators know what they are doing... interviews and mere posts alone proved it for me. Hopefully we won't be disappointed.Corylea said:Looting NPC's houses is an old RPG convention, so players often do it. But in the real world, one doesn't barge uninvited into the houses of people one doesn't know. And if one visits someone, one doesn't take their stuff. I'd think a short cutscene with Geralt being thrown in jail or fined for attempted theft would do -- it doesn't have to be different for every NPC, because in most places, if somebody tries to break into your house and steal your stuff, people have the same response: they call the cops (especially if the burglar looks tougher or better armed than they are, and who in their right mind would take on a witcher?).
Skill with all close-combat weapons, not only swords.
Some sort of speech skill (maybe persuade/intimidate) and stealth.
Easier to handle inventory system, items should be sorted by type(weapons, armors etc).
(This would be fantastic!)More ways of solving quests, bonus experience for solving them thoroughly / alternatively.
(I agree, agree... agree.More dialogues in conversation and not being able to pick all solutions over again until you achieve what you want. What you said is what you said. After you insult some NPC, he won't talk to you again.
I 'd love to see Geralt with a silver chain on his hand.If you have more of these ideas, please, you are welcome to share, at any time! Cheers.Some «tiny» details – more use of forensics for solving some cases, improved ability to automatically deflect arrows and throwable object, after the fight Geralt should be covered in blood, some contract jobs as an assassin or as a security. Shapeshifting as a magic and using some sort of chains as a weapon could be nicely implemented. And of course, more choices/consequences and even longer game.
Huh? You'd still have the choice if you had [Intimidate] and [Charm] in the dialogue even without spending skills in them..Goranhr said:It's all about the choice, not forcing player. In a same way, you could have only one fighting style skill for each sword, but it's better when you have three different.