I suppose it's time to refresh this topic

My new ideas:- Three fighting styles are great, but can be more flexible if you are able to fight anybody with a style you prefer. Of course, depending on enemy, you gain bonuses for fighting the «appropriate» style. Players can still choose to be «Jack of all trades» character like in the first game, but not because they are «forced» to use all three styles. More versatile, or more specialized character. Your choice.

- Being able to apply oils to other weapons, too. For example, oil (for bleeding) to daggers and oil (for stun) to hammers. All weapons gain specific bonuses. Using other weapons in some witcher styles, for example using warhammers in strong style, daggers in fast style. In this way, all the weapons can be more useful, but the swords are still primary and the most versatile weapon.- Unarmed fighting can be more emphasized.- Being able to «upgrade» particular bombs/potions/oils to make them even more powerful. It makes the alchemy system more diverse, for players who want it. In the same time, it's easy to use and not overwhelming.- Some factions and NPCs have their own relations and sometimes you have to choose who you like the most. This feature can be more emphasized.- Your action has more influence on important story characters, in terms of revealing story, getting informations, sidequests, money, sex, etc.- Huge animations between chapters (like intro animation in a first game) would be awesome. Also, more of those fantastic hand-drawn cut scenes.- In two leaked videos, context based fighting system in boss fights is good, but not all the time. Witcher's RPG fighting system and console-style-cinematic approach should be balanced. In my opinion, Witcher is not Baldur's Gate nor God Of War.- Motion capture for more fluid / natural animations (for example, no more «floating» characters while walking). Characters can use different facial expresions and head movements. Dynamic camera during conversations. - The option to end up conversation by killing someone in an environment-context way (for example, pushing someone over the cliff during the conversation). - Non-scripted and NPC unique death animations would be great. Also, they should depend on the weapon and the environment. Finishing moves depending on enemy.- Geralt's monologues and comments, from time to time. Different gestures can make him even more believeable character.- Random NPCs with more voiceovers, not only one sentence.- It would be nice to see some important characters from the first game, getting involved in a story again, at least as a side quest.- Armor for torso, pants, gloves, boots etc. Being able to customize, choose a material or paint your armor and clothes. More items and deeper customization. I think there are many reasons for this - enhanced immersion and replayability, ingame money is more important, and after all, RPG players like to customize their character's stats aswell as visual appearance. Of course, it shouldn't be unnecessary overwhelming (Diablo or Borderlands)

- More diverse environments, different climate zones, cities and castles with unique architecture. For example, a desert, mountains covered in snow, waterfalls in a deep forest etc. - New engine can probably support fog animations, strong wind, thunder, blizzard with limited visibility etc. It would be nice to see some plants and grass in interaction with your movements. - Some kind of safehouses for sleeping and stashing your items. Also, here you can customize your equipment by using your skill. If you don't want to spend a skill point for this, you can always pay somebody to do it for you.- More detailed and user friendly map.- I think this one is really easy to implement but can be useful. Simply being able to sort quests in your journal by dragging one over the other, in order you want to solve them. Much easier to track some things, when you have already opened many quests simultaneously. - Naration in journal, for some important informations about characters/quests etc., not only text description. Also, letters can be hand written, to add some characters depth.- Some kind of in-game visions, memories, or halucinations can be implemented as a part of storytelling.- History of all previous conversations can be a useful option. As far as I know, it shouldn't be too hard to implement. Also, NPCs should remember some conversations, for many reasons.- More tips and hints about quests can be useful. Some suggestions that some quests can be solved in a few alternative ways. Of course, you never know the consequences until they occur.- Being able to write your own notes in the journal.- In options, being able to turn on/off those «flying» sentences above NPC. It can still be visible, in a same way as showing everything you can have interaction with while holding alt button.- Some new, inventive weapons never seen in a game would be great.- More minigames like playing poker.- More transport ways.- Huge draw distance.- Please no low-res textures on PC version

- It would be great to see a few puzzles as a part of some optional quests.- If stealth is implemented (I hope so), being able to hide dead bodies.- Crafting and setting traps. Detecting and disarming.- Unique achievements for unlocking extra content (quests, conversations, items) can enhance replayability.