What xml file(s) contain item prices (the cost to buy them from merchants)?

+
Hi, I would like to review and possibly tweak the cost of certain items in merchant inventories but I have no idea where to set the prices for individual herbs, crafting ingredients etc. Are they in a particular script or xml file?
 
These xml files:

gameplay\items\def_loot_shops.xml
gameplay\items_plus\def_loot_shops.xml

dlc\ep1\data\gameplay\items\def_loot_shops.xml
dlc\ep1\data\gameplay\items_plus\def_loot_shops.xml

dlc\bob\data\gameplay\items\def_loot_shops.xml
dlc\bob\data\gameplay\items_plus\def_loot_shops.xml
 
Hi, thanks! I don't see anything about pricing in there...I've been using the loot_shops files to define which merchants have what and so on, but there's no mention of costs in those entries. Do I need to add something like price_min/max? Do you know what the code for adding specific prices (or price ranges) would be?
 
Oh, sry, baseline prices are defined within the item definition itself.

like this:

XML:
<item
        name                            ="armor_repair_kit_2"
        category                        ="tool"
        price                            ="60"
        grid_size                        ="1"
        ability_slots                    ="0"
        stackable                        ="100"
        template                        =""
        localisation_key_name            ="item_name_repair_kit_armor_2"
        localisation_key_description    ="item_desc_armor_repair_kit"
        icon_path                        ="icons/inventory/ingredients/upgrades/repair_kit_armor_2_64x64.png"
    >
        <tags>                            ArmorReapairKit, ArmorReapairKit_Medium, mod_upgrade
        </tags>
        <base_abilities>                <a>Default_ArmorRepairKit_Stats</a>
                                        <a>ArmorRepairKit_2</a>
        </base_abilities>
        <recycling_parts>                <parts count="1">Smithing tools dwarven</parts>
                                        <parts count="3">Thread</parts>
                                        <parts count="1">Linen</parts>
                                        <parts count="2">Leather straps</parts>
                                        <parts count="1">Steel plate</parts>
    </recycling_parts>
</item>

You find these in xmls with names along the lines of "...def_item..."

That is then manipulated by various ws script files based on certain conditions (somebody else will know in greater detail than me)
 
Last edited:
Okay, does anyone know what script I need to look at to adjust the markup/markdown options for specific merchants? So say the base price of something is 10, some merchants will sell for that price, while others will sell the same thing for a certain percentage more, some for less...anyone know where I can edit that information?
 
Top Bottom